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Bullet Marks Look Bad(Like Wall Paper)


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#1 ManDaisy

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Posted 07 May 2013 - 05:42 PM

Is it me or does the pock mark damage look really bad? The way its layered looks really tile like and kinda like a cop out. The stripped paint was batter in my opinion.

#2 aniviron

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Posted 07 May 2013 - 06:52 PM

I prefer this somewhat. The old effect was really garish and this blends a bit better into the mech skin. Not to mention it looks like damage, whereas the old one looked more like someone had just taken a scraper or sandblaster to the outside, instead of shells and lasers.

#3 Zaptruder

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Posted 07 May 2013 - 06:56 PM

Nah. The new battle damage looks good. Like your face.

#4 Dalinor Frostreaver

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Posted 08 May 2013 - 01:46 AM

Its ok, but there are too many bullet holes. I like the idea, but every mech looks like swiss cheese when dead, a few holes here and there on the decal are fine, but not 30. Maybe do a few holes, and a scorch mark or 2.

#5 Therrinian

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Posted 08 May 2013 - 06:55 AM

I think its fair when you get hit that it leaves a crater, if you get hit by a swarm of SRMs or get peppered in machine gun fire you should look like an asteroid.

Especially when dead, the only reson a chasis should be intact when dead is if you get cockpited.

Loving the change. Well done IGP. Really loving it!

P.S. can we at some point in the future have dynamic damage animations when you lose arms or side torsos? :)

#6 ho1mes

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Posted 08 May 2013 - 08:01 AM

I think the effect looks pretty cool actually.

#7 Gritash

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Posted 10 May 2013 - 02:33 AM

New damage looks class BUT its inconsistant. I got pasted in a few matches by 'Mechs with no ballistic weaponary, just Energy Beam, and yet when i died, it looked like i had been pasted with ballistic rounds.

#8 Therrinian

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Posted 12 May 2013 - 01:59 AM

Yeah, any damage taken seems to have the same effect.

Still loving it tho! :)

#9 Alik Kerensky

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Posted 12 May 2013 - 11:39 PM

Don't mind battered and holely, but everything looks like it's been hit with a MG a 100 times over. Looks ugly in it current incarnation... like the idea more than the implementation. .

#10 Brkojle

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Posted 13 May 2013 - 12:25 AM

to me, it looks bad. There is no that lovely effect when mech explodes anymore (or there is some catch with details level in options). Even killed, mech still have radar reflection and you can still target it, for example with streaks. Kinda sucks cause you spend your precious munition on already killed target. I kinda loved old one.

#11 Zerberus

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Posted 13 May 2013 - 04:53 AM

I like it, but feel it`s a bit too much.. scale the texture up maybe 100% (doubling the size of teh individual marks) and I think ot would looke more "realistic", as it stands every dead mech looks like it was chased for 12 hours by a pack of MG spiders ;)

#12 DeathofSelf

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Posted 13 May 2013 - 06:46 AM

It was kind of cool at first, but it very quickly starts looking cheap, repeative, and overused

#13 Amberite

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Posted 13 May 2013 - 09:29 AM

On the pock mark effect that you see on the mech after dmg:

Lasers (and assumed other highly energetic weapons) can cause not only thermal damage but also explosive vaporisation and cavitation of material. The effect of this is similiar in appearance to the pock marks you might see from kinetic impacts.

#14 Zerberus

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Posted 13 May 2013 - 01:46 PM

View PostAmberite, on 13 May 2013 - 09:29 AM, said:

On the pock mark effect that you see on the mech after dmg:

Lasers (and assumed other highly energetic weapons) can cause not only thermal damage but also explosive vaporisation and cavitation of material. The effect of this is similiar in appearance to the pock marks you might see from kinetic impacts.


Correct, it`s essentially nothing more in practice than a glorified plasma-cutter, incl. spatter and slag spitting. That`s why I can`t quite understand the "looked more realistic before" argument some have presented. Whether you burn a hole in steel with a laser or shoot one with a .50 cal, the end result looks remarkably similar from anything more than about 5 feet.

Edited by Zerberus, 13 May 2013 - 01:49 PM.






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