River City Twilight... Nothing To Do With Vampires
Started by Felbombling, Mar 27 2013 06:38 AM
12 replies to this topic
#1
Posted 27 March 2013 - 06:38 AM
Howdy PGI, just a dose of feedback for you this fine and lovely morning. You don't have to remove River City Night, as many people have suggested... you guys just need to lighten up a bit... the map, I mean. It is wonderful that you have introduced a map that makes great use of night vision mode, even though most players default to thermal. I know you are working on a fix for that, but my point is rather the absolute pitch black feeling everyone gets on River City Night. That, more than anything, is what is killing it for most players. I don't think it is so much the target identification that bothers players... it is the feeling that we have next to no clue where obstacles are on the map, it is so dark. We fear stubbing our Mech toes on buildings.
I'd suggest a moon in the evening sky to brighten things up a bit. You could even be inventive and give it a red or yellow surface to add the spooky factor to the reflected light. Hell, even a, "That's no moon... that's a space station!" situation would work. Either that, or change the hour a bit so there is a smidgen of sunlight in the sky for players to work with. Any situation where we didn't have to burn our retinas out just to maneuver in the environment in the first place would be a great start.
Cheers!
I'd suggest a moon in the evening sky to brighten things up a bit. You could even be inventive and give it a red or yellow surface to add the spooky factor to the reflected light. Hell, even a, "That's no moon... that's a space station!" situation would work. Either that, or change the hour a bit so there is a smidgen of sunlight in the sky for players to work with. Any situation where we didn't have to burn our retinas out just to maneuver in the environment in the first place would be a great start.
Cheers!
#2
Posted 27 March 2013 - 06:47 AM
Can our mechs "Sparkle" ?
#4
Posted 27 March 2013 - 07:05 AM
Sparkly mechs with entourages of teenage fangirls will be a primary target for focus fire. Kill it! Kill it with focus fire!
#5
Posted 27 March 2013 - 08:14 AM
Also, why are there so few light sources in the city? Has it been abandoned long before the battle?
#7
Posted 27 March 2013 - 08:22 AM
The new vision modes will take away most players' complaints about Night maps. Besides, we needed a "real" night map to offset the bright ambient light not-really-night map that is Frozen City Night.
#9
Posted 27 March 2013 - 09:02 AM
Can we maybe put head/spot lights on our mech?
#11
Posted 27 March 2013 - 09:24 AM
Why is it that we finally get a game that makes night-time, you know, dark and everyone asks the devs to make it like those other ****** games where we magically have darkvision...
Keep it as is. Please.
(Just a counter opinion.)
Keep it as is. Please.
(Just a counter opinion.)
#12
Posted 27 March 2013 - 09:58 AM
I have no problem with it being pitch black.
And I think about how WWII was in Europe with the Carpet Bombing, having all of the lights off in a city made it very difficult to bomb specific targets within the city during Nighttime Bombing Runs, which was why some Air Forces decided to bomb during Day Light.
Anyway, I look forward to having the vision modes fixed and improved.
And I think about how WWII was in Europe with the Carpet Bombing, having all of the lights off in a city made it very difficult to bomb specific targets within the city during Nighttime Bombing Runs, which was why some Air Forces decided to bomb during Day Light.
Anyway, I look forward to having the vision modes fixed and improved.
#13
Posted 29 March 2013 - 07:43 AM
I have no problems with it being so dark, but the fact that the vision modes allow poor vision of the environment. Heat I can see mechs easy when they do something like shoot, buildings and ground are all blue, great. Night vision allows you to see buildings perfectly, but again the ground can't be seen for crap and mechs are obnoxious to shoot.
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