Dagger906, on 27 March 2013 - 10:26 AM, said:
They hit you if you're not moving. Start moving.
They hit your center torso if you're not turning. Start turning.
In short, learn the game.
Due to splash, even when they don't hit the CT... they generally hit the CT.
It's less apparent now, due to the restricted splash, but to stay in line with TT they
should be damaging only one section.
Frankly, any given missile salvo
should be dealing only ~20% of it's total damage to the CT, on average, if you want something close to TT rule distribution. Each other location has a lower distribution (between 10 and 18%... would have to calculate it out to get closer than that), except the head, which should have, on average, only about 2.78% of the damage of an average missile salvo.
So for an SSRM 2, on average, a mech should see an average of 0.0695 damage/missile applied to the head (or death by headshot, on average, in more than four tons of ammo).
Also for an SSRM 2, on average, a mech should see an average of 1 damage/shot (20% of 5 damage) applied to the CT. For a light mech with a ton of armor on the CT front (and 16 internals, for a total of 48 damage to kill) should die, on average, in about half a ton of ammo expended. For a mech with 3 SSRM2 launchers (and firing only those), that's a kill in 16 salvos, on average.
Which is
almost a minute of continuous Streak fire.
To extrapolate to C-SSRM6 launchers on a boat... lets say six launchers. 36 missiles, 90 damage.
Headshot kill in 13 salvos.
CT Kill on a mech with a ton of armor on the CT and 16 internals (48 damage to kill), 3 salvo kill (roughly 10.5 seconds... minimum, depends on the cycle time of the C-SSRM6).
Haven't run the numbers on actual performance, but just from what I've seen, Streaks are alot closer to inline with this than they were previously.