Jump to content

Light Mechs Too Hard To Kill


50 replies to this topic

#1 Haroldwolf

    Member

  • PipPipPipPipPipPip
  • Fury
  • Fury
  • 233 posts
  • LocationKalispell, MT

Posted 16 March 2013 - 04:59 PM

No I'm not talking about their speed, I'm fine with that. I'm fine with light mech swarms killing me. What I'm not OK with is hitting a Jenner with an LBX-10 and 3 SRM-6 missiles, on the same flank, not once but twice and it's still alive. It's not OK when I hit a a light mech with 4 medium lasers, a flight of SRM-6 and an AC-10 and my partner hits that same mech with similar fire power and the mech is still moving and fighting. Roughly speaking that's about 82 points of damage per volley and it took about 4 volleys to stop it or around 336 points of damage. Assuming the light mech had around 250 points of armor it should have been dead long before the fourth volley.

My group see this time after time. I'm not sure what's happening but light mechs should be this dominant on the battlefield. Devs please look into this. Don't do a nerf, but find out what's happening with the code or client/server communications.

#2 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 16 March 2013 - 05:00 PM

Holy s***, a light mech complaint that isn't about the 3L!



Anyways, whenever I see Jenners they tend to go bye bye just like everyone else. I'm guessing that there might be some ping problems involved and/or damage spreading due to aim and stuff. State-rewind for missiles and ballistics should help.

Also, off-topic, lights aren't "dominant" on the battlefield unless they're 3L flocks or something. They're pretty damn rare (with some extreme outliers such as a match I played with 7 3L's on my team lol). Most mechs are heavies and assaults and this trend is only going to continue.

Edited by FupDup, 16 March 2013 - 05:04 PM.


#3 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 16 March 2013 - 05:16 PM

Yeah lights are ridiculously resilient.

#4 Silentium

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 629 posts
  • LocationA fortified bunker in the mojave desert.

Posted 16 March 2013 - 05:21 PM

How far away was this Jenner? I am guessing damage spread is the culprit. If you hit it point blank in the ***, that should do the trick, otherwise, you just scratched the paint. Members are pretty well armored lights, especially the standard build.

#5 Kaspirikay

    Member

  • PipPipPipPipPipPipPipPipPip
  • Giant Helper
  • 2,050 posts

Posted 16 March 2013 - 05:28 PM

Lights feel like fast medium mechs in terms of armor.

#6 Ryvucz

    Zunrith

  • PipPipPipPipPipPipPipPipPip
  • 2,839 posts
  • LocationColorado Springs, Colorado

Posted 16 March 2013 - 05:29 PM

I'm hoping more weapons going into "state rewind" will resolve this type of issue.

#7 armyof1

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,770 posts

Posted 16 March 2013 - 05:30 PM

I think it's a question of no state rewind yet for ballistics and missiles, so you still see hits even though you might miss with most of your missiles/buckshots due to your/your opponents ping. I can agree it's damn annoying when you see hit effects and no damage registers though.

Edited by armyof1, 16 March 2013 - 05:36 PM.


#8 OneEyed Jack

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,500 posts

Posted 16 March 2013 - 05:34 PM

And another clueless OP that doesn't bother to pay attention to all the times it's been pointed out hat the little puffs of smoke, sparks, or other graphical elements do not necessarily indicate a hit, or that LBX/missiles have spread.

#9 Cpt Beefheart

    Member

  • PipPipPip
  • 91 posts

Posted 16 March 2013 - 05:38 PM

View PostHaroldwolf, on 16 March 2013 - 04:59 PM, said:

... "LBX-10 and 3 SRM-6 missiles... "4 medium lasers, a flight of SRM-6, an AC-10 and a partridge in a pear tree"


Well there's your problem: You didn't exactly pick the most accurate weapons around, keeping in mind there's no server rewind for any of those but lasers. As far as the server's concerned you probably hit nothing but air.

#10 Silentium

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 629 posts
  • LocationA fortified bunker in the mojave desert.

Posted 16 March 2013 - 05:46 PM

^ that, and light pilots generally try to maximize lag shield and whatnot by moving across you LOS at random speeds. You would think a shotgun the best thing to use, but I have found them to be inadequate. Lasers and well placed slugs do nicely.

#11 Corwin Vickers

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 631 posts
  • LocationChateau, Clan Wolf Occupation Zone

Posted 16 March 2013 - 05:48 PM

Armor is not the only damage a mech can take, it also has fixed amounts of internal structure based on tonnage.

Add to that the fact that you think a LB10x is a good way to penetrate armor, Jenners are hard to kill, and light mechs are dominant on the battlefield and we all know where you are coming from, noobsville!

You aren't hitting them and when you are you are spreading your damage over his entire body. Woe's me, you had to hit something 4 times to kill it? How many times do you think that Jenner has to hit you to kill you?

PEBKAC

#12 JudgeDeathCZ

    Member

  • PipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 1,929 posts

Posted 16 March 2013 - 05:55 PM

Yesterday(its 2:48 here so for me it was yesterday) I alphastriked Spider with my splatcat from point blank like 5 meters.He had only head,legs and CT(I destroyed rest with previous alpha).He was shutdowned due overheat and standing still.His CT armor was already orange so I was expecting one alpha will be enough...so I pulled trigger and...Spider engine turned on and he ran away with yellow torso...
That means even 90 alpha dmg with OP splash was not enough to kill non-moving Spider from 5 meters...they have more armor and structure that Atlas or wtf?

#13 Corwin Vickers

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 631 posts
  • LocationChateau, Clan Wolf Occupation Zone

Posted 16 March 2013 - 06:18 PM

Your hits didn't register due to a bug with missiles. Doesn't matter that it was a light, it's the SRMs.

#14 LittleGrim

    Member

  • PipPipPipPipPip
  • Little Helper
  • 119 posts

Posted 16 March 2013 - 06:19 PM

That means you missed... if a spider or a commando does that in front of my cent 9A its dead, if it runs in a straight line towards me, dead.

#15 Jerod Drekmor

    Member

  • PipPipPip
  • Bridesmaid
  • 80 posts
  • LocationWest side of Iron Curtain

Posted 16 March 2013 - 06:26 PM

View PostCpt Beefheart, on 16 March 2013 - 05:38 PM, said:

Well there's your problem: You didn't exactly pick the most accurate weapons around, keeping in mind there's no server rewind for any of those but lasers. As far as the server's concerned you probably hit nothing but air.



Had a fight with raven, put 4 Ac/20 shots in his left side, his armour didnt even turned red, I decided someone else have to deal with it....went after Atlas(damaged), 2 shots and his torso went off, 3-4 other and CT was cored....couple shots more and some lazors beam later I killed Atlas....State Rewind was improvement but it could be better.

Edited by Jerod Drekmor, 16 March 2013 - 06:26 PM.


#16 Nightcrept

    Member

  • PipPipPipPipPipPipPipPip
  • 1,050 posts

Posted 16 March 2013 - 06:26 PM

If you think lights are op now just wait until the 3/4 damage reduction missiles are getting on the 2nd.

#17 Voidcrafter

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 718 posts
  • LocationBulgaria

Posted 28 March 2013 - 02:41 AM

Well I noted that even before the missile "fix".
A commando taking a volley of 3xSRM6+Artemis directly in the torso goes from not touched to dead.
A commando taking 3!! volleys of the same in the hand(side shooting) --> the hand goes from untouched to orange.
Yesterday I hit a commando like 4 times with 3xSRM6 + Artemis, the hits were registered, I've played more than enough to know when a hit is good and guess what - nothing. That's what.
It's armor went orange.
And just before that I killed a dragon, a hunchback, awesome or whatever by doing exactly the same thing.
I hope state rewind really fixes this, cause I'm tired of it for real ;)
Now except the lag shield there seems to be a speed shield of sort...
And when I'm piloting my Jager, the "elephant ears"(which are supose to be shields) area makes me sooo easier to hit - people can land shots on my frontal side torso even from almost behind, with very strange angles, but the same area of the commandos, and light mechs as general is like a unpenetrable brick wall, shooting at which does nothing.
How is that supose to be fair?

#18 KinLuu

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,917 posts

Posted 28 March 2013 - 02:44 AM

You use LBX-10s. You can not be taken serious.

Noobs! Noobs everywhere!

#19 LordDante

    Member

  • PipPipPipPipPipPipPip
  • IS Exemplar
  • IS Exemplar
  • 782 posts
  • Locationmy Wang is aiming at ur rear... torso

Posted 28 March 2013 - 02:44 AM

no they are not ! 2 times ac 20 kill them like flies i bet this is most likely a lag problem

Edited by LordDante, 28 March 2013 - 02:46 AM.


#20 SPencil

    Member

  • PipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 763 posts
  • LocationCanada

Posted 28 March 2013 - 02:45 AM

Even though it looks like a hit on your side, it might not be a hit from the light mech's perspective.

When I fly around in my Spider it seems that people have a hard time hitting me. And when a salvo of SRMs or a heavy ballistic does connect my armour does indeed go from "barely scratched yellow" to "paper thin red".





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users