MaddMaxx, on 02 April 2013 - 07:07 AM, said:
As noted already, and rightfully so. Change whatever, but remember that those who think that Boating, or that the full Alpha, is the ONLY way, will simply carry on under the new regime.
However, those that do like certain mixes, will find times where the "new" system gimps them, and then of course, there will be those who just don't like change, after a certain point.
So where does that leave us? Right back where we are currently. This idea that some how the Dev's, or any "great new (lol) idea", is going to somehow "PLEASE" everyone, is a fantasy so large that one can only marvel to think anyone really believes it is even remotely possible at all.
When CW arrives, and those interested in playing it, will soon discover that the Alpha Boats they love in the PUG queues, won't even see the enemy long enough to fire off more than perhaps 1. When the game gets "real" then so does the need for diversity. Hopefully that time grows nearer every day.
If you have never played MechWarrior under truly organized League setup, your in for both a rude awakening (diversity does in fact rule) and a treat (diversity does make the MechWarrior game a truly FUN and unique experience)

Let's tweak and refine what we have instead of making the round wheel square again.

This was one of the most smug, nonsensical posts I have ever forced myself to read.
What the heck does "making the round wheel square again" mean? Do you mean "reinvent the wheel"?
Please explain how an alpha boat will only get off "perhaps 1" before his hypothetical self-balancing opponent with a wide array of weapons kills him. This is patently illogical. If it takes X damage to kill someone, it takes X damage to kill someone. The alphaboat is going to deliver X faster in his chosen optimal range than a more balanced mech. If you believe that "teamwork" is the reason, well the alpha-boat has a team as well. (This isn't a commentary on whether alpha boats/balanced mechs are better/worse, this is just a statement of reality.)
Also, please prepare me for my "rude awakening" with some concrete examples of League diversity. It's nice to hear about my upcoming awakening, and some examples of this would be helpful.
Back on topic:
Alpha boats will exist because there are mechs designed around the alpha strike, but this doesn't mean that EVERY mech should be capable of becoming a one shot wonder built around a single weapon system.
The core issue with the current hardpoints is that we are going to reach a point where new mechs won't be needed: They won't offer anything that another mech can't already do. We warned PGI about this in closed beta, but the Tabletop nerds who made up the majority of the population at the time screamed for unlimited customization. What we got was this ******* system that doesn't address the serious redundancy issues we're going to start seeing in the mechs. (We already see it in variants that are essentially the same.)
Thankfully, I think the community is starting to change its makeup enough that more logical heads will start to prevail. In the past a thread like this (I started a couple in Closed Beta) would get shouted down by a pack of frothing neckbeards. This thread, as an example, appears to be mostly in favor of reworking the hardpoint system.
In the future, the playerbase is going to have more and more people in it that are interested in a diverse balanced game and could give two craps about late 1970s basement-dweller rulesets. These people aren't going to spend their spacebucks on every mech that comes out "just because," and PGI would be wise to give them a reason to fork out. They have a huge opportunity to simultaneously improve the diversity of the game and secure future revenue from new mechs.
Edited by tenderloving, 02 April 2013 - 08:21 AM.