


Why Are Assualt Mechs Limited To 100 Tons?
#1
Posted 01 April 2013 - 09:23 AM

#2
Posted 01 April 2013 - 09:25 AM
#3
Posted 01 April 2013 - 09:34 AM
#4
Posted 01 April 2013 - 10:09 AM
#5
Posted 01 April 2013 - 10:12 AM
#6
Posted 01 April 2013 - 10:28 AM

#7
Posted 01 April 2013 - 10:34 AM
#8
Posted 01 April 2013 - 10:36 AM
Joseph Djugashvilli, on 01 April 2013 - 10:28 AM, said:

Tanks travel on treads, mechs travel on legs.
#9
Posted 01 April 2013 - 10:40 AM
Archosaurusrev, on 01 April 2013 - 10:36 AM, said:
Tanks were designed in the 1910's, Mechs in the 2400+'s

PS: you could always just make them bigger

Nonetheless, game lore is game lore, and to each game its own.
#10
Posted 01 April 2013 - 11:20 AM
#11
Posted 01 April 2013 - 11:26 AM
Joseph Djugashvilli, on 01 April 2013 - 10:28 AM, said:

But, have you also noticed that even though we had larger tanks in WW2, most modern tanks top off in the 60-70 ton range? Super-large vehicles are nothing but targets. Sure, they have firepower and armor, but they tend to have very low speed and maneuverability, which just makes them prime targets for air power and artillery.
#12
Posted 01 April 2013 - 12:21 PM
Buckminster, on 01 April 2013 - 11:26 AM, said:
The push towards lower-weight / higher speed started in WW2 when they started work on high muzzle velocity large caliber guns. There was only so much armor could do against overwhelming firepower so they decided that smaller & faster is better, true.
*however* shermans encountering a King Tiger defending a bridge with no way to flank it where sh*t out of luck even if the KT was probably defending the bridge because its suspension buckled & couldn't move any more

Come to think of it, the American M1 Abrams is the largest tank in active service. Russian tanks started going low-weight small profile since the times of the IS tanks.
PS: when aircraft come for you (meaning your army lost air superiority), it doesn't matter what sort of tank you're in... It can be big, it can be small... they all have thin top armor

#13
Posted 01 April 2013 - 12:23 PM
Why is the sky blue
Why is the grass green
#14
Posted 01 April 2013 - 12:43 PM
a) Smaller mechs can carry more weapons/armor per ton

c) More smaller mechs can cover a far bigger area than a big mech
d) Smaller mechs can use streets and bridges
e) Smaller mechs can use cover
f) Smaller mechs are much cheaper due to more mass-production
g) You would need much larger dropships and Jumpships to transport larger mechs
h) BTW: nukes are out, due to slipping into the stone age by using them in the early sucession war
#15
Posted 01 April 2013 - 12:59 PM
Joseph Djugashvilli, on 01 April 2013 - 10:28 AM, said:

Quote
The Landkreuzer P 1500 Monster was a German pre-prototype super-heavy artillery designed during World War II, representing the apex of the German extreme tank designs.

http://en.wikipedia....P._1500_Monster
Edited by FromHell2k, 01 April 2013 - 01:00 PM.
#16
Posted 01 April 2013 - 04:58 PM
Basically, wheels (and feet) provide very small surfaces of contact with the ground. The heavier the object balanced on it is, the amount of force exerted on the ground increases tremendously. Even if you could build a superheavy mech, it would literally sink under its own weight on any unpaved surface and severely damage paved surfaces. If the foot pads were made big enough to disburse the weight of the mech over a wider area, the area required would likely make actually walking difficult (ever try walking with flippers on?).
Honestly, given the size of the assault mechs we currently have, under real world physics, they would be suffering from this already. Probably heavy mechs, as well. I think, aside from making it an easy cut off point in the rules, FASA's own team did not think they could pull off enough handwavium to make a superheavy plausible. Truth be told, I am surprised the Omega is not a Quadmech.
#18
Posted 05 April 2013 - 06:44 AM
Example Abrams is 60 tons and that's only 12 feet wide, 26 long and 8 high.
Edited by Vesuvious, 05 April 2013 - 06:45 AM.
#19
Posted 05 April 2013 - 08:20 AM
Pariah Devalis, on 01 April 2013 - 09:25 AM, said:
Not sure about the viability, but It would certainly be interesting as hell to see an Omega in game.
#20
Posted 05 April 2013 - 08:47 AM
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