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And Again - This Ravens


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#1 UrbatOrbi

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Posted 30 March 2013 - 07:58 AM

devs, - i said it since 4 month - nerv this ravens

and make bigger mechs better for that that Scouts - it can not be that Scout easy kill bigger mechs, it must be hard for them and a Scout shall not go in 1-1 he shall scout

a raven has to fall if he hit fron an Alpha from a Atlas - not 3 alphas

or 2 shoots with gaus in leg - leg has gone - not 5 gaus hit

#2 Monkeystador

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Posted 30 March 2013 - 08:04 AM

Well, since there is no improved hit detection for bullets and missiles in yet switch to Lasers until it gets better. 4 LLs in a Atlas will deal with Raven legs quite well.

#3 LiminalSpace

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Posted 30 March 2013 - 08:43 AM

One of my mechs is a fully-upgraded 3L. A number of times after matches, I've had people complain that they've never seen a light with so much armor, or so hard to kill. Usually most of the shots missed me. Speed is most definitely the most effective armor in this game, at least at the lower Elo tiers, where I probably am. :)

I'm not saying there isn't a problem with 3L hitboxes (though I'm definitely slightly squishier now...oddly, I've been legged a lot more recently, but that may be a result of missiles' different behavior), but there's also a problem with lag. I haven't really noticed much difference with the laser state rewind...I *have* noticed that people seem to carry more LL and LPL, though, which just wreck my legs (and really always have). Maybe that's because lasers are less affected by lag now.

#4 Arrogusss

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Posted 30 March 2013 - 08:50 AM

Well..
Being one of those guys that moans and whines about ravens in game...
Shouldn't a raven that is getting 2/3rds double medium lasered for a few minutes or so by a fellow teamate DIE or Explode when recieving (2)ac40 hits in a row while still being medium lasered by another teamate? Regardless of speed, regardless of hitbox fix, regardless of it being a cheat mech! The whole upper besides arms should count as a center torso imo.
see here I go again.. I will stop now, Ravens have been fixed, nothing to see here.

#5 Yokaiko

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Posted 30 March 2013 - 08:58 AM

As a Raven pilot I will tell you its not "ravens" its ECM. Get rid of the ECM and the 3L becomes second fiddle to Commandos and Jenners immidiately.

Its just that lock denial, that goes away, Ravens are fine.

#6 LiminalSpace

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Posted 30 March 2013 - 09:23 AM

View PostArrogusss, on 30 March 2013 - 08:50 AM, said:

Well..
Being one of those guys that moans and whines about ravens in game...
Shouldn't a raven that is getting 2/3rds double medium lasered for a few minutes or so by a fellow teamate DIE or Explode when recieving (2)ac40 hits in a row while still being medium lasered by another teamate? Regardless of speed, regardless of hitbox fix, regardless of it being a cheat mech! The whole upper besides arms should count as a center torso imo.
see here I go again.. I will stop now, Ravens have been fixed, nothing to see here.

Yes. If those shots are actually landing, and if you only get caught with a ML for a fraction of a second, it frankly doesn't do much damage, even though it registers as a hit. In my experience, many of those shots are simply missing, or, in the case of lasers, only hitting momentarily.

Raven 3Ls have two things shared by most good lights: speed and maneuverability. The 3Ls also have ECM, which makes missile fire less a problem, and ambush and evasion much easier. As Yokaiko said, without ECM, Jenners would be top dogs of the light world. Ravens are only top right now because it's damnably difficult to lock SSRMs on them, which are the most effective weapons against lights.

#7 Gralzeim

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Posted 30 March 2013 - 09:27 AM

Ravens get legged all the time now, ever since their leg hitboxes got increased. (it's now larger than the visible legs) Couple that with state rewind on lasers, and yeah...

For me, it's spiders and commandos that are trickier to hit, much narrower profile.

#8 ninjitsu

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Posted 30 March 2013 - 09:28 AM

Ravens did get nerfed. If you guys are still complianing about them, it's user error. I'd also like to point out that Ravens are not the only light with ECM.

#9 Yokaiko

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Posted 30 March 2013 - 09:42 AM

View Postninjitsu, on 30 March 2013 - 09:28 AM, said:

Ravens did get nerfed. If you guys are still complianing about them, it's user error. I'd also like to point out that Ravens are not the only light with ECM.


Spiders are scary and commando's die if you fart on them.

#10 CG Oglethorpe Kerensky

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Posted 30 March 2013 - 09:44 AM

If you can't handle the Raven with all the changes that have come recently...then get prepared for the new nightmare, the Flea.

#11 Arrogusss

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Posted 30 March 2013 - 09:45 AM

View PostLiminalSpace, on 30 March 2013 - 09:23 AM, said:

Yes. If those shots are actually landing, and if you only get caught with a ML for a fraction of a second, it frankly doesn't do much damage, even though it registers as a hit. In my experience, many of those shots are simply missing, or, in the case of lasers, only hitting momentarily.

Raven 3Ls have two things shared by most good lights: speed and maneuverability. The 3Ls also have ECM, which makes missile fire less a problem, and ambush and evasion much easier. As Yokaiko said, without ECM, Jenners would be top dogs of the light world. Ravens are only top right now because it's damnably difficult to lock SSRMs on them, which are the most effective weapons against lights.


I see your point...but
After thinking about what you said about those shots actually landing..
Maybe those shots appear to be landing graphically, as in flare and burn on the raven from the lasers and dark orange heat spots created by ACs, but not actually registering as FULL damage.
I only have an issue (when I can manage to land the shots) with Ravens and the Death's Knell Commando which is the only other light that seems to have the armor of an Atlas.
My Cicadas are pretty fast with speedtweak when I run the 320, even with the 300. But even being a "medium" chassis, it seems way easier to kill an opposing X5 or 3m cicada, and when I run mine if I make 1 wrong move I'm d-e-a-d.
Ravens just do the circle of death, getting (as I said above) "Graphicaly HIT" over and over again by 2 or 3 opposing mechs, and still survive a super AC blast. Usually happens on a mock base cap, where 2 or 3 players head back to base to deal with the little Crow of a mech, and after a little circle jerking, the raven runs out of base right into a Blast of fire from another 1 or 2 players on their way back.
3/4 through the match, guess what, SAME RAVEN running around in circles taking partial laser hits over and over till it's finally either the last surviving mech on the other team, or finally manages to lose a leg, sitting there still taking another 30+/- damage point blank until it finally explodes in a blaze of Rage.
So my final piece and hypothesis IS: Regardless of the hitbox fix, damage must be appearing in game more severe than to the damage actually registering on the Raven. Maybe it is deflecting off the sleek armor lines as some sort of hidden tech like that of the facets on a stealth aircraft deflecting Radar :) Or Maybe, just Maybe it NEEDS TO BE FIXED!
nothing against the pilots, only the mech lol.
-over and outtttttt

#12 Adridos

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Posted 30 March 2013 - 10:08 AM

View PostCG Oglethorpe Kerensky, on 30 March 2013 - 09:44 AM, said:

If you can't handle the Raven with all the changes that have come recently...then get prepared for the new nightmare, the Flea.

Flea will just be about the size of Jenner (the current smallest mech in the game) and wil share it's profile somewhat.

Besides, by the introduction of it, collisions should already be back in the action, so...

#13 Yokaiko

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Posted 30 March 2013 - 10:13 AM

View PostCG Oglethorpe Kerensky, on 30 March 2013 - 09:44 AM, said:

If you can't handle the Raven with all the changes that have come recently...then get prepared for the new nightmare, the Flea.



The hit boxes are still hosed, I had a fight this morning where a guass dragon should have hit me like 4 times. I took nearly no damage.

...and I don't have a lag shield I usually have like a sub 40ms ping.

#14 Sheraf

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Posted 30 March 2013 - 10:18 AM

Raven is totally underpower. It will be buffed instead :huh:

#15 Thunder Lips Express

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Posted 30 March 2013 - 10:32 AM

1v1 i have no problem with ravens in my atlas.

#16 elektric cobra

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Posted 30 March 2013 - 10:40 AM

light mech is ... a light mech. period. if you CHOOSE to use it as a scout (which is no doubt a good choice) then it's a scout

just because you typecast it into a non-fighter doesnt mean noone is allowed to be creative and make something that works for them,
YOU be creative and make something that counters it.

you're complaining = laziness and lack of creativity

#17 EmeraldSongbird

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Posted 30 March 2013 - 11:16 AM

There is nothing wrong with the Raven chassis itself, if you're in at least a heavy, you should have no real issues with any of the variants unless you are a poor shot or are having obvious netcode issues.

#18 Asakara

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Posted 30 March 2013 - 11:29 AM

I believe that good raven pilots are the ones that generate the QQ on these forums. Nobody complains about the bad raven pilot who stopped in front of the atlas and got vaporized in a single alpha, or ran slowly away in a straight line and got cored.

In my opinion the changes PGI has made to the raven (netcode, bigger leg hitboxes, and 40% streak dmg nerf) does not affect the really good raven pilots. All they do is weed out the crappy raven pilots and raise the minimum skill bar required for success.

I think that until people cry to the point that ravens are unplayable by anyone, there will be great pilots who play them and continue to generate QQ threads on the forums, which will continue to weed out the bad pilots those QQers easily kill now but do not affect the good pilots they are really QQing about.

#19 Dasein

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Posted 30 March 2013 - 11:30 AM

If you cant kill raven you just bad pilot, i have 4 LL on my phract and i legged raven easily, same with HBK-4P lights just melted away. if you have problems with killing any lights just mount more lasers if you still cant kill them 1 on 1 then just uninstall the game.

#20 LordBraxton

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Posted 30 March 2013 - 11:42 AM

View PostLiminalSpace, on 30 March 2013 - 08:43 AM, said:

One of my mechs is a fully-upgraded 3L. A number of times after matches, I've had people complain that they've never seen a light with so much armor, or so hard to kill. Usually most of the shots missed me. Speed is most definitely the most effective armor in this game, at least at the lower Elo tiers, where I probably am. :huh:

I'm not saying there isn't a problem with 3L hitboxes (though I'm definitely slightly squishier now...oddly, I've been legged a lot more recently, but that may be a result of missiles' different behavior), but there's also a problem with lag. I haven't really noticed much difference with the laser state rewind...I *have* noticed that people seem to carry more LL and LPL, though, which just wreck my legs (and really always have). Maybe that's because lasers are less affected by lag now.


they only missed because state rewind isnt in for ballistics and missles yet.

wait for that before you talk about your mad speed\skills

also wait for collisions, then my 128kph trebby will be knockin lights down like bowling pins





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