Edited by KuritaGuard, 31 March 2013 - 12:39 AM.


Highlander Hgn-732
#1
Posted 31 March 2013 - 12:39 AM
#2
Posted 31 March 2013 - 12:41 AM
#3
Posted 31 March 2013 - 12:45 AM
#4
Posted 31 March 2013 - 12:45 AM
It's not even modern experimental tech, it's extinct starleague experimental tech.
Specifically it's only the HGN-732 (Colleen) which is a custom 2820 variant that also has DHS and FerroFibrous armor.
Edited by One Medic Army, 31 March 2013 - 12:50 AM.
#5
Posted 31 March 2013 - 12:48 AM
#6
Posted 31 March 2013 - 12:50 AM
I dont see streak SRM-6 in the loadout for 732, the 734 was upgraded to streak and a 2nd launcher was added and the 736 had the SRM-6 replaced with a streak SRM-4.
#7
Posted 31 March 2013 - 12:58 AM
- HGN-732 Colleen - This version replaced the standard weaponry with an ER PPC, a prototype Streak SRM-6, twin Medium Pulse Lasers, and a pair of LRM-15 missile launchers. Fourteen double heat sinks keep everything cool. BV (2.0) = 2,127[16]
no matter wich streak variant if 4 or 6 seems like one of those will may be implemented if they release one of this versions. i am more concerned about the light mechs equipped with double srm 4 or 6
Edited by KuritaGuard, 31 March 2013 - 01:00 AM.
#8
Posted 31 March 2013 - 01:00 AM
KuritaGuard, on 31 March 2013 - 12:58 AM, said:
- HGN-732 Colleen - This version replaced the standard weaponry with an ER PPC, a prototype Streak SRM-6, twin Medium Pulse Lasers, and a pair of LRM-15 missile launchers. Fourteen double heat sinks keep everything cool. BV (2.0) = 2,127[16]
As stated above it's an experimental 2820 mech using extinct experimental starleague tech, it's also a custom 1-off variant.
#9
Posted 31 March 2013 - 01:02 AM
#10
Posted 31 March 2013 - 01:04 AM
Quote
IS = 3058
#11
Posted 31 March 2013 - 01:07 AM
jakucha, on 31 March 2013 - 12:45 AM, said:
Damage bugged? They were nerfed and quite frankly, are in a near-perfect spot in terms of damage. This would be a pretty decent time to introduce more new weapons into the fold, seeing as how they are aiming for a September release, PGI really needs to do a TON of "ironing out" before hand, on a great many different things.
Bagheera, on 31 March 2013 - 01:04 AM, said:
So you want us to wait 8 more real years for this stuff? Any of you lore junkies who think that we shouldn't get new equipment just because "it doesn't come out until year 30XX" have another thing coming. Following the time-frame to the letter is a laughable notion at best and would never be considered by PGI.
Edited by Dreamslave, 31 March 2013 - 01:09 AM.
#12
Posted 31 March 2013 - 01:21 AM
#13
Posted 31 March 2013 - 01:33 AM
Dreamslave, on 31 March 2013 - 01:07 AM, said:
Damage bugged? They were nerfed and quite frankly, are in a near-perfect spot in terms of damage. This would be a pretty decent time to introduce more new weapons into the fold, seeing as how they are aiming for a September release, PGI really needs to do a TON of "ironing out" before hand, on a great many different things.
So you want us to wait 8 more real years for this stuff? Any of you lore junkies who think that we shouldn't get new equipment just because "it doesn't come out until year 30XX" have another thing coming. Following the time-frame to the letter is a laughable notion at best and would never be considered by PGI.
You should realise that PGI is running behind the lore timing rather then ahead of it, so don't expect them to add anything ahead of time. The Clan invasion should be in full swing claiming world after world of IS worlds right now.
#14
Posted 31 March 2013 - 01:34 AM
Dreamslave, on 31 March 2013 - 01:07 AM, said:
Damage bugged? They were nerfed and quite frankly, are in a near-perfect spot in terms of damage. This would be a pretty decent time to introduce more new weapons into the fold, seeing as how they are aiming for a September release, PGI really needs to do a TON of "ironing out" before hand, on a great many different things.
So you want us to wait 8 more real years for this stuff? Any of you lore junkies who think that we shouldn't get new equipment just because "it doesn't come out until year 30XX" have another thing coming. Following the time-frame to the letter is a laughable notion at best and would never be considered by PGI.
Or having an autolock weapon that weighs three times less than a gauss rifle while doing the same amount of damage is OP, even if the damage is spread out. You can carry three SSRM6 launchers + 1 ton of ammo and still be half ton lighter than a gauss rifle with no ammo. These things would be out right game breaking..
#15
Posted 31 March 2013 - 01:38 AM
DrBlue62, on 31 March 2013 - 01:34 AM, said:
And who say's they cannot adjust the weight of said launcher? And an SSRM6 would only do 9 damage, spread all around and require a lock, which is a hard enough thing to do thanks to ECM. Anything and everything in this game is subject to change, due to balancing. This is a game and it first and foremost needs to be functional and as balanced as humanly possible. That means every piece of equipment, every mech, everything can be adjusted.
#16
Posted 31 March 2013 - 01:59 AM
Dreamslave, on 31 March 2013 - 01:38 AM, said:
And who say's they cannot adjust the weight of said launcher? And an SSRM6 would only do 9 damage, spread all around and require a lock, which is a hard enough thing to do thanks to ECM. Anything and everything in this game is subject to change, due to balancing. This is a game and it first and foremost needs to be functional and as balanced as humanly possible. That means every piece of equipment, every mech, everything can be adjusted.
They have not changed item weight in the past, while anything is possible in the future I would bet against items having their weight changed. Thefact SSRMS always hit is what would make them game breaking in large numbers. You can't get behind cover in time like with LRMS, if ECM is an issue then just get ECM mechs (DDC, Raven 3L, Streak commando) with SSRM4's or SSRM6's and have a dull battle of lock and click warrior.
The game is already functional and rather balanced, there's no need to throw a second tier of weapons such as clan tech that would make our current weapons out of date and down right inferior. There's no way they could balance IS vs Clan tech, not without heavily changing just about everything regarding weapons and equipment which is something I'd rather they not try and possibly fail it.
#17
Posted 31 March 2013 - 02:02 AM
DrBlue62, on 31 March 2013 - 01:59 AM, said:
The game is already functional and rather balanced, there's no need to throw a second tier of weapons such as clan tech that would make our current weapons out of date and down right inferior. There's no way they could balance IS vs Clan tech, not without heavily changing just about everything regarding weapons and equipment which is something I'd rather they not try and possibly fail it.
So what you are saying is you think that PGI will not include Clan tech? Or at the very least, you don't want clan tech in this game? I'm not entirely sure how to break this to you, but PGI chose 3049 as the year this game takes place in for a reason.
#18
Posted 31 March 2013 - 02:28 AM
Dreamslave, on 31 March 2013 - 02:02 AM, said:
So what you are saying is you think that PGI will not include Clan tech? Or at the very least, you don't want clan tech in this game? I'm not entirely sure how to break this to you, but PGI chose 3049 as the year this game takes place in for a reason.
I want clan tech weapons segregated from IS weapons, they can have their own queue and I'll likely play it but what I do not want to happen and what I hope and think PGI will not do is implement Clan Tech without restrictions such as certain game modes and queues.
#19
Posted 31 March 2013 - 02:50 AM
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