

Visible Loadouts
#41
Posted 02 June 2012 - 07:45 AM
#42
Posted 02 June 2012 - 08:04 AM
Karyudo ds, on 02 June 2012 - 07:28 AM, said:
On a side note, making weapon mods at work doesnt really apply here in the science of it all. We are talking 3049 here. I am pretty sure we will have more advanced ways of doing some things.
I agree that armored war machines and racecars are different. Race cars are almost always one-off self-evolving conglomerations of parts. Easy to modify, because they're constantly being modified. Changing stuff on them is easy. Armored fighting vehicles are designed by governments and built to contract. Change isn't designed into them. In fact, gov't project stuff is usually designed to be hard to change. Later different requirements will result in new expensive procurement contracts.
If you're retrofitting inside an armored anything, you're going to have problems. Omnis were designed for interchangability, directly implying that previous mechs were not. Inside armored mechs, there isn't going to be room for upgrades. The armored space will be just big enough for the standard weapon. The weapon systems are going to have been designed to fit a specific enclosed space. If it's armored, it won't be like a race car, where you just cut and weld/rivet/glue. Armor sucks to modify. Any transplanting is going to be very ugly.
The weapon mods at work were to show an example of adding new tech to old, proven weapon designs. It's gonna have to be tacked on, because there is no room on the inside. You just can't put a russian 20mm autocannon into a .50 enclosure. No room, let alone hookups and ammo feed.
A parallel situation are the variants of the M113 A. The things are used by half the planet, and there are about 40 variants listed, everything from mortars, missile launchers, anti-aircraft, electronic command, repair and so on. Generally the changes are all pretty much external, riding on an open back. Unfortunately, the changes are going to require factory design help, if they aren't going to be ugly.
Think of the infamous "technicals" which is military speak for "Toyota pickup with automatic weapon in the bed"
Brutally ugly, reliable as all hell and terrifyingly effective. And dirt cheap. Just the way I like 'em.
Edited by Suicidal Idiot, 02 June 2012 - 08:12 AM.
#43
Posted 02 June 2012 - 09:21 AM
#44
Posted 02 June 2012 - 09:41 AM
#46
Posted 02 June 2012 - 02:27 PM

#47
Posted 02 June 2012 - 03:35 PM
TWolfWD, on 02 June 2012 - 05:09 AM, said:
*cries a little inside*
Devil's advocate: how hard would it be to have a "this is what a laser looks like mounted on the cacapult's shoulder/arm" does not matter large medium or small, this is what auto cannons look like, this is what ppc's look like, this is what gauss rifles look like etc.
on the other hand, i would rather have the game PLAY great before it looks perfect.
#48
Posted 02 June 2012 - 06:19 PM
You don't necessarily have to rework the entire model of each chassis. You just have select hardpoints that weapons attach to.
Also, when I said it wouldn't be difficult, I was stating about the actual work required. I noted that it would be tedious, meaning that it would require a lot of work, but it's not like asking them to send a man to the moon.
For something like the hunchback, instead of reworking the whole torso, you could just have the weapon sticking out of the same spot. Just imagine the hunchback with a gauss rifle barrel sticking out of the hump. Would make it look like a Hollander.
This isn't something I'm expecting at launch, nor expecting it to be done at all, really. But it would be an end to a decades long graphical stumble of the series.
#49
Posted 02 June 2012 - 07:50 PM
Oswin Aurelius, on 02 June 2012 - 06:41 AM, said:
Don't worry about it, we're all one big happy

This almost made me spit my water all over my keyboard.
OT, I think having the game working properly should be first priority, obviously, and if that means waiting a month or three for complete visual representation of my loadout, that's fine, just as long as they get to it. I'm a bit of a vanity *****, so it matters to me that when I look at my mech in the Mechlab I can get visual confirmation that that is indeed an AC/20 mounted on my Hunchback, not an AC/10 or laser. Oh, and I guess it'd be nice to be able to do visual loadout recon in-game as well, but whatever.

#50
Posted 03 June 2012 - 05:07 PM
However as stated earlier we won't see lasers coming out of missile bays due to hardpoint restrictions, so there is at least that to look forward too.
And again I am sorry for my views on this topic earlier, I was mistaken.
#51
Posted 05 June 2012 - 08:53 AM

Oh hai thar, Swayback. You're looking quite sexy today.
#52
Posted 05 June 2012 - 09:10 AM
Oswin Aurelius, on 05 June 2012 - 08:53 AM, said:

Oh hai thar, Swayback. You're looking quite sexy today.
But that is no different then the Catapult.
If the above Swayback were to change out those six lasers for a PPC, we don't know if the graphics change to represent that.
I had thought the image of the Dragon confirmed this, but since you said the Ultra A/C was a variant, then it confirmed nothing...
But you already know all this, so I guess you were just posting an image of the Swayback for the sake of saying here is something new...

*Nice graphic catch by the way!!!*
Edited by Orion Pirate, 05 June 2012 - 09:15 AM.
#53
Posted 05 June 2012 - 09:17 AM
#54
Posted 05 June 2012 - 12:36 PM
Looking at many screen shots in the game, I know that when I target a mech, it gives a data readout of that mech in the upper right corner. What I failed to notice before is that it also lists the targeted mechs weapon loadout.
So even though there is a possibility that there will not be visible loadouts in the game, the fact that you get that information will go a long way towards deciding and picking targets in the field.
One of the roles of the scout mechs then would be to check on the enemy and relay their loadouts back to their team so that the commander can call priority targets.
And then when visible loadouts do happen, if they are not already, this information will become ever more evident.
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