MadPanda, on 28 March 2013 - 09:36 AM, said:
I didn't really get what your problem is. You want to spam the chat with bunch of messages where some enemy mech is? This isn't a twitch shooter after all, surely you got 5 sec time to type in what you saw? That's what I do. Especially on large maps like the tourmaline desert, plenty of time to report it in the chat.
I thought this thread would have been on a different issues based on the title. There is an actual problem with identifying mechs. When you are zoomed in, you don't see who is enemy and who is allied. I've actually shot allies like this because I'm not getting any data on which team they are on. Same thing with shutdown mechs. Understantable you lose targeting data on an enemy when it shutdowns, but why lose the indicator that it's your teammate? You should always know who your teammates are.
Jake Hendricks, on 28 March 2013 - 09:31 AM, said:
How about this idea but BAP is the gear that allows it to be done. Gives it a good use for team play.
I can understand not wanted to flood the chat with spam about enemy targets, but I already use chat to call out enemy targets. I am only suggesting a way to streamline that process. Besides, I am usually busy dodging fire on all but the largest maps while also trying to type. Jake makes a good suggestion about using BAP to implement this, which would also cut down on any spam, as not everyone carries BAP.
I do find it annoying that when inside the ECM bubble friend and foe are indistinguishable, but I tend to focus fire on one or two mechs and can usually tell the difference even if I can't see their name.
Mostly off topic, but I should also mention personally that I think your ECM should have an equal effect on friend and foe allowing only the user to be able to target mechs and knocking out all other communication within 200m. Might help restrict its use.
Edited by Alex Corkum, 28 March 2013 - 11:13 AM.