-- Skip that part if you don't care about my ranting --
Yeah that's quite the title huh ? Well I figured I'd make yet another post about that.
I really like the game, I like how the fights are made, and how ACTUAL FIGHTING STRATEGY matters.
What I don't like, and what happens way too often, are people just avoiding the fight, and running around capping bases and points, not caring at all about the rest of their team being engaged in a nice and intense battle, and winning the game by points or capture.
Some may call this strategy. It sure is, and I can understand that people actually like this global capping strategy. Just like I understand that some people don't like Aliens because it's nothing like the first Alien movie.
What I don't understand is why I am being FORCED to comply with that game mechanic that I don't appreciate nor want to play or care about. I just fight, use strategy and skills (moderately) in the fight, enjoy myself. And I don't give a flying **** about the points count or base cap. That's why I'm still playing this game. But It kind of gets frustrating when I'm deprived of a well-deserved win reward bonus because of something totally unrelated to the fight.
-- Now start reading lol --
That is why I suggest that devs make a really simple KING OF THE HILL-ish gametype. Call it what you want Capture and Hold, Seize the Salvage, you can make all kind of roleplay excuses for that, like a piece of salvaged clan tech in a container that fell and two lances fight to grab it for monies, whatever I don't know much about Battletech lore :
- ONE point at equal distance of the two teams spawns : It's already done ! It's called Theta lol.
- Your team has to step on the point to start capturing it. You have to hold it for a hefty amount of time (3-5~ mn) to win by points. Having the point being capturing actually ignore the global timer of the game (the game can last longer than 15mn if a cap is going on).
- Having several mechs on the point does NOT make the cap go faster. (VERY IMPORTANT, to avoid just blobbing straight on the point the main tactic). So that the fight can take place anywhere on the map around the cap, even quite far away, but not that far that assaults and heavy can't react in time if they're being capped.
- Having any amount of enemy mechs step on the point when you hold it stops the point counter as the point becomes contested, until all of the representatives of one of the two teams step out.
And BAM, you got yourself the best game mode. It's basically TDM, but with a fairly-placed base cap and hold mechanic to avoid the "last light mech running around and hiding" type of griefing that would surely happen in a pure raw TDM gametype.
So yeah, that's it. You already got the base models, you already got the point placement. All you have to do are the rules and I just gave you some pretty precise indicators.
Whatchu guys think about it ? Let me know in that poll I made for your clicking enjoyment lol.
Edited by Egomane, 01 April 2013 - 03:42 AM.
The rules, say only "Yes", "No" and "Abstain" for answers