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Slot Synergies


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#1 Dr Killinger

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Posted 03 April 2013 - 01:20 AM

Hi

I was thinking about giving certain slots synergies that match certain weapons. For example, a K2's arm slots may have a synergy with PPCs, something like 5% decreased heat. The Jager could have synergies for AC5s in it's arms, providing a 5% improved refire rate, etc.

I just thought it might encourage variants to be used in the role they were intended for. The idea isn't perfect, but I thought it would be interesting to discuss.

#2 Karl Streiger

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Posted 03 April 2013 - 01:40 AM

good luck with your idea. I second that....

#3 Aim64C

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Posted 03 April 2013 - 01:51 AM

Part of me likes the concept, here...

I like the idea of supporting the 'personality' of each mech.

On the other hand... I'm not so sure this would actually end up being good for gameplay, or would be a very smooth implement.

We already have a relatively crude hardpoint system (which I strongly believe needs to be overhauled) - to add synergies on top of that is... well ... complicated.

Would adding an ERPPC ruin the synergy? If so, why? If not, why not allow it to work for a Large Pulse Laser... if a large pulse laser works, why not an ER Large laser?

I think the best way to go about something like this, if at all, is to simply go with per-chassis reductions. For example, all munitions in the arms of a Catapult get a 10% reduction to reload times. All ballistic weapons mounted to the arms of a jagermech enjoy 10% greater accuracy and range. The Awesome enjoys a +10% boost to heat dissipation at large.

Those sorts of things. Which I'm not so sure would go over all that well, either (I can only imagine the complaints about splatcats with any kind of chassis buff).

#4 Karl Streiger

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Posted 03 April 2013 - 02:13 AM

splatcats have srm not lrm so they get no benefits.
I would link the benefits directly with mass and crits.
ERPPC got same benefit like the PPC because mass and crits are equal. a large pulse still got a 1.25% benefit because mass is the same but not the crit.
so for the AC40 jaeger he's his guns on the S will have an advantage. the gauss on the dd jaeger will got even the full benefit. because crit and mass are same

#5 Aim64C

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Posted 03 April 2013 - 03:03 AM

View PostKarl Streiger, on 03 April 2013 - 02:13 AM, said:

splatcats have srm not lrm so they get no benefits.


So, essentially, if your loadout is identical to the canon reference build, you get a bonus...?

There are also SRM builds of the catapult that are canon.

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I would link the benefits directly with mass and crits.
ERPPC got same benefit like the PPC because mass and crits are equal. a large pulse still got a 1.25% benefit because mass is the same but not the crit.
so for the AC40 jaeger he's his guns on the S will have an advantage. the gauss on the dd jaeger will got even the full benefit. because crit and mass are same


So, would things like Artemis or Targetting Computer upgrades change this? I know the targetting computer is not currently implemented, but it could very well be in the future (even ahead of canon sources). Rules for targeting computers is that one critical and ton is required for every eight tons of weapons supported (or something along those lines).

Implementing later technologies like armored components (adds 10hp to any components but increases criticals and mass, if I remember correctly) also gets a little wonky with this type of system.

In a way - I like it... but in a lot of ways, it seems to go against the customization factor of mechwarrior.

About the only way I could see implementing it would be to go the way of MW: Tactics, where different manufacturers produce different weapons and equipping all of the same manufacturers nets synergy bonuses.... but that would require a sort of 'salvage' or random drop system augmented by monetary currencies... and I don't think that needs to be in MWO.

It would be awesome in the tactics games (where you are managing large deployable forces) or in a more in-dept RPG meta-game than we currently have with a sort of player-driven economy.

But I'm not sure synergies really work out all that well in the game, currently. It would be worth revisiting once the game gets much closer to a sense of completion (and to keep in mind on our way there) - but I just don't see it going over very smoothly.

Of course, fallout from jagged implementations haven't stopped them, before...

#6 Karl Streiger

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Posted 03 April 2013 - 03:25 AM

View PostAim64C, on 03 April 2013 - 03:03 AM, said:


So, essentially, if your loadout is identical to the canon reference build, you get a bonus...?


Yes - or as near as possible to cannon. For example the Medium Laser on the AS7-D could be replaced by MediumPulse Laser and Small Laser for 1/4 of the benefit of a MediumLaser or a Light Pulse Laser...it will not disallow you to mount a PPC but you will not get a benefit.
I think that is the main reason behind the TCs idea - no penalty for changing anything.

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There are also SRM builds of the catapult that are canon.


You can still run SRM Catapults but you don't get a bonus. Or if you wan't to have a SRM Bonus ask the Devs to bring the Butterbee...(a unique battlemech)



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So, would things like Artemis or Targetting Computer upgrades change this? I know the targetting computer is not currently implemented, but it could very well be in the future (even ahead of canon sources). Rules for targeting computers is that one critical and ton is required for every eight tons of weapons supported (or something along those lines).

Targeting Computer can be mount else where, artemis don't effect reloading or other things. - A LRM 10 is still a 5ton 2 crit LRM not a 6t 3 crit. weapon.


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Implementing later technologies like armored components (adds 10hp to any components but increases criticals and mass, if I remember correctly) also gets a little wonky with this type of system.

No weapon - no effect - maybe for arm movement...


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In a way - I like it... but in a lot of ways, it seems to go against the customization factor of mechwarrior.

No it does not.... thats the point you can still build all the abnormal and kinky stuff that is overwhelming MWO...but don't expect to get a reward for that.


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About the only way I could see implementing it would be to go the way of MW: Tactics, where different manufacturers produce different weapons and equipping all of the same manufacturers nets synergy bonuses.... but that would require a sort of 'salvage' or random drop system augmented by monetary currencies... and I don't think that needs to be in MWO.

A similar system would be great...but with 3sec reloads of PPC...or 4sec reloads of a AC 20...there is hardly any room modification. I would no have any problem when some ultra rare PPCs are able to do 12dmg per 10sec cycle but i have problems with PPCs that will deal 10dmg per 2.75sec cycle.


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But I'm not sure synergies really work out all that well in the game, currently. It would be worth revisiting once the game gets much closer to a sense of completion (and to keep in mind on our way there) - but I just don't see it going over very smoothly.


Yeah but that is personal taste...games become closer to finish - and moves more and more away from a game i would like to play.

#7 Stardancer01

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Posted 07 April 2013 - 04:53 AM

especially the AWS-8Q





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