Matches played: 19
Wins: 4
Losses: 15
W/L Ratio: 0.27
Kills: 20
Deaths: 13
K/D Ratio: 1.54
Damage done: 5,031
Average damage done: 264.8
Note that MWO stability has lately been very bad for me and probably 5 of those games I crashed at the beginning or during combat, so the stats are actually not that accurate.
Now, as you can see from the stats, even with the very weak LRMs, I'm worth more than 1.5 average mechs, yet I lose 3/4 matches.
Just a while ago I had a game where I dealt, as usual, the most damage at roughly 570, with another team mate breaking 500 and one more dealing over 170. 5/8 could not reach 100 damage and we got utterly rolled. This kind of games keep happening over and over.
So, the question then becomes, how exactly does the elo system balance games? Does it put low elo together with high elo in order to balance team total elo ratings? That's what it seems like to me, and it's not a good way to balance teams. In MWO a single highly skilled pilot cannot carry entire teams the way he might be able to in different games, so the more balanced team ends up with a very significant skill advantage.
Edited by Leiska, 29 March 2013 - 02:42 PM.