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Bigger Engine Shoulden't Mean Sharper Turns


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#1 M0rpHeu5

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Posted 31 March 2013 - 02:08 AM

I beleave that the mech tonnage should be the only thing determining how fast a mech can turne. Engines are good enough in giving you top speed and acceleration only.

Edited by M0rpHeu5, 31 March 2013 - 02:31 AM.


#2 Zyllos

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Posted 31 March 2013 - 06:52 AM

Oh man, 100% agreed.

Torso/arm turn radius/speed should be independent of the engine size.

Acceleration/top speed is a function of tonnage and engine rating.

Turn speed is a function of relative speed to maximum and turning speed of the mech.

#3 Gremlich Johns

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Posted 31 March 2013 - 09:27 AM

View PostM0rpHeu5, on 31 March 2013 - 02:08 AM, said:

I beleave that the mech tonnage should be the only thing determining how fast a mech can turne. Engines are good enough in giving you top speed and acceleration only.

Ummm, if you have higher speed and acceleration (due to more power), you have, by consequence, a faster turning capability. How well you turn is really up to your suspension, not your engine, if you want to quibble. If you are a stronger runner, can you not also do things faster than your slower counterparts?

Edited by Gremlich Johns, 31 March 2013 - 09:29 AM.


#4 M0rpHeu5

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Posted 31 March 2013 - 10:51 AM

Actualy the slower you go the faster you turn

Edited by M0rpHeu5, 31 March 2013 - 10:53 AM.


#5 Deathlike

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Posted 31 March 2013 - 01:27 PM

It depends how one explains how the engine functions. If it has a lot to do with motor controls, then the design is fine as is.

For the most part, there really shouldn't be a massive difference between faster and slower engines....

#6 Zyllos

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Posted 31 March 2013 - 01:46 PM

This is my problem: torso turning/arm speed affects accuracy

This is one of two primary reasons why large engines are universal. Larger engines give you better accuracy where small engines give you worse accuracy due to high/low speed of torso turning and arm speed. Engines should have no bearing on how well you can effectively aim.

The other reason is the nerf between outside and inside DHS.

Edited by Zyllos, 31 March 2013 - 01:46 PM.


#7 Mypa333

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Posted 31 March 2013 - 02:11 PM

As a light mech enthusiastic, whenever I turn with my Spider or Jenner, I press X, then press W to make sure I turn a lot faster.
I determine the moment to press W by the amount i want to twist. This way I outmaneuvered ravens or commandos that turn a lot faster than me.

Both mechs are at maximum engine size, xls of course.

#8 Skunk Wolf

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Posted 01 April 2013 - 04:01 AM

Disagree totally.

The method of locomotion in this game is legs, not wheels. Bigger engine means more power to the myomer bundles and actuators so they can overcome the inertia of the mech. Of course they should turn and twist faster with more power to them.

When I'm running, I slow down so I can turn faster too.

Be very happy there is no skidding on pavement like there is in TT.

#9 Hedonism Robot

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Posted 01 April 2013 - 09:29 AM

I disagree, the larger engine means the legs move faster thus a faster turn would be possible. When you move your legs to turn in real life u can do this at the speed of you running for a fast turn or the speed of you walking. Just compare how long it takes for a sprinter to turn all the way around vs a 340 pound dude.

#10 Corvus Antaka

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Posted 01 April 2013 - 03:10 PM

I agree this needs to be linked to the mech more than the engine.





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