

And Again - This Ravens
#1
Posted 30 March 2013 - 07:58 AM
and make bigger mechs better for that that Scouts - it can not be that Scout easy kill bigger mechs, it must be hard for them and a Scout shall not go in 1-1 he shall scout
a raven has to fall if he hit fron an Alpha from a Atlas - not 3 alphas
or 2 shoots with gaus in leg - leg has gone - not 5 gaus hit
#2
Posted 30 March 2013 - 08:04 AM
#3
Posted 30 March 2013 - 08:43 AM

I'm not saying there isn't a problem with 3L hitboxes (though I'm definitely slightly squishier now...oddly, I've been legged a lot more recently, but that may be a result of missiles' different behavior), but there's also a problem with lag. I haven't really noticed much difference with the laser state rewind...I *have* noticed that people seem to carry more LL and LPL, though, which just wreck my legs (and really always have). Maybe that's because lasers are less affected by lag now.
#4
Posted 30 March 2013 - 08:50 AM
Being one of those guys that moans and whines about ravens in game...
Shouldn't a raven that is getting 2/3rds double medium lasered for a few minutes or so by a fellow teamate DIE or Explode when recieving (2)ac40 hits in a row while still being medium lasered by another teamate? Regardless of speed, regardless of hitbox fix, regardless of it being a cheat mech! The whole upper besides arms should count as a center torso imo.
see here I go again.. I will stop now, Ravens have been fixed, nothing to see here.
#5
Posted 30 March 2013 - 08:58 AM
Its just that lock denial, that goes away, Ravens are fine.
#6
Posted 30 March 2013 - 09:23 AM
Arrogusss, on 30 March 2013 - 08:50 AM, said:
Being one of those guys that moans and whines about ravens in game...
Shouldn't a raven that is getting 2/3rds double medium lasered for a few minutes or so by a fellow teamate DIE or Explode when recieving (2)ac40 hits in a row while still being medium lasered by another teamate? Regardless of speed, regardless of hitbox fix, regardless of it being a cheat mech! The whole upper besides arms should count as a center torso imo.
see here I go again.. I will stop now, Ravens have been fixed, nothing to see here.
Yes. If those shots are actually landing, and if you only get caught with a ML for a fraction of a second, it frankly doesn't do much damage, even though it registers as a hit. In my experience, many of those shots are simply missing, or, in the case of lasers, only hitting momentarily.
Raven 3Ls have two things shared by most good lights: speed and maneuverability. The 3Ls also have ECM, which makes missile fire less a problem, and ambush and evasion much easier. As Yokaiko said, without ECM, Jenners would be top dogs of the light world. Ravens are only top right now because it's damnably difficult to lock SSRMs on them, which are the most effective weapons against lights.
#7
Posted 30 March 2013 - 09:27 AM
For me, it's spiders and commandos that are trickier to hit, much narrower profile.
#8
Posted 30 March 2013 - 09:28 AM
#10
Posted 30 March 2013 - 09:44 AM
#11
Posted 30 March 2013 - 09:45 AM
LiminalSpace, on 30 March 2013 - 09:23 AM, said:
Raven 3Ls have two things shared by most good lights: speed and maneuverability. The 3Ls also have ECM, which makes missile fire less a problem, and ambush and evasion much easier. As Yokaiko said, without ECM, Jenners would be top dogs of the light world. Ravens are only top right now because it's damnably difficult to lock SSRMs on them, which are the most effective weapons against lights.
I see your point...but
After thinking about what you said about those shots actually landing..
Maybe those shots appear to be landing graphically, as in flare and burn on the raven from the lasers and dark orange heat spots created by ACs, but not actually registering as FULL damage.
I only have an issue (when I can manage to land the shots) with Ravens and the Death's Knell Commando which is the only other light that seems to have the armor of an Atlas.
My Cicadas are pretty fast with speedtweak when I run the 320, even with the 300. But even being a "medium" chassis, it seems way easier to kill an opposing X5 or 3m cicada, and when I run mine if I make 1 wrong move I'm d-e-a-d.
Ravens just do the circle of death, getting (as I said above) "Graphicaly HIT" over and over again by 2 or 3 opposing mechs, and still survive a super AC blast. Usually happens on a mock base cap, where 2 or 3 players head back to base to deal with the little Crow of a mech, and after a little circle jerking, the raven runs out of base right into a Blast of fire from another 1 or 2 players on their way back.
3/4 through the match, guess what, SAME RAVEN running around in circles taking partial laser hits over and over till it's finally either the last surviving mech on the other team, or finally manages to lose a leg, sitting there still taking another 30+/- damage point blank until it finally explodes in a blaze of Rage.
So my final piece and hypothesis IS: Regardless of the hitbox fix, damage must be appearing in game more severe than to the damage actually registering on the Raven. Maybe it is deflecting off the sleek armor lines as some sort of hidden tech like that of the facets on a stealth aircraft deflecting Radar

nothing against the pilots, only the mech lol.
-over and outtttttt
#12
Posted 30 March 2013 - 10:08 AM
CG Oglethorpe Kerensky, on 30 March 2013 - 09:44 AM, said:
Flea will just be about the size of Jenner (the current smallest mech in the game) and wil share it's profile somewhat.
Besides, by the introduction of it, collisions should already be back in the action, so...
#13
Posted 30 March 2013 - 10:13 AM
CG Oglethorpe Kerensky, on 30 March 2013 - 09:44 AM, said:
The hit boxes are still hosed, I had a fight this morning where a guass dragon should have hit me like 4 times. I took nearly no damage.
...and I don't have a lag shield I usually have like a sub 40ms ping.
#14
Posted 30 March 2013 - 10:18 AM

#15
Posted 30 March 2013 - 10:32 AM
#16
Posted 30 March 2013 - 10:40 AM
just because you typecast it into a non-fighter doesnt mean noone is allowed to be creative and make something that works for them,
YOU be creative and make something that counters it.
you're complaining = laziness and lack of creativity
#17
Posted 30 March 2013 - 11:16 AM
#18
Posted 30 March 2013 - 11:29 AM
In my opinion the changes PGI has made to the raven (netcode, bigger leg hitboxes, and 40% streak dmg nerf) does not affect the really good raven pilots. All they do is weed out the crappy raven pilots and raise the minimum skill bar required for success.
I think that until people cry to the point that ravens are unplayable by anyone, there will be great pilots who play them and continue to generate QQ threads on the forums, which will continue to weed out the bad pilots those QQers easily kill now but do not affect the good pilots they are really QQing about.
#19
Posted 30 March 2013 - 11:30 AM
#20
Posted 30 March 2013 - 11:42 AM
LiminalSpace, on 30 March 2013 - 08:43 AM, said:

I'm not saying there isn't a problem with 3L hitboxes (though I'm definitely slightly squishier now...oddly, I've been legged a lot more recently, but that may be a result of missiles' different behavior), but there's also a problem with lag. I haven't really noticed much difference with the laser state rewind...I *have* noticed that people seem to carry more LL and LPL, though, which just wreck my legs (and really always have). Maybe that's because lasers are less affected by lag now.
they only missed because state rewind isnt in for ballistics and missles yet.
wait for that before you talk about your mad speed\skills
also wait for collisions, then my 128kph trebby will be knockin lights down like bowling pins
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