

Light Mechs Too Hard To Kill
#1
Posted 16 March 2013 - 04:59 PM
My group see this time after time. I'm not sure what's happening but light mechs should be this dominant on the battlefield. Devs please look into this. Don't do a nerf, but find out what's happening with the code or client/server communications.
#2
Posted 16 March 2013 - 05:00 PM
Anyways, whenever I see Jenners they tend to go bye bye just like everyone else. I'm guessing that there might be some ping problems involved and/or damage spreading due to aim and stuff. State-rewind for missiles and ballistics should help.
Also, off-topic, lights aren't "dominant" on the battlefield unless they're 3L flocks or something. They're pretty damn rare (with some extreme outliers such as a match I played with 7 3L's on my team lol). Most mechs are heavies and assaults and this trend is only going to continue.
Edited by FupDup, 16 March 2013 - 05:04 PM.
#3
Posted 16 March 2013 - 05:16 PM
#4
Posted 16 March 2013 - 05:21 PM
#5
Posted 16 March 2013 - 05:28 PM
#6
Posted 16 March 2013 - 05:29 PM
#7
Posted 16 March 2013 - 05:30 PM
Edited by armyof1, 16 March 2013 - 05:36 PM.
#8
Posted 16 March 2013 - 05:34 PM
#9
Posted 16 March 2013 - 05:38 PM
Haroldwolf, on 16 March 2013 - 04:59 PM, said:
Well there's your problem: You didn't exactly pick the most accurate weapons around, keeping in mind there's no server rewind for any of those but lasers. As far as the server's concerned you probably hit nothing but air.
#10
Posted 16 March 2013 - 05:46 PM
#11
Posted 16 March 2013 - 05:48 PM
Add to that the fact that you think a LB10x is a good way to penetrate armor, Jenners are hard to kill, and light mechs are dominant on the battlefield and we all know where you are coming from, noobsville!
You aren't hitting them and when you are you are spreading your damage over his entire body. Woe's me, you had to hit something 4 times to kill it? How many times do you think that Jenner has to hit you to kill you?
PEBKAC
#12
Posted 16 March 2013 - 05:55 PM
That means even 90 alpha dmg with OP splash was not enough to kill non-moving Spider from 5 meters...they have more armor and structure that Atlas or wtf?
#13
Posted 16 March 2013 - 06:18 PM
#14
Posted 16 March 2013 - 06:19 PM
#15
Posted 16 March 2013 - 06:26 PM
Cpt Beefheart, on 16 March 2013 - 05:38 PM, said:
Had a fight with raven, put 4 Ac/20 shots in his left side, his armour didnt even turned red, I decided someone else have to deal with it....went after Atlas(damaged), 2 shots and his torso went off, 3-4 other and CT was cored....couple shots more and some lazors beam later I killed Atlas....State Rewind was improvement but it could be better.
Edited by Jerod Drekmor, 16 March 2013 - 06:26 PM.
#16
Posted 16 March 2013 - 06:26 PM
#17
Posted 28 March 2013 - 02:41 AM
A commando taking a volley of 3xSRM6+Artemis directly in the torso goes from not touched to dead.
A commando taking 3!! volleys of the same in the hand(side shooting) --> the hand goes from untouched to orange.
Yesterday I hit a commando like 4 times with 3xSRM6 + Artemis, the hits were registered, I've played more than enough to know when a hit is good and guess what - nothing. That's what.
It's armor went orange.
And just before that I killed a dragon, a hunchback, awesome or whatever by doing exactly the same thing.
I hope state rewind really fixes this, cause I'm tired of it for real

Now except the lag shield there seems to be a speed shield of sort...
And when I'm piloting my Jager, the "elephant ears"(which are supose to be shields) area makes me sooo easier to hit - people can land shots on my frontal side torso even from almost behind, with very strange angles, but the same area of the commandos, and light mechs as general is like a unpenetrable brick wall, shooting at which does nothing.
How is that supose to be fair?
#18
Posted 28 March 2013 - 02:44 AM
Noobs! Noobs everywhere!
#19
Posted 28 March 2013 - 02:44 AM
Edited by LordDante, 28 March 2013 - 02:46 AM.
#20
Posted 28 March 2013 - 02:45 AM
When I fly around in my Spider it seems that people have a hard time hitting me. And when a salvo of SRMs or a heavy ballistic does connect my armour does indeed go from "barely scratched yellow" to "paper thin red".
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