C.a.s.e./damage Transfer Question
#1
Posted 28 March 2013 - 10:28 PM
#2
Posted 28 March 2013 - 10:32 PM
#3
Posted 29 March 2013 - 02:19 AM
I say this because case is in the RT not in the RA, therefore transfer from the arm should happen anyway.
#4
Posted 29 March 2013 - 04:34 AM
#5
Posted 29 March 2013 - 02:52 PM
#6
Posted 29 March 2013 - 02:54 PM
#8
Posted 31 March 2013 - 02:46 PM
Evinthal, on 29 March 2013 - 02:54 PM, said:
This was the the quote I was going for...
Why does the stock JM6-DD Jagermech come with an XL engine and CASE? Will the CASE do anything for you?
Edited by reddragonwagon, 31 March 2013 - 02:48 PM.
#9
Posted 31 March 2013 - 02:49 PM
reddragonwagon, on 31 March 2013 - 02:43 PM, said:
Why does the stock JM6-DD Jagermech come with an XL engine and CASE? Will the CASE do anything for you?
To give the pilot better chance of surviving the explosion. Makes sense in-universe and Battletech in RPG format.
#10
Posted 31 March 2013 - 05:34 PM
#11
Posted 01 April 2013 - 10:44 AM
Seth, on 31 March 2013 - 05:34 PM, said:
A simple way to do it would be to give CASE the added benefit of reducing any critical damage in the section it's in by a certain percentage (33-50%?) as well as prevent spill-over. So you have all of your armor stripped & suddenly 2 AC20 shots left in your RT explode. Without case you'd get 40dmg, excluding any other components exploding. With CASE, you'd only get 20 dmg. Seems reasonable. In any case, when your side torso is so exposed that sh(t starts to blow up, it ain't that big of a deal if you take less damage from the critical. You're gonna die soon enough anyway so it's still kinda balanced.
#12
Posted 01 April 2013 - 01:12 PM
But there're counter question:
Does C.A.S.E. help with damage transfered from leg?
#13
Posted 01 April 2013 - 01:45 PM
XSerjo, on 01 April 2013 - 01:12 PM, said:
But there're counter question:
Does C.A.S.E. help with damage transfered from leg?
If you pack a standard engine, and enough ammo to blow though your leg + torso yes.
#14
Posted 01 April 2013 - 03:06 PM
#15
Posted 05 April 2013 - 04:54 AM
Examples:
Arm that has ammo is critically destroyed. Travels to side torso, destroys side torso with CASE and stops there. You would need a further ammo destruction in the corresponding side's leg to destroy the mech via explosion damage.
Side Torso containing CASE is destroyed outright (an alpha to someone's side torso). Corresponding leg ammo is critically destroyed. Damage will immediately travel through the destroyed side torso into their CT, chances are good they will die in 1-2 ticks--unless the critted ammo has been utilized already or is AMS/etc.
#19
Posted 07 April 2013 - 10:28 PM
Stingz, on 07 April 2013 - 11:43 AM, said:
The type of ammo, and amount left affects ammo explosion damage.
This is entirely true.
You can find the list of damage values here. Multiply the damage value of the ammo with the ammo/ton to get the explosive potential of each ammo. Do keep in mind that while the past few patches changed damage of many weapons, they did NOT change explosive damage--likely an oversight. A ton of SRM ammo, for example, currently has a total of 150 damage when used on opponents. If critically destroyed, it has a total of 250 damage which will travel throughout your mech.
#20
Posted 09 April 2013 - 12:55 PM
I have a Cataphrat 2x with a Gauss Rifle in the right torso, and an XL engine. Will case do anything at all for me, or am I wasting 1/2 a ton?
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