One Way Community Warfare Could End Up Looking Like
#1
Posted 03 April 2013 - 01:11 PM
I thought it would be a fun thought experiment to see what community warfare could look like from the perspective of a newly formed merc corp striking out on its own. Let me know what ideas you like from it, or what ideas of your own you would like to see make it.
#2
Posted 03 April 2013 - 01:12 PM
#3
Posted 03 April 2013 - 01:14 PM
Thank you.
#4
Posted 03 April 2013 - 01:15 PM
#5
Posted 03 April 2013 - 01:26 PM
Frankly, I think the game will close it's doors before they ever get to CW and clans.
#6
Posted 03 April 2013 - 01:45 PM
#7
Posted 03 April 2013 - 01:46 PM
Pringlespcant for prez!
#10
Posted 03 April 2013 - 03:00 PM
#11
Posted 03 April 2013 - 03:10 PM
#12
Posted 03 April 2013 - 04:14 PM
My other big issue with the article is that it doesn't really address the fact that while the mech combat in this game is fun, the gametypes are not. Everyone has been assuming assault and conquest are just placeholders for what comes with CW, but if they aren't, I don't think all the cool web-based metagaming in the world can save MWO in the long term. New gametypes could be tied into the CW framework neatly, and have interesting ramifications- holding off an attack on an NPC convoy grants extra supplies ('Loyalty Points', per the article) or destroying an enemy HPG uplink prevents enemy development or reinforcements on a planet for a day.
#13
Posted 03 April 2013 - 04:31 PM
aniviron, on 03 April 2013 - 04:14 PM, said:
My other big issue with the article is that it doesn't really address the fact that while the mech combat in this game is fun, the gametypes are not. Everyone has been assuming assault and conquest are just placeholders for what comes with CW, but if they aren't, I don't think all the cool web-based metagaming in the world can save MWO in the long term. New gametypes could be tied into the CW framework neatly, and have interesting ramifications- holding off an attack on an NPC convoy grants extra supplies ('Loyalty Points', per the article) or destroying an enemy HPG uplink prevents enemy development or reinforcements on a planet for a day.
While they mentioned in that PC Gamer article that Capture was supposed to have real defended bases and such. But I don't think there is an actual ETA on any of that. Plus it is kinda hard to picture Capture having that. It would really slow the game down. Not sure if that is a good or bad thing though.
I do like it when players with lots of experience in the competitive scene chime in on MWO. So much depends on how good CW is.
#14
Posted 03 April 2013 - 04:59 PM
I think regardless of the player population, you could always tinker with the loyalty points, MC, and clant tech points to scale it to be effective. Maybe it's unreasonable to have a 150 person clan playing 10 hours a week...but maybe the same in-game power is generated with 20 to 50 players. That can always be scaled after the fact by inflating or deflating the value of the LP, MC, etc. In fact, with a setting as huge as Battletech, there could even be in-game reasons for the increased cost of building or maintaining facilites, etc.
*I've never played WOT or EVE, how does Piranha monetize this? Can corporations buy more MC to add to their pile earned by owning territory? Alongside, hero mechs, paints, and all the other normal MC purchases now?
Edited by TygerLily, 03 April 2013 - 05:21 PM.
#15
Posted 03 April 2013 - 05:18 PM
#16
Posted 03 April 2013 - 05:45 PM
#17
Posted 03 April 2013 - 05:55 PM
Also, ib4 OMG GOONS BURN THEM.
#18
Posted 03 April 2013 - 05:59 PM
#19
Posted 03 April 2013 - 06:31 PM
#20
Posted 03 April 2013 - 07:14 PM
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