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Suggestion On How To Fix Zoom Module (Thinking Outside The Box)


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#1 Skyfaller

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Posted 01 April 2013 - 02:15 PM

Since the zoom module will not be fixed due to it being a cryengine issue...

how about adapting it to still perform the same function but through a different way?

Instead of visual zoom why not make it a targeting-computer type display function?


The concept is simple:

Taking into account that:

1- We have 2 displays that show the enemy mech's status
2- The game uses a lock-box to enclose the target
3- The game does keep independent track of at least 2 different aimpoints (arms and torso aimpoint)

... why not simple make it so that the enemy mech display screens become the 'lockbox'.

...and whenever your aimpoint is inside the lock-box, a cursor animation appears inside the enemy mech display screens (lock-box borders = display screen borders)?

That way if you visually aim, at max zoom, at the leg of a mech the aimpoint on the target mech display should show a cursor hovering over the leg.

While not exactly being a 'zoom module' it performs the same sniper-support function: It lets you see where the heck your guns are aiming.





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