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Narc/arty/air Support/waypoint Functionality.


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#1 Peiper

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Posted 28 March 2013 - 02:57 AM

Dear developers,

Just a little brainstorm on NARC's and a way to increase their functionality.

NARC's are very hard to hit any mech with, are heavy, and have limited ammo. They work in tabletop because things in tabletop work differently. 20 seconds, or however long NARC lasts isn't like the 6 rounds on tabletop. Games often were decided in 6 rounds, where 20 seconds is nothing in game. HOWEVER, and I'm thinking information warfare and tactics here, perhaps NARCs could be used for other reasons.

NARC beacons could be shot at a place/object/the ground and act as a homing beacon for anything that could read a NARC beacon's signal.

TACTICS: It could be used to designate waypoints/rally points on the fly for commanders and pathfinders.

INFO WARFARE/SUPPORT: They could also be one of the components necessary for calling in air support or artillery strikes. Similar to an artillery beacon in MW4, for reference. It seems to me, if you're going to call in an air or arty strike, you need to have some way to direct the incoming fire, this would be an ideal piece of equipment to use for that purpose.

Edited by Peiper, 28 March 2013 - 03:47 AM.






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