Thermal Vision Improvements From A Physicist
#101
Posted 13 April 2013 - 02:58 PM
#102
Posted 14 April 2013 - 08:17 AM
Bump. This sort of thread should not get lost without dev comment. The current implementation is quite simply lazy and I don't think we should let them get away with it.
#103
Posted 14 April 2013 - 06:43 PM
I could very well be wrong because I don't have a degree in physics, but I worked with FLIR in the airforce.
Wouldn't it be unavoidable for mechs to emit a heat signature? After all their heatsinks themselves are specifically designed to remove heat from the mech into the natural environment, be it from double or single heat sinks. You could lower radar emissivity with special coatings as in real life by using coatings that absorb wavelengths of radar waves, but the beauty of FLIR is that all vehicles generate heat.
#104
Posted 14 April 2013 - 07:21 PM
#105
Posted 15 April 2013 - 01:48 PM
Neil Claymore, on 14 April 2013 - 06:43 PM, said:
I could very well be wrong because I don't have a degree in physics, but I worked with FLIR in the airforce.
Wouldn't it be unavoidable for mechs to emit a heat signature? After all their heatsinks themselves are specifically designed to remove heat from the mech into the natural environment, be it from double or single heat sinks. You could lower radar emissivity with special coatings as in real life by using coatings that absorb wavelengths of radar waves, but the beauty of FLIR is that all vehicles generate heat.
If the mech's infra red emissivity was similar to its surroundings then this would certainly be the case, the mech would stand out quite well. But we could argue that the mech engineers have tried to tune the IR emissivity a bit to lessen the thermal signature.
Edited by CnlPepper, 15 April 2013 - 02:42 PM.
#106
Posted 15 April 2013 - 03:42 PM
CnlPepper, on 15 April 2013 - 01:48 PM, said:
If the mech's infra red emissivity was similar to its surroundings then this would certainly be the case, the mech would stand out quite well. But we could argue that the mech engineers have tried to tune the IR emissivity a bit to lessen the thermal signature.
In a vacuum environment, it is not possible to reduce the IR emissions from the Mech because that is the only method of heat transfer out. You'd at least have to have one bright spot on the Mech where it radiates the heat outward.
In an atmospheric environment, it is theoretically possible to reduce the thermal IR emissions to that of the background, but this would require massive convection: you'd be blowing air through the Mech to cool it off, and this air temperature would be only slightly higher than that of the surroundings, so the mech would look like a foggy haze.
Or...you could transfer the heat out of the feet and have glowing footprints... I think this would be a cool way to do the thermal, personally.
#107
Posted 15 April 2013 - 08:48 PM
#108
Posted 16 April 2013 - 02:05 AM
ohtochooseaname, on 15 April 2013 - 03:42 PM, said:
In a vacuum environment, it is not possible to reduce the IR emissions from the Mech because that is the only method of heat transfer out. You'd at least have to have one bright spot on the Mech where it radiates the heat outward.
....
You can reduce the IR emission in the range observed by a thermal imaging camera by designing materials that emit the radiation (ie the energy) in a different part of the electromagnetic spectrum, this is the principle behind low thermal emissivity (note I said emissivity, not emission...) camouflage.
http://www.defence-i...flage/intermat/
Edited by CnlPepper, 16 April 2013 - 02:10 AM.
#109
Posted 18 April 2013 - 02:37 PM
#110
Posted 18 April 2013 - 03:03 PM
#111
Posted 18 April 2013 - 03:27 PM
My vacuum comment still stands (unless they use some sort of evaporative heat transfer in space, or something.) The energy has to escape, and the only game you can really play with it is to spread it over a much larger area, like in that example, which isn't possible with Mechs. Otherwise, it'll bake. Those suits depend on convection for cooling, so the lack of radiative heat transfer isn't a problem.
#112
Posted 18 April 2013 - 03:40 PM
#113
Posted 18 April 2013 - 03:52 PM
#114
Posted 18 April 2013 - 11:12 PM
#115
Posted 19 April 2013 - 04:55 AM
So the pixle image would have to be inverted, seeing the mech well, but nothing else. Otherwise your just making a refined version of the old way, which isn't how they want it to function.
#116
Posted 19 April 2013 - 06:15 AM
So... TL/DR of 3 sentances... implement heat scale shading. By 50-70% scale, you are cherry red!
Oh... and JJs??? Wow. Big ball of heat signature.
Edited by Cycleboy, 19 April 2013 - 06:18 AM.
#117
Posted 19 April 2013 - 08:33 AM
#118
Posted 21 April 2013 - 01:14 PM
buttmonkey, on 19 April 2013 - 08:33 AM, said:
He he, they couldn't afford me. In my previous post my charge out rate was £700+ per day plus costs.
Edited by CnlPepper, 21 April 2013 - 01:21 PM.
#120
Posted 22 April 2013 - 08:03 PM
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