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Unintended Uac5 Nerf?


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#1 ReoWatch

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Posted 25 March 2013 - 03:37 PM

Since the Implemetation of the Jagermech Patch Ultra Autocannon 5s have been jamming quite a bit more often than usual, I have compared videos of their usage prior to the patch and to their usage now and they are jamming at about twice the rate that they used to. I do not know if this was intentional or not but it is not mentioned in the patch notes and It makes the already unreliable nature of the weapon even more so to the point that my trust with using it is broken.

So my question is this: Are they (ultra ac5s) currently working as you intend for them to be or has the mussing about with the code to get Lrm/srm/ssrm's working at an operational level led to an unintentional increase in their jamming rate.

As they are currently they no longer cut it as a weapon for me and if they remain like this i will have to add a previously favorite weapon to the scrap pile.

#2 Monky

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Posted 25 March 2013 - 04:28 PM

Don't think it's been adjusted, but the normal problem is people holding the fire button for too long, waiting on the visual feedback of the shot firing (which is server dependent and therefore subject to lag). This can cause a first-shot jam. I tend to assign the UAC5 to the 3 key and use my middle finger to tap it so I don't over-hold the button (seems less difficult than doing so on the mouse at least). I haven't jammed a UAC5 unintentionally in... forever.

#3 Rahnu

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Posted 25 March 2013 - 04:54 PM

A better question is:

Why is it even possible for a UAC/5 to jam on the first shot? How do the mechanics for this even exist? I can't make head nor tail of why this is even happening in the first place. It's sheer nonsense.

But then, this is the same company that thought overpowering ECM was a good idea. They can really work miracles in that regard, can't they...

#4 Bobzilla

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Posted 25 March 2013 - 07:34 PM

I got jams on first shot with 2 UAC's 3 times in a row. That 6 first shot jams in a row. Cant say for certain that the first two weren't held too long, but the 3rd time i was very careful as i had someones back just sittin in front of me the whole time.

#5 GorgoHammer

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Posted 25 March 2013 - 08:17 PM

View PostReoWatch, on 25 March 2013 - 03:37 PM, said:

Since the Implemetation of the Jagermech Patch Ultra Autocannon 5s have been jamming quite a bit more often than usual, I have compared videos of their usage prior to the patch and to their usage now and they are jamming at about twice the rate that they used to. I do not know if this was intentional or not but it is not mentioned in the patch notes and It makes the already unreliable nature of the weapon even more so to the point that my trust with using it is broken.

So my question is this: Are they (ultra ac5s) currently working as you intend for them to be or has the mussing about with the code to get Lrm/srm/ssrm's working at an operational level led to an unintentional increase in their jamming rate.

As they are currently they no longer cut it as a weapon for me and if they remain like this i will have to add a previously favorite weapon to the scrap pile.


Ultra AC5s jams so much I never buy them or equip them on any mech. Better to use an AC2, AC5 or AC10 and always be able to fire it.

#6 The Black Knight

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Posted 26 March 2013 - 10:02 PM

I agree that they have been jamming more frequently. They were a favorite weapon of mine as well. Jamming on the first shot is extremely annoying and when I have my 2 UAC/5 assigned in a chain fired group how can I be holding it too long when chain fire should only fire one shot per cannon? just tonight I fired them and they both jammed on the first shot. This was still a problem before the Jager patch but not to the extent that it is now. I'm sure PGI will eventually fix it, but it a very irritating bug.

#7 DarthPayne

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Posted 31 March 2013 - 04:03 AM

Personally, I love my Jaegermech (DD and S variants) with triple UAC5s (nothing else or maybe a couple of MLs). Various points:
  • I'm doing lots of damage (easily 600-700 DMG per game if I'm not acting stupid) even if it sometimes jams in the wrong moments.
  • I love the dazzling effect of triple UACs on my enemies especially if I aim for the cockpit.
  • Yes, it jams frequently and it's annoying but I accept it. That's why I try to stay at a distance.
  • I failed to do the same amount of damage with triple AC5s. It's just not the same.
  • I'd never run a mech with less than 3 UAC5s if I want to use UACs in the first place.
  • It's such an exhilarating feeling when every once in a while the UACs don't jam for seconds while just holding down the mouse buttons. :lol:
  • With triple UACs, don't go with less than 10t of ammo.
Here my favourite triple UAC builds: It could be that jamming occurs more frequently now but I haven't used UACs extensively before the Jaegermech, so I can't really compare. But I'd say it's bearable even if I (naturally) wish there was less jamming.

#8 Asmosis

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Posted 31 March 2013 - 08:48 PM

View PostZyrusticae, on 25 March 2013 - 04:54 PM, said:

A better question is:

Why is it even possible for a UAC/5 to jam on the first shot? How do the mechanics for this even exist? I can't make head nor tail of why this is even happening in the first place. It's sheer nonsense.

But then, this is the same company that thought overpowering ECM was a good idea. They can really work miracles in that regard, can't they...


Its not jamming on the first shot, its jamming on the second shot. i.e. first shot fires, 2nd shot jams (i.e. doesnt leave barrel).

Unless your saying you pressed fire, NOTHING came out and it jammed? that would be jamming on first shot.

#9 matux

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Posted 01 April 2013 - 12:17 AM

Jamming seems fine, my issue with the UAC5 at the moment is that after it has jammed if i have clicked during the jammed phase it fires when its unjammed.... I've tried this several times and it repeats this issue.

Is it just me or does that sound really dumb.... a weapon once cleared its loading mechanism fires with out warning.

#10 Atheus

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Posted 01 April 2013 - 06:06 AM

View PostDarthPayne, on 31 March 2013 - 04:03 AM, said:

Here my favourite triple UAC builds:
http://mwo.smurfy-ne...4cf6bb3b60a27af (10t of ammo, XL245)
http://mwo.smurfy-ne...4e734e09513e589 (Alternative with XL225 which adds 2 MLs and switched Endo for FF)

A few things:
1: that first mech doesn't have enough heat sinks
2: Never take Ferro-Fibrous over Endo-Steel. ES is always significantly better.
3: Any mech that can handle a 250+ engine should have a 250+ engine, simply because the internal engine heat sinks are 1.4x better than the external ones - so your 225XL + 1 external only dissipates 19.4 HPS vs. a 255XL which would dissipate 20.

Try this: http://mwo.smurfy-ne...44bb5df44a6c313
It's the same as your 2nd link, but removed the external DHS, swapped to ES, and upgraded the engine. It's significantly faster, a touch little cooler, and has an extra 0.38 tons left over you can put into armor or something.





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