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Anticipating Awesome Off-Board Ordinance


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Poll: External Explosives Delivery Poll (138 member(s) have cast votes)

Are you excited about Airstrikes/artillery (A/A)?

  1. yes (67 votes [48.55%])

    Percentage of vote: 48.55%

  2. no (53 votes [38.41%])

    Percentage of vote: 38.41%

  3. I have no soul and therefore no opinion (18 votes [13.04%])

    Percentage of vote: 13.04%

Are you interested in how A/A will change the meta?

  1. yes (100 votes [72.46%])

    Percentage of vote: 72.46%

  2. no (26 votes [18.84%])

    Percentage of vote: 18.84%

  3. curiosity killed the cat (12 votes [8.70%])

    Percentage of vote: 8.70%

Do you intend to use A/A?

  1. Every drop (6 votes [4.35%])

    Percentage of vote: 4.35%

  2. Some drops (39 votes [28.26%])

    Percentage of vote: 28.26%

  3. To compliment some builds (57 votes [41.30%])

    Percentage of vote: 41.30%

  4. Not at all (36 votes [26.09%])

    Percentage of vote: 26.09%

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#21 Royalewithcheese

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Posted 02 April 2013 - 10:12 AM

View PostYokaiko, on 02 April 2013 - 10:09 AM, said:

Raven -3L(!)
Atlas D-DC


I for one hope that airstrikes are good, because it would be really nice to see the 3-L and DDC finally get some love.

#22 Yokaiko

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Posted 02 April 2013 - 10:17 AM

View PostRoyalewithcheese, on 02 April 2013 - 10:12 AM, said:


I for one hope that airstrikes are good, because it would be really nice to see the 3-L and DDC finally get some love.



Yes, obviously they need all of the help they can get :(

#23 ToxinTractor

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Posted 02 April 2013 - 10:17 AM

I am more okay with this stuff then i thought i would be.. the delay on the strikes mean if your dumb you will get hit- dont stay still basicly and if you see some one look at you for a long time and you know your not moving.. then its time to move! Also- Jump jet mechs can make the most use out of this- JJ up to apoint where you can get a view of your base (or a enemy missile boat location) and call it in!
I think the spider got a bit more useful. or any fast mech that can mount a large number of JJs

#24 Vasces Diablo

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Posted 02 April 2013 - 10:18 AM

View Postlockwoodx, on 02 April 2013 - 10:11 AM, said:


I'm sorry but the Devs beg to differ. Here's a quote straight from the patch notes.

This means air strikes will have to be stupidly overpowered in order for PUGs to use them effectively or they will only be effective when premades launch coordinated strikes aka the rich get richer and the bad stay bad. Either way its going to mess with the game and not in a positive way until people adjust. This, of course is relying on PGI's sterling track record for bug free patches.


I think the quote in the patch notes is somewhat tongue in cheek. The note detail makes it clear you need to be able to put your target reticle on the are you want to deploy. Also, with the scatter, the majority of damage done is going to miss the target unless the splash radius is insane.

Edit: so to clarify, you would at least need to be in visual range to target. So no sitting at Epsilon at alpine and opening you map to target the other points.

Edited by Vasces Diablo, 02 April 2013 - 10:24 AM.


#25 TheRulesLawyer

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Posted 02 April 2013 - 10:19 AM

I would have much rather seen this tied into a scout mech/command setup that requires a team than something anyone can spam.

#26 Agent of Change

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Posted 02 April 2013 - 10:20 AM

View Postlockwoodx, on 02 April 2013 - 10:11 AM, said:

This means air strikes will have to be stupidly overpowered in order for PUGs to use them effectively or they will only be effective when premades launch coordinated strikes aka the rich get richer and the bad stay bad. Either way its going to mess with the game and not in a positive way until people adjust. This, of course is relying on PGI's sterling track record for bug free patches.


I disagree. making the stupidly overpowered would be a mistake in any case, but beyond that starting to implement things that would actually benefit from teamwork in a teamwork based game would be nice. That's not what we appear to have here though, though it will have some interesting applications.

It would not be a case of the rich get richer, it would be a case of the team players are effective and those that don't play nicely get beat on, as it should be. (not to turn this into a premade/pug discussion) Having more mechanics that are more effective with coordination would only further encourage coordination.

#27 Fishbulb333

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Posted 02 April 2013 - 10:22 AM

Only one strike per mech...blehhh mastered my YLW for nothing!


Cannot be equipped to a Mech that already contains an Air Strike, Improved Air Strike, or Priority Air Strike module.


edit - oh yeah I misread that cheers roadbeer...guess 1 of each isn't so bad, still a bit deflated I can't bring all four, but it'll do ;)

Edited by Fishbulb333, 02 April 2013 - 10:33 AM.


#28 A banana in the tailpipe

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Posted 02 April 2013 - 10:23 AM

Hey it is what my Crystal ball is telling me from the wording and my experience, but we'll find out after the patch. Server is still saying down for maintenance.

Edited by lockwoodx, 02 April 2013 - 10:24 AM.


#29 Roadbeer

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Posted 02 April 2013 - 10:26 AM

View PostFishbulb333, on 02 April 2013 - 10:22 AM, said:

Only one strike per mech...blehhh mastered my YLW for nothing!


Cannot be equipped to a Mech that already contains an Air Strike, Improved Air Strike, or Priority Air Strike module.


So you take one airstrike and one artillery
Your opponent isn't always going to be in a straight line for an airstrike to be effective, nor are they always going to be grouped up where artillery is effective.

Again, very happy about this.
1. People will stop talking about elite, and start talking about mastered
2. You have to now CHOOSE between CAP accelerator and something else. Not ALL mechs will be filling module slots with same things.
4. Three is so obvious I won't even list it.

Rich doesnt get richer, smart does.

#30 A banana in the tailpipe

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Posted 02 April 2013 - 10:27 AM

View PostAgent of Change, on 02 April 2013 - 10:20 AM, said:

(not to turn this into a premade/pug discussion) Having more mechanics that are more effective with coordination would only further encourage coordination.



I disagree but that's because I've been around and seen a lot, too much sadly. Tho mechwarrior fans are a little more "crusty" and die hard than your average gamer, this game's target market is the average gamer. As soon as a game starts "requiring" coordination on higher levels to be effective you'll lose about 20-40% of your casual players.

#31 Roadbeer

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Posted 02 April 2013 - 10:30 AM

Only thing that totally ****** me off about this.

I either have to remap function keys for this (action maps are being weird lately)
Change my push to talk button for TS3. I picked HOME because I figured it was the least likely to ever be used in this game. Asshats.

#32 Agent of Change

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Posted 02 April 2013 - 10:32 AM

I just had a thought that made me giddy.

imagine you are that lone scout or holding out on your own.

you can totally call down arty on your position... may even to swat those lights harrassing you.

now I can't wait to holler "Arty on my Coordinates!" in TS. ;) :D :lol: B) :D :lol:

:D

:lol:

#33 A banana in the tailpipe

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Posted 02 April 2013 - 10:35 AM

View PostAgent of Change, on 02 April 2013 - 10:32 AM, said:

I just had a thought that made me giddy.

imagine you are that lone scout or holding out on your own.

you can totally call down arty on your position... may even to swat those lights harrassing you.

now I can't wait to holler "Arty on my Coordinates!" in TS. ;) :D :lol: B) :D :lol:

:D

:lol:



The visible smoke from the called strike might not make that as effective as you think unless it's a very hot planet with mechs prone to shutting down.

#34 ryoma

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Posted 02 April 2013 - 10:37 AM

Personally I'm afraid PGI put them in as a requirement.

As in "What you didn't bring a strike? WTFNOOB"

#35 A banana in the tailpipe

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Posted 02 April 2013 - 10:38 AM

View Postryoma, on 02 April 2013 - 10:37 AM, said:

Personally I'm afraid PGI put them in as a requirement.

As in "What you didn't bring a strike? WTFNOOB"


That's the exact impression I got from the patch notes quote of "save yourself the long walk back to base". This could mean PGI gets lazy and decides to deal with captures using air strikes.

Edited by lockwoodx, 02 April 2013 - 10:40 AM.


#36 Vasces Diablo

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Posted 02 April 2013 - 10:40 AM

I wonder, will there be a warning other than the smoke canister? Will be interesting to see how noticeable it is. Dropping them in hard to see places (on top of buildings, in trees etc...) could become somewhat of an art form.

#37 Agent of Change

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Posted 02 April 2013 - 10:41 AM

View Postlockwoodx, on 02 April 2013 - 10:27 AM, said:



I disagree but that's because I've been around and seen a lot, too much sadly. Tho mechwarrior fans are a little more "crusty" and die hard than your average gamer, this game's target market is the average gamer. As soon as a game starts "requiring" coordination on higher levels to be effective you'll lose about 20-40% of your casual players.



This is a discussion for another topic but i don't disagree with your assessment I also am not convinced that is either a horrible thing nor do i believe it's as bad as all that. sometimes you push people a little and the bend not break just make it worth their while to do so.

#38 Roadbeer

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Posted 02 April 2013 - 10:41 AM

Right?

#39 A banana in the tailpipe

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Posted 02 April 2013 - 10:41 AM

Also how is PGI going to handle Air Strikes and griefing? When I log into a match and I see 3 smoke flares already popped in the spawn... I know I'm going to have a bad time.

#40 Vasces Diablo

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Posted 02 April 2013 - 10:43 AM

View Postlockwoodx, on 02 April 2013 - 10:41 AM, said:

Also how is PGI going to handle Air Strikes and griefing? When I log into a match and I see 3 smoke flares already popped in the spawn... I know I'm going to have a bad time.


No strikes for 60 sec. and no more than 1 at a time. Read the patch notes again.

Edited by Vasces Diablo, 02 April 2013 - 10:45 AM.






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