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Spiders -- Either More Mods, Or Standby Fire Control


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#1 Oni Ralas

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Posted 02 April 2013 - 11:38 AM

Spider - the defacto forward observer - is still limited to have a single use consumable like the rest of the mech herd. To make this sucker actually have a role in life... let it carry multiple mods. Or, from a mechanics standpoint, allow players to put their mods on "standby" (which consumes them) and allows the instant execution of the fire order by a forward observer. Cooldowns still take effect, but it effectively lets the spider consume the teams shot calling (as it would in the real world).

#2 HighlandCoo

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Posted 02 April 2013 - 11:39 AM

Or master it to get the extra slot?

#3 Oni Ralas

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Posted 02 April 2013 - 11:40 AM

View PostHighlandCoo, on 02 April 2013 - 11:39 AM, said:

Or master it to get the extra slot?


Still can't take 2x of the same type.

#4 HighlandCoo

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Posted 02 April 2013 - 11:41 AM

Oh I see. Meh - not to fussed about this.

#5 A banana in the tailpipe

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Posted 02 April 2013 - 11:42 AM

2x cap booster tho... not going to happen.

#6 Quxudica

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Posted 02 April 2013 - 11:42 AM

It would still be the worst of the Lights by far.

#7 Oni Ralas

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Posted 02 April 2013 - 02:31 PM

I actually kill quite a few folks with the spider - just want it to be a recon mech.

#8 Training Instructor

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Posted 02 April 2013 - 02:34 PM

Honestly, they need to do something to buff the spider. It already has an extremely light payload and requires a fairly experienced and situationally aware pilot/gunner to extract usefulness out of it.

It should have like five module slots or something, given PGIs recent penchants for adding consumables.





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