I speak as an avid paintball player. In paintball, positioning, lines of fire and battle-lines, and flanking maneuvers are the lifeblood of the game. This is possible because it is one-shot-one-kill. If a fast player manages to get to a key flanking position, he can wipe out multiple opponents and doom the enemy team. This threat forces both teams to carefully watch battle lines and be aware of the "bigger game" at all times.
In mechwarrior, this is harder. If a lone unit manages to get completely behind enemy lines, he's still not entirely guaranteed to take down an opponent UNLESS he's got a good alpha build. He's certainly not able to take down multiple guys in his moment of surprise. In most situations, he might do slightly more than his own value in damage to the enemy team before they turn around and wipe him out because he's alone (unless he's a light). If an assault mech manages to get into such a position, this should be a huge feat, and he should be rewarded for this clever maneuver by doing massive damage to the enemy team as a whole.
Am I saying things need to change from where they are now? No, I think we have a pretty good balance between that, and having good drag-out fights the way it is now. But we certainly should not be moving in the opposite direction, as a lot of people are suggesting.
EDIT: bolded the paragraph a lot of people seem to be missing
Edited by MuKen, 28 March 2013 - 08:22 PM.




















