Aim64C, on 03 April 2013 - 11:41 AM, said:
Perhaps it is because I have not seen the 'mechanics' of how the game works that leaves me confused...
but all of the patches PGI has released for this game amount to a single day of trial, error, and troubleshooting with some of my old C&C mods back when I was doing it with notepad and editing the ini files that were parsed into the executable at launch.
I mean... I just don't understand what the big deal is about 'adding weapons' and other such things. I've done that stuff under several different engines in less than about 30 minutes (once you have the resources to add - though if you're just re-scripting an existing resource...). If you wanted to go in and change a bunch of strings hidden in archaic ways that were never intended to be edited - then it might take another 30 minutes. So, an hour.
Changing LRM damage values and splash? Unless they have some absolutely ***-backwards system, it sould be as simple as "Edit, Ctrl+F "Long Range Missile," adjust values to taste, DONE."
Oh - close out and save.
Perhaps they forgot that last step.
Okay - fine - maybe you have to adjust the damage values for each launcher... but it's not some witchcraft that requires a voodoo master. If that is what is actually required, someone needs to be fired and they need to put someone in charge who has got a clue.
I mean... I am just continually boggled by all of the effort these guys seem to go through for so little effect. Perhaps they are honestly working on this thing... but if that's the case, they need to sit down with a CryEngine for Dummies book, take a few courses, or just find better employees - something to improve the yield for their efforts...
I mean... for God's sake... mod teams composed of five people with full-time jobs accomplish more in six months than PGI has accomplished in the same time with a team of 50 and their full time job is making a game. Is there just that much going on behind the scenes that is awaiting some paradigm shifting update... or what?
Your not the only one that gets this feeling I'm sure.
Mod teams however don't need to deal with the same issues devs do in this type of environment. Here, everyone must be made happy. With mods, split off mods can make each group happy.