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One Way Community Warfare Could End Up Looking Like


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#1 PringlesPCant

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Posted 03 April 2013 - 01:11 PM

http://themittani.co...mmunity-warfare

I thought it would be a fun thought experiment to see what community warfare could look like from the perspective of a newly formed merc corp striking out on its own. Let me know what ideas you like from it, or what ideas of your own you would like to see make it.

#2 MechFrog1

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Posted 03 April 2013 - 01:12 PM

It's times like these that I wish I weren't illiterate.

#3 Novakaine

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Posted 03 April 2013 - 01:14 PM

My brain is bleeding now.
Thank you.

#4 Wales Grey

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Posted 03 April 2013 - 01:15 PM

PGI, please read the article linked to. That is all.

#5 KingDerp

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Posted 03 April 2013 - 01:26 PM

LOL, given how amateurish the development has been in the last 5 months I have ZERO hopes for CW.

Frankly, I think the game will close it's doors before they ever get to CW and clans.

#6 Phalanx100bc

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Posted 03 April 2013 - 01:45 PM

Hired !

#7 Mangonel TwoSix

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Posted 03 April 2013 - 01:46 PM

A single tear rolled down my cheek. For the most part this is how is like it to play out. Pgi should fire their high level thinkers/planners and hire Pringles.

Pringlespcant for prez!

#8 armchairyoda

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Posted 03 April 2013 - 02:47 PM

View Postmint frog, on 03 April 2013 - 01:12 PM, said:

It's times like these that I wish I weren't illiterate.

Could tell that from you articles...

BURN!

jk, I love you man. In a "don't touch me" way, but it's love. Kinda like Ohsh.

#9 INSEkT L0GIC

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Posted 03 April 2013 - 02:55 PM

View Postmint frog, on 03 April 2013 - 01:12 PM, said:

It's times like these that I wish I weren't illiterate.


*hits the text to speech button for you*

#10 JadeRaven

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Posted 03 April 2013 - 03:00 PM

Can you fix that *********** of a title? You're as bad at titling posts as you are at playing starcraft. Can you go as far as decided to look more like a bronze player.

#11 Davers

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Posted 03 April 2013 - 03:10 PM

The Mittani had put these ideas out in a thread pre- Closed Beta. It has a lot of good ideas and hopefully the Devs have something similar planned for CW.

#12 aniviron

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Posted 03 April 2013 - 04:14 PM

The Mittani has some serious chops, with many good writers, most of whom have experience in EVE and WOT and what makes those games have fun community warfare. I like the sound of most of these ideas, and even though I think it could use some tweaking (I doubt that MWO has the playerbase needed to sustain corps that large, and which require as much playtime as these corps- but it's hard to tell, since PGI aren't releasing player numbers) I have been disappointed over and over with MWO content that sounds really cool and ends up being underwhelming.

My other big issue with the article is that it doesn't really address the fact that while the mech combat in this game is fun, the gametypes are not. Everyone has been assuming assault and conquest are just placeholders for what comes with CW, but if they aren't, I don't think all the cool web-based metagaming in the world can save MWO in the long term. New gametypes could be tied into the CW framework neatly, and have interesting ramifications- holding off an attack on an NPC convoy grants extra supplies ('Loyalty Points', per the article) or destroying an enemy HPG uplink prevents enemy development or reinforcements on a planet for a day.

#13 Davers

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Posted 03 April 2013 - 04:31 PM

View Postaniviron, on 03 April 2013 - 04:14 PM, said:

The Mittani has some serious chops, with many good writers, most of whom have experience in EVE and WOT and what makes those games have fun community warfare. I like the sound of most of these ideas, and even though I think it could use some tweaking (I doubt that MWO has the playerbase needed to sustain corps that large, and which require as much playtime as these corps- but it's hard to tell, since PGI aren't releasing player numbers) I have been disappointed over and over with MWO content that sounds really cool and ends up being underwhelming.

My other big issue with the article is that it doesn't really address the fact that while the mech combat in this game is fun, the gametypes are not. Everyone has been assuming assault and conquest are just placeholders for what comes with CW, but if they aren't, I don't think all the cool web-based metagaming in the world can save MWO in the long term. New gametypes could be tied into the CW framework neatly, and have interesting ramifications- holding off an attack on an NPC convoy grants extra supplies ('Loyalty Points', per the article) or destroying an enemy HPG uplink prevents enemy development or reinforcements on a planet for a day.

While they mentioned in that PC Gamer article that Capture was supposed to have real defended bases and such. But I don't think there is an actual ETA on any of that. Plus it is kinda hard to picture Capture having that. It would really slow the game down. Not sure if that is a good or bad thing though.

I do like it when players with lots of experience in the competitive scene chime in on MWO. So much depends on how good CW is.

#14 TygerLily

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Posted 03 April 2013 - 04:59 PM

I like this model a lot. I hope MWO's community warfare turns out to be this robust. I never played WOT but I found this video to help me grasp the nuances of your proposal.

I think regardless of the player population, you could always tinker with the loyalty points, MC, and clant tech points to scale it to be effective. Maybe it's unreasonable to have a 150 person clan playing 10 hours a week...but maybe the same in-game power is generated with 20 to 50 players. That can always be scaled after the fact by inflating or deflating the value of the LP, MC, etc. In fact, with a setting as huge as Battletech, there could even be in-game reasons for the increased cost of building or maintaining facilites, etc.

*I've never played WOT or EVE, how does Piranha monetize this? Can corporations buy more MC to add to their pile earned by owning territory? Alongside, hero mechs, paints, and all the other normal MC purchases now?

Edited by TygerLily, 03 April 2013 - 05:21 PM.


#15 Chavette

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Posted 03 April 2013 - 05:18 PM

Pin it!

#16 Texas Merc

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Posted 03 April 2013 - 05:45 PM

great article, keep it up

#17 Roland

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Posted 03 April 2013 - 05:55 PM

Always interesting reads, Pringles.

Also, ib4 OMG GOONS BURN THEM.

#18 Joe Mallad

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Posted 03 April 2013 - 05:59 PM

Pin this please

#19 Lord Ikka

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Posted 03 April 2013 - 06:31 PM

Good looking and designed idea. And in Factions that sponsor the Mercs and their Faction warriors taking over faction battlegrounds, plus Lone Wolf puggers adding bulk to various armies, and you have CW.

#20 Pwnographic Kerensky

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Posted 03 April 2013 - 07:14 PM

What a great idea!





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