Sable Dove, on 27 March 2013 - 02:39 PM, said:
Well, rather than being a virtual no-heat weapon, the Railgun would be very hot (in terms of heat per second; not necessarily heat per shot), have a faster rate of fire, and be less delicate. It would also probably do less damage to avoid destroying the rails. Think AC2 vs AC5; less damage, more heat/second, but higher rate of fire (and thus, DPS). But with inert ammo, and maybe slightly fragile.
Off the top of my head:
Damage - 9
Recycle - 2.0
DPS - 4.5
Heat - 7
HPS - 3.5
HP - 8
Weight - 13
Slots - 5
Nowhere near balanced, but it's a starting point.
Performance-wise, I would imagine that a railgun (BT would likely refer to it as a "Laplace Cannon", since the real-world device works as a function of the Laplace Force ("the magnetic force on a current-carrying wire", where the "current-carrying wire" in a railgun is the projectile (plus rails))) would necessarily have a slower ROF than a coilgun (so named "Gauss Rifle" because it works as a function of the solenoidal vector field described by Gauss's Law of Magnetism), due to the necessarily needing to keep the rails cool to keep them from destroying themselves (as quickly).
I'd also imagine that it would run significantly hotter than a Gauss Rifle (due to both the generally greater energy requirements for railguns vs coilguns, the heating of the rails themselves as large currents pass through them, and friction versus the projectile).
However, the hypothetical "Laplace Cannon" might be typically simpler to construct and operate (thus, arguably, cheaper up-front) than a Gauss Rifle, probably about the same mass or somewhat heavier (the rails must necessarily be very robust for the weapon to have any longevity, which likely means both thick and dense; the barrel must be strong enough to resist the rails' tendency to push away from each other as well as survive the other rigors of BattleMech combat).
"Laplace Cannon" specs:
Weight: 18 tons
Volume: 9 criticals
Ammunition: 8 rounds per ton, APFSDS KE penetrator
Heat: 7 units per salvo
Damage: 18 units per salvo
Max. Effective Range: 750 meters
Maximum Range: 1500 meters
Recycle Time: 4.0 seconds
It weighs as much as a Heavy Gauss Rifle, is slightly bulkier than a standard Gauss Rifle (mid-way between the standard GR and HGR), runs as hot as an AC/20, is mid-way between the standard GR and HGR in terms of damage, would carry a per-ton ammunition load between those of the standard GR and HGR, and has the range of a Light Gauss Rifle.
Like the Gauss Rifles, the gun itself would be subject to explosive risk (railguns use large capacitors as well), while the ammunition itself would not.
Thoughts (aside from it not being included in MWO because it is not a canon weapon)?