Hi there,
I've looked over the forums for a full explanation but have yet to find a clear one that is non conflicting. So, what does Artemis upgrade actually do in terms of LRM's?
Thanks, B00M.
What Does Artemis Do?
Started by B00MH34DSPL4T, Nov 18 2012 01:18 PM
7 replies to this topic
#1
Posted 18 November 2012 - 01:18 PM
#2
Posted 18 November 2012 - 03:48 PM
Faster locking time, larger initial and final angle of attack, tighter grouping of volley.
#4
Posted 30 March 2013 - 12:54 AM
thanks this helped me alot
#5
Posted 30 March 2013 - 01:47 AM
artemis makes your missiles work better, although for streaks i havent really noticed any boost.
lrms track faster targets and hit better, and srms stay tighter (the 6 srm 6 cat with artemis is very noticeablely buffed this way)
but ya, if you are runnin an lrm boat, artemis it up, along with 50% longer sensor range and 7 second target decay modules.
lrms track faster targets and hit better, and srms stay tighter (the 6 srm 6 cat with artemis is very noticeablely buffed this way)
but ya, if you are runnin an lrm boat, artemis it up, along with 50% longer sensor range and 7 second target decay modules.
#6
Posted 30 March 2013 - 03:25 AM
Artemis doesn't do anything for streaks.
#7
Posted 30 March 2013 - 03:50 AM
Artemis makes LRMs more accurate. This means more will actually hit the target if it is moving rather than litter the ground around it. Against a non-moving target there isn't much of a difference, but almost everyone moves, especially when they see missiles raining down upon them. Some targets move fast enough to almost entirely ignore LRMs as they will all litter the ground instead of hit them. Artemis basically translates into a damage increase against most targets due to the accuracy improvements, but it isn't actually active if you don't have direct line of sight of the target. If you shoot over terrain with ally targeting for you; then you aren't getting the benefit of the Artemis. You can tell when it's active or not per volley by looking at the flight paths of the LRMs. Artemis enhanced volleys travel in fancy circling rings. Normal volleys do not do that. You can test this in the training grounds by firing into the ground or at the target dummies.
#8
Posted 30 March 2013 - 08:37 AM
What everyone here has failed to mention, including the guy that likes everyone of his own posts, is that Artemis requires a significant circumstance in order to have effect.
You must physically SEE your enemy. Just a lock does not gain the Artemis advantage. You must have your own direct line of sight on the enemy for the Artemis benefit. At least at the time of firing. It is not known to me whether the Artemis benefit stops when the enemy leaves line of sight for missiles already in the air.
Indirectly fired LRMs (you do not have visual when firing) will NOT benefit from Artemis.
(>.>; Which apparently Sarna does state. So that is handy.)
You must physically SEE your enemy. Just a lock does not gain the Artemis advantage. You must have your own direct line of sight on the enemy for the Artemis benefit. At least at the time of firing. It is not known to me whether the Artemis benefit stops when the enemy leaves line of sight for missiles already in the air.
Indirectly fired LRMs (you do not have visual when firing) will NOT benefit from Artemis.
(>.>; Which apparently Sarna does state. So that is handy.)
Edited by Koniving, 30 March 2013 - 08:40 AM.
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