valkyrie, on 26 March 2013 - 11:33 PM, said:
- Revise the ENTIRE Trial 'Mech system. I've since realize that the reason I'm so hopelessly outclassed at all times in WoT is because I'm not putting the time into each tank to upgrade it and make it viable because I'm busy tech rushing right to the tank I want. MWO doesn't have this issue since you just buy everything outright, but the Trial 'Mechs present a serious issue. They're very, very rarely competitive in the metagame at all - the Hunchback -4SP and Catapult -K2 having thus far been the sole exceptions.
- Chances are it would be far better to fully explain how the game and 'MechLab work, have the player play some in 'Mechs that are custom designed to help new players learn the system rather than designed for TT, then give them a free 'Mech of their own to continue tweaking and learning the ropes on - ideally a Hunchback of their choice, since it can easily fill almost any role sans "ECM *******." This way, they'll have an opportunity to learn different playstyles and have something that could actually be rebuilt to stay competitive, as well as start them on the right foot towards whatever ride they eventually decide they really want.
- Of course, if they like the game enough to want to buy a 'Mech outright with MC, that's fine too - perhaps give them a one-time "new player discount" on a stock (read: non-Hero) 'Mech option instead of the free Hunchback. However, to get them to stay long enough to spend money, they have to actually like the game first, which will be greatly helped by the aforementioned tutorial far more than something like 3PV.
This is a fantastic suggestion and I hope PGI give it strong consideration. Well done.