Jump to content

The 6 Ppc Stalker In Action


47 replies to this topic

#21 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 31 March 2013 - 03:42 AM

View PostGrayseven, on 31 March 2013 - 02:28 AM, said:

The thing is, being shut down shouldn't negate the chance of explosion. Heat is the major balancing force in this game and it isn't being done right. Because it's not being done right, you get 6PPC builds that can core almost any mech out there, and they get to do so with impunity.

Once your heat hits a certain level, there should be a chance for component damage and ammo cook-off...regardless of whether or not you are shut down. Being shut down means you aren't generating heat but shouldn't magically ignore the massive amounts of heat already there.

Explosions only occur if you have ammo. That's how things work in Battletech.

Quote

This game will suffer with imbalance until heat is treated as it should. High heat levels should affect the pilot through "graying out", loss of weapon convergence, delayed firing, loss of IFF, loss of radar, loss of ECM and module effects, loss of vision systems and most importantly by critical hits to internals such as engines and weapons.

Only when heat has the effect it should will we see balanced loads and tactical shifts where players actually have to think about what they are doing instead of just firing until a heat shut down.

These could be good heat effects if the heat system wasn't already so borked. You might just get the switch back to as many Gauss Rifles as people can fit if you don't change something signifiant.

As of now, the Hexa PPC works because it has a good alpha strike ability. It's sustained DPS sucks, however.
If you introduce heat penalties, a lot of mechs can deliver neither alpha strikes nor sustained DPS. People would just use a lot less weapons and more heat sinks again (and less and weaker weapons then they would have done in regular Battletech)

Heat penalties only work if the dissipation is increased as well. High dissipation coupled with heat penalties means there is a benefit to chain-firing - your heat never spikes into the heavy penalty regions.

#22 KinLuu

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,917 posts

Posted 31 March 2013 - 04:48 AM

I consider a 3D jumpsniper with a 40 or 45 alpha more dangerous than a 60 alpha PPC stalker.

#23 Corwin Vickers

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 631 posts
  • LocationChateau, Clan Wolf Occupation Zone

Posted 31 March 2013 - 04:50 AM

Being shutdown is the only situation where an assault mech is actually going to get one shot in this game. And it happens a lot more than it should.

Some super hot build comes charging at me just in time to shutdown in front my barrels. I aim at his cockpit and kill him.

Unless you are in a light mech and are unlucky enough to get hit by a hexa or you were stupid and got caught standing still, or you lose your cockpit to a LUCKY headshot while moving, there really aren't one shots in this game.


I do think there should be heat penalties though, but they shouldn't be debilitating. The ones in the board game were not so bad but bad enough that you might want to run off somewhere and cool down every once in a while or moderate your weapons the next round.

#24 Ecouto

    Member

  • PipPipPipPipPip
  • Survivor
  • 125 posts
  • LocationLondon

Posted 31 March 2013 - 05:04 AM

Pew Pew.

#25 SmoothCriminal

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 815 posts

Posted 31 March 2013 - 07:01 AM

was gonna say 6LL is universally a good idea. Im just respeccing my awesome to bring some blue pain...

#26 Agent 0 Fortune

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,403 posts

Posted 31 March 2013 - 09:43 AM

The only time they are really a threat is when you dont see them, and they get a free shot off. I generally prefer to run a lighter faster 3x PPC Cat, or dual ER PPC + setup. It doesn't have the big alpha strikes, but I get sustained damage with less drawbacks.

#27 Dead Fury

    Member

  • PipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 235 posts

Posted 31 March 2013 - 09:45 AM

I see you liked the color correction I did in my video you commented on when i posted a couple days ago. I also think the map should like like this. Looks way better.


#28 MadPanda

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,054 posts
  • LocationSearching for a game...

Posted 31 March 2013 - 09:51 AM

View PostUnstruck Fury, on 31 March 2013 - 09:45 AM, said:

I see you liked the color correction I did in my video you commented on when i posted a couple days ago. I also think the map should like like this. Looks way better.



I hadn't messed around with any of those color corrections etc. because I thought let's show the game like it is, but you showed it can be made to look better so I had to give it a try ;). Tourmaline desert especially gets a really nice face lift by doing that, it looks so much better. It's a bit too brigth otherwise.

#29 Dead Fury

    Member

  • PipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 235 posts

Posted 31 March 2013 - 09:53 AM

View PostMadPanda, on 31 March 2013 - 09:51 AM, said:


I hadn't messed around with any of those color corrections etc. because I thought let's show the game like it is, but you showed it can be made to look better so I had to give it a try ;). Tourmaline desert especially gets a really nice face lift by doing that, it looks so much better. It's a bit too brigth otherwise.


When I play on the map I always think "wow this map is awesome, but at the same time the colors a way dull. It could look so much better" so when I was making my video I decided to see what I could really make it look like.

Too bad theres no way to add a custom filter to the game. That'd be cool.

#30 Monaco335

    Member

  • PipPip
  • Overlord
  • Overlord
  • 23 posts

Posted 31 March 2013 - 10:58 AM

I regularly run my hexa stalker and it's a joy to play if you play it right. You can shoot 2 alphas before shutdown (1 alpha does 70 heat with my mech), or an alpha and 2 shots without shutting down. I stay with the group so they can take care of any mech huggers and lights, usually do not alpha but shoot 2 at a time unless I have a clear shot, and utilize the consumables which makes this mech a lot more viable than before consumables.

With that said this mech really feels like it is exploiting something that needs to be plugged. I can shoot 4 alphas at a medium/large which is a guaranteed kill (alpha, consumable, alpha, consumable, alpha - overheat, power up, alpha, shut down to avoid blowing up). That's 240 dmg in about 7 secs.

If your aim is decent and prefer precision with a heavy hitting mech. This is fun to play as long as PGI doesn't plug what makes this mech viable - heat, but otherwise I compare this mech to the awp in counterstrike.

Off to play my stalker now. Also I posted this because some kid called me a hacker and said he was recording a video. Please post it, I'd love to see it.

Edited by Monaco335, 31 March 2013 - 11:01 AM.


#31 Corwin Vickers

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 631 posts
  • LocationChateau, Clan Wolf Occupation Zone

Posted 31 March 2013 - 05:04 PM

Why would anyone stand still in the open for 7 seconds?

Who are you playing with that you are racking up kills with a hexa???

#32 Chavette

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 2,864 posts

Posted 31 March 2013 - 05:13 PM

Cheese ✓
Video Bragging ✓
No Coolant on Energy Boat ✓


This is the proper way of posting, salute ;)

#33 neviu

    Member

  • PipPipPipPipPipPipPip
  • 505 posts
  • Locationnetherlands

Posted 31 March 2013 - 05:34 PM

chavette,

for you,



#34 Chavette

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 2,864 posts

Posted 31 March 2013 - 05:43 PM

I see now.

The key to pilot a 6ppc stalker is to Alpha while running hot even if the enemy has a red CT.

#35 neviu

    Member

  • PipPipPipPipPipPipPip
  • 505 posts
  • Locationnetherlands

Posted 31 March 2013 - 05:49 PM

my mouse has 1 botton

#36 Chavette

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 2,864 posts

Posted 31 March 2013 - 05:55 PM

View Postneviu, on 31 March 2013 - 05:49 PM, said:

my mouse has 1 botton

This build is perfect for you then.

#37 MadPanda

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,054 posts
  • LocationSearching for a game...

Posted 31 March 2013 - 05:55 PM

View Postneviu, on 31 March 2013 - 05:34 PM, said:

chavette,

for you,




Good stuff. Well played against the 4LL stalker that was coming at you.

#38 neviu

    Member

  • PipPipPipPipPipPipPip
  • 505 posts
  • Locationnetherlands

Posted 31 March 2013 - 05:58 PM

View PostChavette, on 31 March 2013 - 05:55 PM, said:

This build is perfect for you then.



i know,

thanks panda,

Edited by neviu, 31 March 2013 - 05:59 PM.


#39 ShadowbaneX

    Member

  • PipPipPipPipPipPipPipPip
  • 1,089 posts

Posted 31 March 2013 - 08:54 PM

Pretty sure that Raven at the end of the video in the OP is still moving after it gets hit, so while it was a nice shot, it wasn't enough to kill it.

#40 marabou

    Member

  • PipPipPipPipPipPip
  • Warrior - Point 1
  • Warrior - Point 1
  • 370 posts

Posted 31 March 2013 - 11:05 PM

You need to use 4 buttons for 6ppc build.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users