I like the ambiance, the setting, the temperature. Everything on that map is ok, just that it's a bit small and tends to goes around in circles. Leads to all sorts of shenanigans, like base swaps etc.
Can I request for it to be enlarged? Properly flesh out the spaceport area, give the city a bit more space between the spaceport and docks, maybe a more clearly delineated suburban/ residential/ commercial zones. Maybe a subway/ maglev line for underground fighting. A proper green belt between residential and commercial/ industrial.
And that's for the daylight hours. For Night River, it'll be quite spectacular in vislight if the lights are kept on, rather than the blackout condition right now.
I know PGI's focus is more to provide for bigger, exotic locales to fight over, but to be honest I feel River City has the potential to be a messy and fun place to fight in.
Can We Get An Expanded River City Map?
Started by Lynx7725, Apr 01 2013 10:03 PM
10 replies to this topic
#1
Posted 01 April 2013 - 10:03 PM
#2
Posted 01 April 2013 - 10:19 PM
Lynx7725, on 01 April 2013 - 10:03 PM, said:
I like the ambiance, the setting, the temperature. Everything on that map is ok, just that it's a bit small and tends to goes around in circles. Leads to all sorts of shenanigans, like base swaps etc.
Can I request for it to be enlarged? Properly flesh out the spaceport area, give the city a bit more space between the spaceport and docks, maybe a more clearly delineated suburban/ residential/ commercial zones. Maybe a subway/ maglev line for underground fighting. A proper green belt between residential and commercial/ industrial.
And that's for the daylight hours. For Night River, it'll be quite spectacular in vislight if the lights are kept on, rather than the blackout condition right now.
I know PGI's focus is more to provide for bigger, exotic locales to fight over, but to be honest I feel River City has the potential to be a messy and fun place to fight in.
Can I request for it to be enlarged? Properly flesh out the spaceport area, give the city a bit more space between the spaceport and docks, maybe a more clearly delineated suburban/ residential/ commercial zones. Maybe a subway/ maglev line for underground fighting. A proper green belt between residential and commercial/ industrial.
And that's for the daylight hours. For Night River, it'll be quite spectacular in vislight if the lights are kept on, rather than the blackout condition right now.
I know PGI's focus is more to provide for bigger, exotic locales to fight over, but to be honest I feel River City has the potential to be a messy and fun place to fight in.
Due to the fact that it was made for assault mode, with bases, there is no point in increasing the map size since this would not change the tactics or the common fighting grounds.
If you really want to see a change in gameplay that actually would benefit from an expanded rivercity map, then ask for team death match mode.
#3
Posted 01 April 2013 - 10:55 PM
I'd love to have a larger city area to fight in. Crazy fights in the streets, j jumping over buildings.. bring it!
#4
Posted 01 April 2013 - 10:58 PM
I want more buildings to jump on top of.
#6
Posted 01 April 2013 - 11:10 PM
Big City!
No seriously, I want an urban map that is 6k x 6k
No seriously, I want an urban map that is 6k x 6k
#7
Posted 02 April 2013 - 12:19 AM
Would be a easy fix for that map to make it bigger and increase the fun factor a bit.
On the low drop zone incorporate the out of bounds land to the left if you facing upper city.
The big hill and that pathway before you get to upper city and the building up on the top of ridge all in bounds all the way to the dam since really deep water is not know if it could be supported that could be out of bounds and then expand the boundary up to the hillside. If the devs wanted to add tunnel that are up in upper city to come out on the other side of the big hill that would be cool maybe only short mech like jenner and commando. They already have building up on the top that i am dieing to see what they are.
On the low drop zone incorporate the out of bounds land to the left if you facing upper city.
The big hill and that pathway before you get to upper city and the building up on the top of ridge all in bounds all the way to the dam since really deep water is not know if it could be supported that could be out of bounds and then expand the boundary up to the hillside. If the devs wanted to add tunnel that are up in upper city to come out on the other side of the big hill that would be cool maybe only short mech like jenner and commando. They already have building up on the top that i am dieing to see what they are.
#8
Posted 02 April 2013 - 01:04 AM
They already have a big urban-combat map in the works, along with a volcanic map and something else I cannot recall off the top of my head.
#9
Posted 02 April 2013 - 01:10 AM
I want more small alleyways that only light mechs can get through, lets really wind up some atlas players
#10
Posted 02 April 2013 - 04:04 AM
"Enlarge your map" sounds like a scam.
#11
Posted 02 April 2013 - 08:20 PM
Bump. Latest patch broke my client bad, so while I'm fixing that problem...
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