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Better Game First, Mechs/modules Later?


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Poll: Better Game First, Mechs/modules Later? (35 member(s) have cast votes)

Should PGI concentrate on making the game work before relasing modules and mechs?

  1. Yes (27 votes [77.14%])

    Percentage of vote: 77.14%

  2. No (4 votes [11.43%])

    Percentage of vote: 11.43%

  3. Abstain (4 votes [11.43%])

    Percentage of vote: 11.43%

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#1 Tincan Nightmare

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Posted 02 April 2013 - 07:31 PM

Ok, since the last 2 patches I have been plagued by intermittent bugs (which are noticeably worse after loading the latest patch for today). Now most matchs I have to deal with either a blank box were my radar/map should be, a map/radar that locks up, or no indicators in the HUD for enemies or friendlies and no target info. Not to mention my FPS seems to have been suddenly cut in half since this last patch. I know this is a game in beta, and that they are still developing it, but it seems that it goes from one extreme to another. And yet in patches it seems we get more items for sale for MC so they can make more money, but no fixes. Shouldn't PGI concentrate all their efforts on making sure that the basic core gameplay is solid first, before giving us new modules and Heavy Metal? Make the game playable and fun and save everything else for later. Fix the various issues that are impacting players, then when we can enjoy the game to its fullest drop the next hero mech or consumable module on us. I'd rather see no new mechs or content until we have a stable and enjoyable game first. I know I might be alone in that, but gameplay and performance is the core pillar of any game. Content is important to keep players interested in the game, but players need to be able to play the game first.

#2 Lazydrones541

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Posted 02 April 2013 - 07:34 PM

I think PGI should make a game... 100% truth IMO.. I think that game should be MWO.. And it should involve mechs.. and shooting .. and umm.. maps.. oh and i guess some more shooting

#3 wolf74

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Posted 02 April 2013 - 07:39 PM

The problem with this is:
Staff A,B,C build mech models this is what they do

Staff D,E,F does code only for mechs (hit boxes, weapon image change out, quirks)

Staff G,H does HUD, engine core code and network code.

Even if they put staff A-F to help G&H only D,E,&F would have any clue what G&H are trying to code much less help debug it.

So please don't complain when staff A-F are staying ahead of the current game.

Edited by wolf74, 02 April 2013 - 07:40 PM.


#4 Bobdolemite

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Posted 02 April 2013 - 07:39 PM

Everything tonight is just getting locked but oh well heres my 0.2:

They really really need to work on internal testing these patches before they release. maybe a public test server would help (if this exists im sorry and stupid both)

I have seen this issue in other games but never as agregious as it is here, patches are regularly adding to problems rather than fixing them. I had this issue when I ran a minecraft server (before I learned my lesson) but were talking about two totally different levels of professionalism (I purchased and ran a test server after several failures)

At any rate the answer to the OP's question is yes undoubtedly they need to fix the core issues with the game or at least attempt to address them before they add any more pink mechs or consumable air strikes. I have so far dealt with these things with a great deal of temperance and patience but for some reason this one urked me more than the others.

PGI has a rough couple days I dont envy them, but I do hope these and other issues can be resolved quickly.

Edited by Bobdolemite, 02 April 2013 - 07:39 PM.


#5 Royalewithcheese

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Posted 02 April 2013 - 07:47 PM

The latest string of hilarious glitches were caused by various graphical fixes and improvements. The string of hilarious glitches before them were caused by balancing/bugfixes.


View PostBobdolemite, on 02 April 2013 - 07:39 PM, said:

They really really need to work on internal testing these patches before they release. maybe a public test server would help



Like some sort of open beta, you mean?

#6 Bettysue

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Posted 02 April 2013 - 07:49 PM

I think they may have different people working on different things. You can not just have folks sitting about.

#7 Signal27

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Posted 02 April 2013 - 07:51 PM

I can't vote because there's no option for a balance between the two extremes. I'd like to see both a reasonable amount of content release coupled with a reasonable rate of fixing bugs. Dedicating all priorities towards fixing bugs means I eventually get bored with the same old content and I decide to just take a break from the game until they've fixed what they set out to do and then finally get around to adding more stuff. Dedicating all priorities to making new content makes the game an unplayable mess and makes me decide to just take a break from the game until they finish up adding what all they want to and start to fix all the bugs.

#8 Captain Pee Sheets

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Posted 02 April 2013 - 07:53 PM

This whole release-cycle reeks of Waterfall style development......time to start scrumming, PGI.

#9 Renthrak

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Posted 02 April 2013 - 07:55 PM

As far as I can tell, PGI has been balancing both. The relatively slow pace of content release compared with the frequency of game play tweaks and bug fixes is already heavily weighted towards fixes over content. That's why we don't have Community Warfare yet. It would be silly to put such a major aspect of the game in, before the game itself works right.

#10 Zee Tac

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Posted 02 April 2013 - 08:05 PM

View PostRoyalewithcheese, on 02 April 2013 - 07:47 PM, said:

Like some sort of open beta, you mean?



This. People seem to keep forgetting that WE ARE the beta testers. Walking through the s&$! storm of bugs is what you signed up for.

Edited by Zee Tac, 02 April 2013 - 08:06 PM.


#11 Bobdolemite

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Posted 02 April 2013 - 08:06 PM

View PostRoyalewithcheese, on 02 April 2013 - 07:47 PM, said:

The latest string of hilarious glitches were caused by various graphical fixes and improvements. The string of hilarious glitches before them were caused by balancing/bugfixes.




Like some sort of open beta, you mean?



no like internal "alpha" testing before they release to their live beta servers. AFAIK even in beta there is an internal process and in several other games ive beta tested there were public test servers as well.

Especially important since this is first beta I have seen that is accepting payments, dont see why they wouldnt treat their player base as any live pay-game would in regards to internal QA testing.

///

I can understand the issue with trying to shoehorn code written by three different teams into one seamless package. I guess its to be expected, just surprising that the last couple patches have been so squirly.





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