Jakob Knight, on 29 March 2013 - 06:10 AM, said:
Considering Light Mechs were never designed to enter combat against Heavies or Assaults and survive, the outcome isn't that wrong. A Light mech should be focusing on evasion and scouting, and expect to die quickly if it goes head-to-head with such units.
While I see your point, I do feel that's a glib, too-oft used reply and is wrong.
If socuts don't have a role to play in combat, then why are they in the game?
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Evasion is just another word for running away. Shouldn't even come into the discussion.
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Scouting is only of use in knowing where and when to enter combat. Sure, you can relay the info to your team (and should, except in pug matches where communication means taking fingers of keys and typing which equals death), but as sophisticated as this game is, it's not so sophisticated as to adequately reward good scouting, not to the extent where a non-combat scout is worth giving up taking any other mech for.
There are no intel-gathering missions, where just finding the disposition of the enemy counts for anything.
There are no rescue missions where stealth & cunning count for anything.
This is why I say the game lacks sophistication, and to be fair to the devs, it's difficult to envision how this could be any different in a purely player vs player game (which is a direction I favour, as it happens)
But more important that all of that, a non-combat role is a fu**ing boring game to be playing.
Back in the "glory days" of tabletop, the player got his fun from the formation of the plan, moving the pieces in the right ways to out-do his opponent, and sure, non-combat roles have a place there.
But this is Mechwarrior - The player gets his fun from shootnig the living sh** out of other mechwarriors in sync with the rest of his team and there is zero-room for a non-combat unit in this game - just another mouth to feed that's not contributing to the fight.
Otherwise you may as well and go join the CoD kids, because they're over there, having more fun than you are.
I understand that Assaults & Heavies are meant to be particularly fearsome, and in the background, a scout would rarely last a few seconds in such a fight, but as I say, this game is not sophisticated enough.
Most matches are packed to the gunnels with Heavies and Assaults, and even the few mediums you see are always hiding behind their mother's skirts, leaving nobody else to fight.
If everyone and his dog can take an Assault or Heavy, then f**k it, I expect to be able to fight them, elsewise the game's no fun and I'm off, playing a genuinely fun game.
This aspect of a game being fun to play must not be lost, otherwise why is anyone even here?
Edited by BigJim, 29 March 2013 - 07:27 AM.