NinetyProof, on 26 March 2013 - 08:34 AM, said:
This issue has nothing to do with "cheese builds" or "double heat sinks".
It has everything to do with killing a mech by creating a weakspot on a mech, then exploiting that weak spot. it's much easier to hit 1 spot on a mech, if you alpha ... but much harder if your chain firing.
Also, the issue also has to do with spreading incoming damage to multiple areas of your own armor. If you alpha, you can then swing your torso around to spread out incoming damage, versus having to keep your torso *steady* to maintain pinpoint accuracy on the weak spot.
Alpha strikes are the most efficient way to not only create/exploit weak spots on opponents as well as make your weak spot a moving targets.
This has nothing to do with double heat sinks ... it has everything to do with killing quickly, while trying not to be killed.
Alpha Strikes have built in heat penalties ... even if that were increased, it would not stop Alphas. It would have to be an extreme increase and for what reason?
The reality is that if you got rid of Alpha's and chain fire was the norm, you would end up with more core'ing going on cause more people would hold their torso's still, which makes them a easier target to find, strip, core, kill.
Typical "Liberal" mindset ... propose restrictions to stop a "perceived" problem and end up create worse issues. Just stop.
Disclaimer: When I say "chain firing" I also mean group firing in a chain fashion.
As you can tell from this post, his argument about why alpha striking is superior is it gives all the advantages without any of the drawbacks, except for adding heat all at one time.
This is my suggestion, why not balance Alpha Strikes and Chain Firing?
Alpha Strike -
Pros:
Allows for minute control of torso facing before/after firing.
Allows easier movement control and controlling when to fire while changing movement directions.
Cons:
Adds heat all at the same time.
Weapons do not all land in the same spot.
Chain Firing -
Pros:
Allows for pin-point targeting against your target.
Allows more control of heat when firing.
Cons:
Requires torso to face the target when continuing to fire.
Harder to control movement and keep pin-point damage going.
Ignoring on how you achieve the above, would it not be better to balance Alpha Strikes and Chain Firing instead of Alpha Striking always being just straight better in almost every situation? The only time Alpha Strikes are bad is if using one would shut you down.
So I figured I would bring this up.
***EDIT: I will abstain from voting my own thread.***
Edited by Zyllos, 26 March 2013 - 08:05 PM.