Overprice Much?
#21
Posted 02 April 2013 - 12:59 PM
#22
Posted 02 April 2013 - 01:01 PM
El Bandito, on 02 April 2013 - 12:34 PM, said:
Pretty much this. I did my part and now have both a Flame and a Heavy Metal.
I enjoy offending people with it's garish pink paintjob and Elvis.
#23
Posted 02 April 2013 - 01:02 PM
Only question is: how expensive will the Clan-Hero Mechs be? 150MC per ton? I think so...
#24
Posted 02 April 2013 - 01:03 PM
Rakashan, on 02 April 2013 - 12:55 PM, said:
It more like, most similar cars are priced at $1000 and PGI wants to sell you just the spare tire out of that car for $1000
#25
Posted 02 April 2013 - 01:06 PM
#26
Posted 02 April 2013 - 01:08 PM
MentalPatient, on 02 April 2013 - 01:06 PM, said:
Not really. It never correlates that way. They would likely lose profit overall. There is a reason they are priced as they are and it is not because they wanted them that high.
#27
Posted 02 April 2013 - 01:11 PM
Seems like WoT players are older or have more disposable income as people have no issue shelling out $35-50 for premium tanks. However WoT premium vehicles receive a larger bonus than MWO mechs (100% increased income vs 30%).
I personally have no issue with the pricing structure. Premium vehicles are an investment for the life of the game which in the case of both MWO and WoT i have already invested far more time into than the vast majority of single player games I've played over the past couple of years. $30-50 for a premium vehicle in a game that i have already been playing for 6 months+ to over a year in the case of World of Tanks or BUY AN ENTIRE NEW GAME.... and enjoy it for a week or two as in the case of Diablo3, Borderlands2 or Bioshock: Infinite.
The pricing is even more irrelevant when you consider thats about the minimum you'll spend going out to a bar, taking the girlfriend to dinner, or even going to see a movie.
TL:DR - get a job
#28
Posted 02 April 2013 - 01:11 PM
but i might get some camo for my fav mechs.
#29
Posted 02 April 2013 - 01:14 PM
MentalPatient, on 02 April 2013 - 01:06 PM, said:
Or they can charge full, then reduce the price later via sales to get those extra purchases.
Amazing.
#30
Posted 02 April 2013 - 01:16 PM
Tickdoff Tank, on 02 April 2013 - 12:43 PM, said:
Some people have the money to spend for fun and useless items. I find the pricing in MWO to be very reasonable. And judging by the number of Heavy Metals that I have seen in 3 drops (13 total, out of a max of 48) I think several people agree with me.
reasonable for people with no care for spending money doesnt mean its a good or fair price.
i mean just because this is for sale and people have bought it
http://www.bestbuy.c...3&skuId=1267719
does that mean thats a good and fair price? (for the record no it isnt its a ripoff trying ot trick people out of money)
personally i think majority of MC goods are rediculous and id spend FAR FAR more if they were alot cheaper, the ONLY saving grace to heros though is the C-bill boost. Even that though isnt enough, if they made heros get a boost like you get for premium time then okay i could see that price. I still wouldnt buy them but i could see the price.
But right now there are about 65 mechs and variants i spent cash on ONE, a 50% off mech that i bought with an old gift card, since then ive spent a total of $30 on the game, for mech bays (im still sitting on bulk of those MC i buy the bays as i need them) At current prices that will probably be the last dime i spend.
Now if the mechs were all say $1 each and bays were $1 each, (heros to me $5 for lights $10 for rest is good) id honestly buy EVERY SINGLE DANGED ONE. Not at one time though but you better belive id buy them all, and the bays for them. So at current pricing they will get $30 thats it, and by time id need more MC i might be tired of the game.
At cheaper rates they would easily have $120+ (for $5-$10 id buy a few heros especially a GOOD light hero) and thats JUST considering the mechs they have now.
they litterally have potential for over a thousand mechs+variants if they wanted to. Which i think would be great as long as they gave us a very very good Mechbay and sorting system for them. Be great to rarely see the same mech in game twice. Once they get over this BS idea that it costs them $100k+ to design one map.... (im do not know if this was a true statement or a joke that was taken seriously but either way its rediculous) then i might be more sympathetic to their pricing stratagy.
But anyway What works better, low volume sales of over priced mechs, Or long term high volume sales over a greatly extended period of time? because again at the $1 each price over time i would buy every, single, one. Im sure many others would too. Far Far Far more then those defending the current high prices as "Fine"
#31
Posted 02 April 2013 - 01:16 PM
GrizzleFist, on 02 April 2013 - 12:46 PM, said:
Tell me how $35 is a reasonble amount for a single mech? Most full games cost at most $60-$70. and a lot of great games like minecraft or FTL or hundreds of other indie games cost waaaay less than $30. This is almost robbery at the prices set.
It seems reasonable because your not paying for the mech itself, your paying for the perminant 30% cbill increase for life... or you have the option to pay $15 a month for 50% cbill increase + xp increase ooor you dont have to pay anything and use the mechs that only cost cbills...the choice is yours.
Edited by Godswrath, 03 April 2013 - 10:35 AM.
#32
Posted 02 April 2013 - 01:19 PM
Duckwalk, on 02 April 2013 - 01:11 PM, said:
You know you could enjoy any of those games forever just like your tank. And here's the real secret- You get a whole lot more than the use of one model out of them. At least two of those ''single player' games have substantial online play. I would even go as far as saying they are more multiplayer than single player games.
#33
Posted 02 April 2013 - 01:20 PM
Godswrath, on 02 April 2013 - 01:16 PM, said:
It seems reasonable because your not paying for the mech itself, your paying for the perminant 30% cbill increase for life... or you can continue to pay $15 a month for 50% cbill increase ooor you dont have to pay anything and use the mechs that only cost cbills...the choice is yours.
dont forget the permium time gives you 50% exp boost too, and i thought it was like $7.00 a week for premium tiime.. so that would be closer to $30 a month.
but maybe they could sell heros that DONT have the c-bill boost for a greatly reduced price.
#34
Posted 02 April 2013 - 01:22 PM
TheRulesLawyer, on 02 April 2013 - 01:03 PM, said:
It more like, most similar cars are priced at $1000 and PGI wants to sell you just the spare tire out of that car for $1000
Who the hell wants a car costing no more than 1000...what kind of junk do you drive around...
ok so my opinion on cars is completly polar opposite of his...I would have no problem spending 90k on the new R35 skyline if I had it...or even 40k on any number of mitsubishi evo's but this is more about what drives us to spend money...what catches our fancy and allows us to justify spending said money....the original poster obviously doesnt really care what he drives which is complelty fine, some people see cars as a point A to point B situation...I have a passion for cars and thus prefer to spend more time and money on said interest
phew...wow that was way off tangent ....sorry guys
and somehow the quote Im referring too is not the quote I have linked in this post
Edited by Godswrath, 02 April 2013 - 01:29 PM.
#35
Posted 02 April 2013 - 01:25 PM
CYBRN4CR, on 02 April 2013 - 01:19 PM, said:
Buy your danged MC in bulk at the $99.99USD value and suddenly the prices are more reasonable.
A 7500MC Atlas is only $30 at that conversion rate. The 6750MC Highlander is $27.
OP post fail.
ummm your stil arguing that a mech is okay for $30.... a DIGITAL good, that (if they made the game in a efficent way AHAHAHA yea right) the game only sees as a differntly skinned model with some slight alterations, they didnt create any of these mechs from nothing they are already established (some in multiple games to boot).
And once they get the mech designed and in the game, WORKS DONE!!!! realisticly ONE person should be able to churn these mechs out like a madman. Again this has alot to do on what system they are using to design them but the 3d modeling alone wouldnt take THAT long. Then their work can be sold for the life of the game with zero extra work put into it.
#36
Posted 02 April 2013 - 01:25 PM
Ph30nix, on 02 April 2013 - 01:20 PM, said:
but maybe they could sell heros that DONT have the c-bill boost for a greatly reduced price.
i have never bought at 1 week intervals..I do a month at a time which is 15 dollars..unfortunitly I cant really say anything about the 7 dollars a week price point....sounds like it sucks to be a week by week customer though LOL
EDIT - oh I also wanted to mention that Im not really trying to fight hard for the idea that its ok to sell digital goods for any amount of money...I have never really felt justifiable for the LOWE on WoT's costing upwards of 50 dollars....
Its the way of the future guys weather we like it or not....micro-transactions are sweeping the nation...you know the old saying "no such thing as a free lunch" not even in a free 2 play game LOL...
developers have to offset the their costs somehow...
Edited by Godswrath, 02 April 2013 - 01:28 PM.
#37
Posted 02 April 2013 - 01:27 PM
GrizzleFist, on 02 April 2013 - 12:46 PM, said:
Tell me how $35 is a reasonble amount for a single mech? Most full games cost at most $60-$70. and a lot of great games like minecraft or FTL or hundreds of other indie games cost waaaay less than $30. This is almost robbery at the prices set.
Because I will most definitely play my Heavy Metal enough to justify the cost. And it is no where near 35.00, more like 27.00. And I will easily spend more than that going to the movies with my wife, and that is not counting dinner first.
#38
Posted 02 April 2013 - 01:27 PM
A Löwe in WoT costs 50$! It comes in a dull grey colour and you have to pay another few bucks to even give it a camo, which also only shows in certain environments (winter/summer).
The "Heavy Metal" even plays a tune - A horn in planetside 2 for your vehicle is about 5$ I think.
I think, they could have sold this mech for 10000 MC easily...
thats my 0.2MC
Edited by Schrottfrosch, 02 April 2013 - 01:27 PM.
#39
Posted 02 April 2013 - 01:27 PM
Godswrath, on 02 April 2013 - 01:25 PM, said:
ah i havnt bought it at all yet, currently its not worth $15 a month, a year from now it might be my pricing info came from forum research which may or may not be correct. Im afraid to hit that little "add time" button for Fear that a little troll will run up and snatch my MC and say heres some permium time without letting me know what im getting and for how much. (its the same reason im scared to hit the sell mech button just to know how it works......)
#40
Posted 02 April 2013 - 01:28 PM
Ph30nix, on 02 April 2013 - 01:25 PM, said:
And once they get the mech designed and in the game, WORKS DONE!!!! realisticly ONE person should be able to churn these mechs out like a madman. Again this has alot to do on what system they are using to design them but the 3d modeling alone wouldnt take THAT long. Then their work can be sold for the life of the game with zero extra work put into it.
I'll just leave this here...
http://www.penny-arc...ricate-birth-of
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