In MW3 when you used any autocannon, it launched multiple smaller shells. The higher the rating, the more shells it launched. This would be a straight forward way to increase the skill needed to operate such a mech, and make headshots against a moving, jumping, firing target much more rare.
The PPC Stalker is equally annoying, but the PPC and ER PPC are very well balanced now. How to solve the insta-kill Alpha Strike? Again, let's look to MW3. MW3 had this neat heat mechanic where if it rose past a certain point, you died. Right now if it rises past a certain point, you shutdown until you cool down, no matter how high it went - unless you override the shutdown, then you can die. I had a six PPC Daishi on MW3 once, and when I alpha'd, it blew up immediately - no matter how many heat sinks I had on it. So lets do that. That will put an end to this "OMG, I'MMA ALPHA YOU AT POINT BLANK SO YOU CAN'T DODGE IT!" ridiculousness.
The weapons are very well balanced, the hardpoint system is as well, and boating Streaks and LRMs is no longer as effective as it used to be. Next in line is reducing the effectiveness of boating ballistics - the gauss has pretty much been taken care of, so the large caliber ACs are next, and then lasers. Don't cry, I have two laser boats, but they kill things *really* easily. Boating lasers is pretty much taken care of because no matter what, you can't sustain fire very long. With the new coolshot, I think there needs to be a cooldown if you equip more than one, so you can't just keep firing willy-nilly and use them both one right after the other.
Edited by JuiceCaboose, 27 March 2013 - 07:44 AM.