
I don’t know why Piranha is having problems. I’m guessing, but at least some of it is the interaction of two objects, that is a weapon and the mech. The “To Hit” and “Damage” tables from the source books are pretty clear, but may be giving the devs coding issues or maybe the underlying game architecture is flawed. But balancing mech designs and weapon functionality isn’t the solution.
There are obvious game politics and finance issues at work here. Piranha and the publisher want to make money. When enough people whine and scream OP it looks like Piranha responds to keep the base happy. There are probably an equal number of people who were looking for an online game that is equivalent to MW2 or MW4 and are frustrated that MWO is missing the mark.
Bottom line… Stop balancing the game by tweaking mechs and weapons. Code them based on the volumes of source material that is published. Admit you’ve got some issues and we will be supportive. Otherwise you will lose players.