I think making the poll available while patching is the best idea here. It will give people something to do while waiting for the patch to finish, give PGI a much more accurate idea of what people want, and it will give the Dev's 2 weeks to check the results and make plans before the next patch and poll. From everything I have seen so far, people create a poll on the forums and PGI says "Eh, you are all actually wrong even though a thousand of you voted." (That is the opinion I believe PGI has from what I have observed, others will disagree with me on this though)
The biggest problem I see with that though is if multiple people share time on the computer for the game (such as a pair of brothers who are still in high school living with their parents) only 1 gets to vote. It will avoid the multiple accounts "stuffing the ballot," but this will leave people out.
A Real Poll From Pgi
Started by XIRUSPHERE, Mar 26 2013 08:00 PM
25 replies to this topic
#21
Posted 28 March 2013 - 02:26 PM
#22
Posted 28 March 2013 - 02:44 PM
Kell Commander, on 28 March 2013 - 02:26 PM, said:
I think making the poll available while patching is the best idea here. It will give people something to do while waiting for the patch to finish, give PGI a much more accurate idea of what people want, and it will give the Dev's 2 weeks to check the results and make plans before the next patch and poll. From everything I have seen so far, people create a poll on the forums and PGI says "Eh, you are all actually wrong even though a thousand of you voted." (That is the opinion I believe PGI has from what I have observed, others will disagree with me on this though)
The biggest problem I see with that though is if multiple people share time on the computer for the game (such as a pair of brothers who are still in high school living with their parents) only 1 gets to vote. It will avoid the multiple accounts "stuffing the ballot," but this will leave people out.
The biggest problem I see with that though is if multiple people share time on the computer for the game (such as a pair of brothers who are still in high school living with their parents) only 1 gets to vote. It will avoid the multiple accounts "stuffing the ballot," but this will leave people out.
Actually when I've seen this performed it was ingame if at all, with polls at patching or login only as an addition to the ingame ones. City of Heroes comes to mind, where each time you completed a mission it'd bring up a poll asking your thoughts, with an area available to type out messages if one desired. This was done for more than just missions, but as it happened 8 years ago I forget where else it ocured in detail.
As for people using one computer for more than one person, if this were to be done it'd be account based, not home address based. So it'd have to be more than one person using one account to get excluded, and even then an ingame poll would get an opinion one way or another, regardless of user.
Edited by Sir Roland MXIII, 28 March 2013 - 02:46 PM.
#23
Posted 28 March 2013 - 03:15 PM
lots of good ideas here...
#24
Posted 28 March 2013 - 11:01 PM
Neolisk, on 27 March 2013 - 06:38 AM, said:
Although I strongly suggest to differentiate between players in different performance groups. For example, new/rare players can vote but their votes have lower weighting. Or even better, have different polls for different performance groups. For example, people who spent less than 2 hours per week, <2 hours per day, and finally >2 hours per day in game, etc.
Yep.
And this is all stuff that can be done once the raw data is collected, since PGI has access to all the account information. Once the Raw data is in, they can sort by any characteristic they like. under 200 games, over 1000, >6 mechbays, people with ECM mechs in their inventory, MC buyers, Founders... anything. One set of questions answered by everyone can be used to generate a limitless number of statistically relevant snapshots of different focus groups.
#25
Posted 29 March 2013 - 04:00 AM
Bobzilla, on 27 March 2013 - 08:15 AM, said:
I'm pretty sure they would look at how much $ they spent before how much they play.
This would be contrary to what it should be. If people are excited enough, they will pay. So you have to account for the interest of people who have not paid yet. Make people happy should be their #1 priority. Not make them pay.
#26
Posted 29 March 2013 - 10:25 AM
I'm all for it, however i'm not sure if a in game poll is that great for the way things are set up now.. Currently, there is not a whole lot of time between matches, and matches pretty much start instantly . (provided you didn't fail drop) I'm also sure the guy who did the intro boot up animation doesn't want his Work covered with polls..
I would be nice put in before you get to Mech lab.. and if they would fix the client to check the files integrity at start up so you didn't crash, and added a poll, while fixing another problem.. That would almost seem like magic..
I would be nice put in before you get to Mech lab.. and if they would fix the client to check the files integrity at start up so you didn't crash, and added a poll, while fixing another problem.. That would almost seem like magic..
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