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Cplt-C4 Build Questions


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#1 malibu43

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Posted 05 March 2013 - 06:53 AM

Hi all,

I just bought a c4 and have been dealing massive damage in PUG games just using the stock loadout (actually, swapped out the STD engine for XL300 and added some more heat sinks). This is the first time I've really given LRMs a try, and I like it so far.

First question - any suggestions for a more balanced build? I was thinking this:

http://mwo.smurfy-ne...24e9174c4ad31dc

Second question - what sort of heat efficiency do you need for missile boats? On my other mechs (HBKs, DRG, K2) I find I need to be in the 30% range in the smurphy mech lab (which is about 1.2 - 1.4 maybe in MWO heat scale, I think). But I've noticed with my C4 currently at 1.1 on the MWO heat scale, the heat gage in matches is never even getting to the halfway point.

My next move was going to be to add DHS, but now I'm wondering if that's really necessary on a missile boat. I could try it, but 1.5M CB is a little too much to experiment with.

Thanks!

#2 SkkyHigh

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Posted 05 March 2013 - 07:50 AM

The C4 is the only Catapult that has 20 missle tubes per arm.
I'd load a set of LRM20s with Artemis to start with.
DHS is a must so will be ENDO.
I'd probably load TAG and then your choice of streaks or SRMs.

The heat scale is nothing compared to in game real use. Try the build, is your play style too hot for the build or can it fire LRMs all day with having to worry.

Personally I hate JJ.

Edited by SkkyHigh, 05 March 2013 - 07:52 AM.


#3 malibu43

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Posted 05 March 2013 - 08:41 AM

Hmmm.... I like where you're going there.

Something like this:
http://mwo.smurfy-ne...dbd0bc4f3714f54

Or this maybe:
http://mwo.smurfy-ne...68fe9a58069beab

Although I don't like having to store ammo in my side torso with that last loadout...

#4 Wrenchfarm

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Posted 05 March 2013 - 09:04 AM

View Postmalibu43, on 05 March 2013 - 08:41 AM, said:

Hmmm.... I like where you're going there.

Something like this:
http://mwo.smurfy-ne...dbd0bc4f3714f54

Or this maybe:
http://mwo.smurfy-ne...68fe9a58069beab

Although I don't like having to store ammo in my side torso with that last loadout...

I like the third build a LOT more than your first one. IMO, I'd probably drop AMS and shave some armour off the legs to fit in more LRM ammo. It may seem like overkill but remember that the vast majority of your damage and usefulness to the team depends on your LRMs. AMS is nice to have, but it can be tough to fit both it and BAP and if I had to choose between the two I'd keep BAP.

#5 malibu43

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Posted 05 March 2013 - 09:24 AM

Yeah, OK. Like this:

http://mwo.smurfy-ne...c5f3fcb76016f79

or this:

http://mwo.smurfy-ne...2a302c477a33293

Depending on if I want SSRM or SRM as a backup weapon, which I'll have to play with to figure out.

And if I want to add JJ back on for some reason, I could just swap out LRM20 for LRM15, or just reduce ammo a little, or some combo of both. But, once you pointed out your dislike of JJ, I realized I had hardly used them in any of the games I'd played with the C4 so far.

Edited by malibu43, 05 March 2013 - 09:27 AM.


#6 FlyingTurtle

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Posted 05 March 2013 - 08:25 PM

20 missile tubes means LRM20's are a must have.
After that personally, I ditch JJ and use 2 ML endo, FF, AMS, Atemis IV and BAP
5 LRM ammo does it for me
No XL i just use deafult for econmic purposes.

#7 TerebNeerg

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Posted 06 March 2013 - 12:22 AM

4x LRM-10 will actually do 25% more DPS than 2x LRM-20. With artemis, 4xLRM-10 will weigh 2 more tons than 2x LRM20 and produce more heat. Just some food for thought in your building.

#8 Chino

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Posted 06 March 2013 - 06:39 AM

HI there :)
Since C4 is my very early mech ( and only) i have question.
Is 4x LRM 15 would work effectively?
http://mwo.smurfy-ne...867c86c1d2219bb

#9 Praehotec8

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Posted 06 March 2013 - 11:39 AM

View PostChino, on 06 March 2013 - 06:39 AM, said:

HI there :lol:
Since C4 is my very early mech ( and only) i have question.
Is 4x LRM 15 would work effectively?
http://mwo.smurfy-ne...867c86c1d2219bb


I run my C4 with:
2X LRM-20
2X SSRM
1X TAG
1X ML
Artemis
http://mwo.smurfy-ne...08599e6c545214e

Works pretty well unless an ECM light harrasses me. I LOVE JJs, and don't want to be without them (they're fun and situationally can be useful).
Chino, 4X LRM 15 will rain hell down on an unprepared team, and can be fun, but will be less effective against better opponents, and prepare to be frustrated if anyone gets close to you (LRMs have a minimum range of 180m). Also, add a TAG to your loadout to help self-designate targets when ECM is on the field. You might also want to get at least a 255 engine, as it's the same weight as what you have but faster top speed. I used to try to run pure LRM boats, and have largely given up in favor of builds that all pack at least some short-range defense (unless you play with a premade group and have support). YMMV.

Edited by Praehotec8, 06 March 2013 - 11:44 AM.


#10 Phoenix Gray

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Posted 06 March 2013 - 11:44 AM

View Postmalibu43, on 05 March 2013 - 06:53 AM, said:

Hi all,

I just bought a c4 and have been dealing massive damage in PUG games just using the stock loadout (actually, swapped out the STD engine for XL300 and added some more heat sinks). This is the first time I've really given LRMs a try, and I like it so far.

First question - any suggestions for a more balanced build? I was thinking this:

http://mwo.smurfy-ne...24e9174c4ad31dc

Second question - what sort of heat efficiency do you need for missile boats? On my other mechs (HBKs, DRG, K2) I find I need to be in the 30% range in the smurphy mech lab (which is about 1.2 - 1.4 maybe in MWO heat scale, I think). But I've noticed with my C4 currently at 1.1 on the MWO heat scale, the heat gage in matches is never even getting to the halfway point.

My next move was going to be to add DHS, but now I'm wondering if that's really necessary on a missile boat. I could try it, but 1.5M CB is a little too much to experiment with.

Thanks!


I designed something similar but swapped out one ML for TAG and upgraded the other to pulse.

#11 Gothbloodman

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Posted 06 March 2013 - 12:07 PM

To answer your second question, I used to think heat wasn't an issue with LRM boats, but once you find a juicy exposed target, and hold down that trigger, the heat does add up fast! So, yes, I'd think DHS is a reasonable goal for you!

#12 Reported for Inappropriate Name

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Posted 06 March 2013 - 03:31 PM

don't pursue "balance". "balance" in terms of mech capability is the developer's responsibility.

use whatever is the most brutal and effective always or you will be doing yourself a disservice.

but if you like the c4, then you'll really like the aws-8r as long as you don't mind losing the jumpjets and a little speed. this is going to kill anything short of 100km/h upon contact if they're dumb enough to be in the open

http://mwo.smurfy-ne...4119d0e3d2babd8

Edited by Battlecruiser, 06 March 2013 - 03:51 PM.


#13 malibu43

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Posted 06 March 2013 - 05:02 PM

View PostBattlecruiser, on 06 March 2013 - 03:31 PM, said:

don't pursue "balance". "balance" in terms of mech capability is the developer's responsibility. use whatever is the most brutal and effective always or you will be doing yourself a disservice....



I'm not looking for a balanced build because I'm trying to somehow contribute to the overall balance of the game. I'm looking for balanced builds that maximize my effectiveness given what the game throws at me. In other words, I don't want to load up on SRM's and MPLAS in case I drop on Alpine. And I don't want just LRMs and a tag in case I drop in River City or Frozen City against a team shrouded in ECM.

Anyway, here's what I've settled on for a while:

http://mwo.smurfy-ne...2a302c477a33293

I'll experiment with swapping out a MLAS for TAG to see if that is effective. No Artemis at this point since I'm trying to save of some CB for a C1 and other stuff.

Edited by malibu43, 06 March 2013 - 05:02 PM.


#14 Chino

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Posted 07 March 2013 - 12:20 AM

Just another question, this about artemis, is it ryly only working on enemy mechs in LOS? So basically artemis is useless on indirect support or will benefit with missiles clumping up?

#15 Judas Augustine

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Posted 26 April 2013 - 12:11 PM

As far as I'm aware, the Artemis IV upgrade only takes effect if you have Line of Sight with your target. Otherwise, the missiles are not affected by it and behave normally.

#16 malibu43

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Posted 26 April 2013 - 12:29 PM

Just to follow up - this is the build that I really settled on and have used a lot as of late.

CPLT-C4

It is both very challenging and fun to use, given the current state of LRMs and ECM.





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