Grayseven, on 31 March 2013 - 02:28 AM, said:
Once your heat hits a certain level, there should be a chance for component damage and ammo cook-off...regardless of whether or not you are shut down. Being shut down means you aren't generating heat but shouldn't magically ignore the massive amounts of heat already there.
Explosions only occur if you have ammo. That's how things work in Battletech.
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Only when heat has the effect it should will we see balanced loads and tactical shifts where players actually have to think about what they are doing instead of just firing until a heat shut down.
These could be good heat effects if the heat system wasn't already so borked. You might just get the switch back to as many Gauss Rifles as people can fit if you don't change something signifiant.
As of now, the Hexa PPC works because it has a good alpha strike ability. It's sustained DPS sucks, however.
If you introduce heat penalties, a lot of mechs can deliver neither alpha strikes nor sustained DPS. People would just use a lot less weapons and more heat sinks again (and less and weaker weapons then they would have done in regular Battletech)
Heat penalties only work if the dissipation is increased as well. High dissipation coupled with heat penalties means there is a benefit to chain-firing - your heat never spikes into the heavy penalty regions.



















