

For The Variant You Don't Want But Need
#21
Posted 27 March 2013 - 07:27 AM
#22
Posted 27 March 2013 - 07:32 AM
14,250 for one mech's basic skills.
#23
Posted 27 March 2013 - 07:47 AM
#24
Posted 27 March 2013 - 08:17 AM
For variants I *know* for a fact I'm not going to want to keep, I don't want to invest a lot of cash into them. However, stock builds, and even builds that are just close to stock, are frequently almost unusable. I'm very unlikely to leave anything remotely resembling the stock weapon loadout on it, I'll instead strip it and load it out with something more sane. However, I can do this because it costs me very little money given the extensive stock of spare weapons I have. Where I skimp is that I won't spend money on the upgrades. So, it's not just 'minor tweaks to stock', but it's not 'really investing cbills into it' either. And yes, lacking double heat sinks does make the grind a bit painful, but I can try to design the builds around that limitation, and I only have to get through ~14,000 XP before I can sell them.
Edited by MuonNeutrino, 27 March 2013 - 08:18 AM.
#25
Posted 27 March 2013 - 08:19 AM
12 mechs so far, another 4 incoming mid april.
#26
Posted 27 March 2013 - 08:21 AM
#27
Posted 27 March 2013 - 08:29 AM
The Centurion as well - Mastered + 100k XP on each no sweat.
The Spider 5D just breezed through Basic, but then...
...then I bought a Spider 5K.
That one's turning out to be a real slog, probably because I'm using 4xMG on it (and an ERPPC).
It may even make me give up on the Spider chassis entirely and just wait for the Flea. I might even sell the darned things, even though I'm opposed to selling 'mechs (since it's such a waste of CB).
#28
Posted 27 March 2013 - 08:37 AM
#29
Posted 27 March 2013 - 10:01 AM
#30
Posted 27 March 2013 - 10:12 AM
#31
Posted 27 March 2013 - 10:49 AM
stjobe, on 27 March 2013 - 08:29 AM, said:
The Centurion as well - Mastered + 100k XP on each no sweat.
The Spider 5D just breezed through Basic, but then...
...then I bought a Spider 5K.
That one's turning out to be a real slog, probably because I'm using 4xMG on it (and an ERPPC).

#32
Posted 27 March 2013 - 11:00 AM
BarHaid, on 27 March 2013 - 10:49 AM, said:

Which isn't much difference from the 4xMG+ERPPC 5K anyway - they lots of dying part I mean...
#33
Posted 27 March 2013 - 11:05 AM
Can be a long process.
#34
Posted 27 March 2013 - 11:05 AM
I'll invest in all the mechs I need to make them playable. I'll grind a mech until I have the XP to master it (even though I can't unlock it until the 3rd comes around). By the time you grind out the XP for elite unlocks, you've more than paid for that mech, and by the time you grind the XP for master, you've bought the next chassis of the 3.
#35
Posted 27 March 2013 - 11:14 AM
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