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New To The Game, Insta-Dying Every Match.


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#61 Zathul

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Posted 31 March 2013 - 04:04 PM

View PostShimmergloom, on 31 March 2013 - 03:32 PM, said:

I had already asked about the NARC missile in game. And i find a single gauge that goes up when i shoot an easy thing to manage. I will admit my first two games were nasty, but you miss the point. I'm not bitching really about anything or complaining or saying stuff is too hard. I was JUST CURIOUS if this was something that was happening because i'm new or is it pretty rampant throughout the game....

People like you are starting to make me angry, give it a rest with the "Must be trolling" comments.

On a side note, anyone got some good atlas builds for me? I want to build one like sorta like the one Ian Davion died in.

Also, i'm having a great day of games. I've just skulked in the back of the pack and hit people with missiles and it works well so far. Thanks for all the advice!

Sure thing but depends what you roll with, I go with the D, leave the engine and strip the AC 20 LRM and SRM (keep the four medium lasers). Add in 2 ultra AC5s and 2 streak Srm 2s. Just a tip, unless you're going with a cheese build never choose an AC 20 for an atlas, the AC 20 does 20 damage with 4 sec reload, 2 UAC 5s do 10 damage every 1.1 seconds, so by 2.2 seconds I've done as much damage as an AC20, by 4.4 I've done double
"But what if it jams??" Your other weapons. 1 medium laser = 5 damage. 4x5 = 20 damage. Another AC20 right there. Plus 4 medium lasers are only 4 tons so you have a lot of tons to blow on heat sinks (upgrade to double btw) Then lastly your streaks Srm 2s, although they don't do much they're still there nonetheless. Unless you don't want to up the armor (mine is maxed) you could drop those for Srm 4s and more heat sinks or something. Hope this helps! Again if you need anything hit me up an ill see what I can do.

#62 Krubarax

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Posted 31 March 2013 - 04:10 PM

LOL - OP has "Heimdal HQ. Isle of skye" as his location, claims to have played TT - but has no knowledge whatsoever of streak srms, but refers to them as "srms that track or something" and "magic missiles" (in this, refering to the fact that they hit him when he just said he was standing still)
He then proceeds by going throug all the major "concerns" of the community, one by one.

ECM QQ
SSRM QQ
Splatcat QQ
HEXAPPC QQ
AC40 QQ

And you guys actually believes this is a newb?
LOL! Firs reply should have ended this thread!

#63 Tatula

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Posted 31 March 2013 - 04:13 PM

Oh! Let me introduce you to Smurfy's.

http://mwo.smurfy-ne...e623ff598210b2f

That's one of my D-DC builds. It is, and will be for the time being, a little under powered due to the LRM nerf situation, but you can start from there to build something you like before actually building it in Mechlab.

#64 MadPanda

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Posted 31 March 2013 - 04:18 PM

Posted Image

Oh so you are new to the game and getting your butt kicked. Was this the experience you were expecting for your first games? We are very sorry it didn't go like that.

#65 One Medic Army

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Posted 31 March 2013 - 04:20 PM

View PostGB Krubarax, on 31 March 2013 - 04:10 PM, said:

LOL - OP has "Heimdal HQ. Isle of skye" as his location, claims to have played TT - but has no knowledge whatsoever of streak srms, but refers to them as "srms that track or something" and "magic missiles" (in this, refering to the fact that they hit him when he just said he was standing still)
He then proceeds by going throug all the major "concerns" of the community, one by one.

ECM QQ
SSRM QQ
Splatcat QQ
HEXAPPC QQ
AC40 QQ

And you guys actually believes this is a newb?
LOL! Firs reply should have ended this thread!

Because in TT SSRMs and normal SRMs both had limited tracking (according to the fluff). In TT SSRMs aren't singled out as guided munitions.

#66 Shimmergloom

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Posted 31 March 2013 - 04:23 PM

View PostMadPanda, on 31 March 2013 - 04:18 PM, said:

Posted Image

Oh so you are new to the game and getting your butt kicked. Was this the experience you were expecting for your first games? We are very sorry it didn't go like that.

please read my post and the posts following it before you make sarcastic comments....

I openly admitted i'm bad at this game, and said that i expected to be terrible.

Edited by Shimmergloom, 31 March 2013 - 04:43 PM.


#67 ShadowbaneX

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Posted 31 March 2013 - 04:42 PM

View PostShimmergloom, on 31 March 2013 - 04:23 PM, said:

please read my post and the posts following it before you make sarcastic comments....


They're not interested in reading posts, they're just interested in insulting you and posting image macros.

Hang in there and stick together with your team mates and things will go a bit better.

#68 Vrekgar

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Posted 31 March 2013 - 04:50 PM

View PostShimmergloom, on 30 March 2013 - 09:43 PM, said:

Hey all! not sure if this is the right forum for this, but here goes.

I just started earlier today, and so far my play time has been painful more than fun.

A quick run-down of the last 3 games I've played.

Game one, (first time encountering Electronic Counter Measures) I chose the free trebuchet. I get the desert map, and after walking with the team I notice a team-mate off in the distance getting shot by stuff. So I moved in closer to see if i could help, and i see three of the same mechs around him. I try and light them up with my missiles, but i couldn't target them. I thought it was a bug so i ran in and started hitting them with my lasers. I did OK until they killed my team-mate. then they came after me. They just ran around in circles and fired off their missiles that didn't miss. SRMS that tracked or something. Eventually two of them just stopped behind me as i shot their friend and drilled through my back armor with those magic missiles.

It was terrible and I felt impotent and there was NOTHING I could do. Very non-battletech if you ask me. If I wanted to feel like infantry I would play battlefield.

Game TWO, I pick the free light mech. desert again. Run around with the team, and we all kill two of their team. It was great, the fight lasted 30 seconds or so and I thought I did good. We keep going trying to find their team. I run off to look, round a corner, and boom. Dead. Don't know what killed me. Still don't, and frankly, I don't care. Some sort of ballistic. But that shouldn't happen. Quick kills don't belong in mechwarrior. I wrote it off as a fluke.

Game three, I try my hand at the free heavy mech. The dragon. I ALWAYS liked the dragon in TT, and I really enjoyed reading some of the battle-tech books with dragons in them. They're just such a cool mech and they have cool lore with them. In the books, men would tremble when they saw a dragon on the battlefield. Things go well. I get into a fight with a mech that I recognized immediately. The catapult. He hits me with some lasers and missiles, and I hammer him with my autocannon and lasers, and I think I did a good job in that fight, and dished damage. One of my team-mates kills him and I get away with only armor damage. Then I see another catapult, hit him with my missiles then close in with my laser and autocannon. He shoots me once with a STUPID amount of missiles. I die. Instantly. Through intact armor.
someone on my team called him a skillcat, and I see where the nickname comes from......

I really want to give this game a chance. I know I'm terrible, I expect to be. I do my best to stick with the team, to not run off on my own, and to do what everyone else does. I see the same thing happening to most of my team-mates every battle too. But I also expect this game to have some sense of balance. I may not be a good judge of what needs nerfing and what doesn't because I've played six games. But out of those 6, half of them have been so terribly frustrating... I didn't even realize I had made a mistake until my mech corpse was on the ground. This game requires a ********* to enjoy it......

And yes, i hear everyone telling me "It gets better, just wait until you get your own mech!" and "You just cant play noob, Magic missiles and electronic counter measures are fine" (Actual quotes) but if this is what I should expect, I don't want to wait for it to get better. I want to go do something else.

Is this JUST because i'm new or does this game have some problems?

Getting shot by 2xAC20 hurts. Its extremely popular right now. Get used to it.

The level of customization we can do renders any "Balanced" approach moot. People have taken to running High alpha builds and short of completely changing the game, its here to stay.

So beyond some words of encouragement to stick with it and at least get through cadet, Suck it up and Learn to Play.



#69 Krubarax

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Posted 31 March 2013 - 04:53 PM

In TT, you roll to hit with SRMs. Then, assuming you scored a hit, you roll on a table to find out how many missiles actually hit.
With SSRMs, you roll to hit. If you hit, it means you acuired LOCK and ALL missiles hit, because they are guided.
If you miss, it means you failed to aquire lock and NO missiles are fired.

To me, that sounds exacly like what MWO simulates.
SRMs require no lock, and can do partial damage, because you dumbfire them.
SSRMs need lock to fire and will either get lock and hit with everything - or fail to lock and do no damage at all.
Someone with "Heimdal Hq, Isle of skye" as his set location obviously knows this.
If you are still in doubt, go look up Heimdal and Loki on sarna.

#70 Shimmergloom

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Posted 31 March 2013 - 04:57 PM

View PostGB Krubarax, on 31 March 2013 - 04:53 PM, said:

In TT, you roll to hit with SRMs. Then, assuming you scored a hit, you roll on a table to find out how many missiles actually hit.
With SSRMs, you roll to hit. If you hit, it means you acuired LOCK and ALL missiles hit, because they are guided.
If you miss, it means you failed to aquire lock and NO missiles are fired.

To me, that sounds exacly like what MWO simulates.
SRMs require no lock, and can do partial damage, because you dumbfire them.
SSRMs need lock to fire and will either get lock and hit with everything - or fail to lock and do no damage at all.
Someone with "Heimdal Hq, Isle of skye" as his set location obviously knows this.
If you are still in doubt, go look up Heimdal and Loki on sarna.

Actually, i didn't know that O.O
And i got the location from reading the Warrior series by michael stackpole.
They're REALLY good reads.
Hence the faction as well!

#71 Krubarax

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Posted 31 March 2013 - 05:08 PM

"Heimdall

A self-described "loyal-opposition" movement within the Lyran Alliance. Heimdall is covert and works to defend the people's liberties whenever it feels that the government has overstepped its bounds. Heimdall and the Lyran Alliance's intelligence division, Loki are often at odds over Loki's treatment of Lyran Alliance citizens."

Copypasted from Sarna.
OP is very bad at trying to pull some legs here, and I am embarrased to see so many falling for this obvious trollpost.
He carries the evidence with him like some half crazy self proclaimed master criminal

Well i guess at least this thread could be usefull if some actual newb stumbles.on it.
Im through here.

Edited by GB Krubarax, 31 March 2013 - 10:47 PM.


#72 Noobzorz

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Posted 31 March 2013 - 05:13 PM

View PostShimmergloom, on 31 March 2013 - 04:57 PM, said:

Actually, i didn't know that O.O
And i got the location from reading the Warrior series by michael stackpole.
They're REALLY good reads.
Hence the faction as well!


I'm way late to the party, but you should remember that all of the information on the screen is important, unlike a lot of shooters. That means its absolutely critical you're paying close attention to the bottom left where your armor and status is, the middle where your minimap is, the top right where your targeting computer is, and to the right of the minimap where the heat is.

It's also good practice to know how your weapons are doing (bottom right) and where your throttle is at, though there is obvious visual feedback for that.

Once I got that notion into my noggin, things started to improve.

#73 Skadi

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Posted 31 March 2013 - 05:25 PM

View PostDanNashe, on 30 March 2013 - 10:08 PM, said:



Lights have the highest skill gap.


THEM FIGHTIN' WORDS.

#74 Shimmergloom

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Posted 31 March 2013 - 05:44 PM

View PostGB Krubarax, on 31 March 2013 - 05:08 PM, said:

"Heimdall

A self-described "loyal-opposition" movement within the Lyran Alliance. Heimdall is covert and works to defend the people's liberties whenever it feels that the government has overstepped its bounds. Heimdall and the Lyran Alliance's intelligence division, Loki are often at odds over Loki's treatment of Lyran Alliance citizens."

Copypasted from Sarna.
OP is very bad at trying to pull some legs here, and I am embarrased to see so many fallung for this obvious trollpost.
He carries the evidence with him like some half crazy self proclaimed master criminal

Well i guess at least this thread could be usefull if some actual newb stubles.on it.
Im threw here.

You're trying so hard to make a link that isn't there man......... You don't even give any good reasons why i totally have a main that i'm totally good at and that i'm totally trolling by totally asking questions......

Chill the **** out and get out of my forum post.

#75 Nathan Bloodguard

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Posted 31 March 2013 - 05:46 PM

Well just want to say: Welcome to MW:O! You did good your first few matches that you posted about. Stick with a team mate, keep an eye on the battle field as things develop. Ignore the flamers that run rampant in the forums and in the game. If someone calls you names in the game, write it off as frustration. In this thread, ignore the negative feedback and accept the positive.

I've played quite a few games (right before ecm came out, and wanted the raven 3l before ecm came into the game as I know the mech from MW2 and on.) and I still get one hit koed from time to time. It happens a lot no matter how good you are. Bad positioning, was my fault. Don't know if you have your own mech yet, but wait till you can customize it, then it will get easier.

Yet again, Don't Feed The Trolls! (insert cool picture of troll under bridge.)

Edited by Nathan Bloodguard, 31 March 2013 - 05:51 PM.


#76 Kahoumono

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Posted 31 March 2013 - 06:27 PM

It is generally accepted that the new player introduction (initiation...) is terrible. Playing trial mechs against modified mechs is like racing your street car with formula one cars. Once you get through that process and finally get your own mechs you still have to do trail and error with your weapon setup which can get expensive if you go in the wrong direction.

At least you are hanging around with your team which puts you ahead of 90% of the fresh meat. Believe me the streak(tracking) missles and all missles in fact are already less powerful than they once were. Also, they are looking into the ECM (cloaking missle barrier). In the mean time, here are a couple of things you can do:
-Try not to stand still or get into wide open areas.
-If you are an assault mech, don't go chasing light mechs. Your firepower is better spent on a target you can hit consistantly. However, don't give them easy back shots. Twist your torso around when you are not firing.
-And when confronted by a pack of lights try to back into something. Yes, you are easier to hit but they can only attack you from 180 degrees instead of 360. Also if you are in a narrow alley they'll have to run at you and you'll have a better chance of hitting him.
-At the end of matches stick around to watch, its a good way of seeing what weapons are popular.
Good luck

#77 Rimon722

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Posted 31 March 2013 - 09:17 PM

Many of the comments I read here are very helpful for a new person to this game. I would like to point out that after playing Battletech since the 80's and all of the computer games the mechanics here need to be tweaked. An assualt mech should not be taken out by a Commando in 15 seconds as has happened to me and that was the only mech to have hit me. I have made a few kills and a few assists but mostly find myself watching from another cochpit. I understand it is in beta so will stick with it for a while.
As for the people that always have something negative to say, just ignore them.

#78 Cavalcade

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Posted 27 April 2013 - 04:45 AM

I'm seeing a noticeable uptick in the number of times my mechs are killed before hearing getting hit or after a couple of shots. This is happening with most of my mechs where a couple or zero hits are experienced.

I can rule out lag from my perspective; typically getting around the 40ms ping round lists. It's not a heat issue because the dying usually happens mere moments after enemy contact. Hell, there are times I don't even see/hear enemy fire, I've not had a reason to fire a shot and suddenly my mech's dead.

I've never had this problem since closed beta and it would seem that there would be others having similar trouble.

#79 Gremlich Johns

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Posted 27 April 2013 - 07:49 AM

I do not understand where this "learning curve" comes in. Everybody on MW:O has played video games before so many of the skills translate quite easily. Torso twist is just another way of looking in another direction without changing your forward movement. Two matches, tops, and you should "get it".

If you are not winging with someone, you're dead sooner.

If you are not teaming with someone/teammates on comms (TS3 or whatever), you're dead sooner.

Piloting the mechs are easy irrespective of the torso twist. It should take maybe one or two test drives in the training grounds to figure that out. If you did not take the time to test drive in the training grounds and you are new to the MW-based games, you're dead sooner.

If you are not using weapons grouping, you're overheating and will be dead sooner. (okay, that might need some tutelage)

Tutorials? Really? If you are not new to MW-based games, you do not really need any (although the NGNG videos are excellent to just watch) If you are new, the PGI staff have given you the Training Grounds. To reiterate, if you are not using it for test drives, etc, you're dead sooner.

Edited by Gremlich Johns, 27 April 2013 - 07:49 AM.


#80 Orbit Rain

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Posted 29 April 2013 - 09:24 AM

There's all kinds of friendly people on teamspeak servers. The sheer amount of information required to take in, in a timely manner, is probably best spread by word of mouth at this point...There *are* a ton of negative people scattered about these forums, and kinda thus the forums seeming disarray at the moment...also PGI is working on the game and not "hey new guy, this is how your get into this cool game universe"

It's a game that does deal with quite a number of unique factors. Also, it takes a great deal of time to become one with your mech...It's kinda like you picked up an AWP and a deagle, got whacked, then picked up an mp5 and some flashbangs, all with no kevlar..this in't the kind of game you just walk in and keep doing the same thing ala CoD.

It's an awesome game if you stick it out and manage to build or join a small army though.

edit; go to the NGNG teamspeak and scroll through and look for a group of randoms to play with, or find me in Windbourne. Happy to talk to spies too ; )

Edited by Orbit Rain, 29 April 2013 - 09:26 AM.






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