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How About We Compromise On Knockdown?


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#1 Sephlock

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Posted 01 April 2013 - 08:21 PM

If they aren't going to re-implement ramming (and I've long since despaired of that) at the very least, lights that dart around me when I'm in my atlas should end up like this:


They could just restrict it to lights for now, since that's the group that really needs and deserves to be shoved face down in the dirt anyway... they don't even have to enable it for mediums, heavies, or assaults...

If the teleporting is STILL a problem, they could simply make any light that comes into contact with a heavier mech come to a complete stop and take some damage...

Edited by Sephlock, 01 April 2013 - 08:22 PM.


#2 Marcus Cvellus

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Posted 01 April 2013 - 10:12 PM

Lol. You would reaaaaly like to turn your mech in to stompy death that can only be bothered by whole enemy team of assaults?
When we are at it, why we dont add 3 auto fire ac20 turrets on back of your atlas so those pesky spiders and jenners dont bother while your royal highness reaps kills?

I am for collision in game, but there is profound hatred by you for light mechs.
Newsflash: most of lights are now instakilled (like most of other stuff), and i am surprised that you didnt realized that there is fewer and fewer them around.

So, if some pilot actually made your day worse by actually getting near you, you should actually take your hat of for him, because that is actually feat now with all alfa strikes flying around.

#3 Teralitha

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Posted 01 April 2013 - 10:13 PM

Where did they say that knockdowns arent coming back?

#4 Marcus Cvellus

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Posted 01 April 2013 - 10:21 PM

View PostTeralitha, on 01 April 2013 - 10:13 PM, said:

Where did they say that knockdowns arent coming back?



True, but i doubt they will get them back soon.

#5 BlackBeltJones

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Posted 01 April 2013 - 11:14 PM

View PostTeralitha, on 01 April 2013 - 10:13 PM, said:

Where did they say that knockdowns arent coming back?

They DID say they were coming back - that's why the doubt.

#6 Jonathan Paine

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Posted 01 April 2013 - 11:24 PM

I want collisions back! These days you get stuck into some other mech, and the server goes crazy and starts teleporting you around.

#7 Eboli

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Posted 02 April 2013 - 12:47 AM

How is only allowing the light mechs to get knocked down a compromise? You must be an assault mech player I can only assume.

I played closed beta with the knock down in place and learned the hard ropes about intentional knockdowns in order to blast a light while down or just have gotten up. I think I could accept knock downs coming back in but it would have to be for all mechs.

My main concern would be that if knock downs did come back in you will see an already diminished population of light players become even scarcer. Even now I don't see as many lights (sometimes swarms of them though) and even mediums are not as popular. With the recent improvements in true laser aims (roll back) and once ballistics get sorted the life of a light pilot will become even more challenging.

Remember - a heavy/assault mech can make a mistake or 2 and get punished for it and will walk away from the hits, a light pilot just need to make one mistake and GAME OVER...

It would be a sad day if MWO game play became Assualt/Heavy class heavy.

Yep - I am a light (Jenner) player. Bring it in for all mechs or for none at all.

Cheers all!
Eboli

Edit - typo and sentence correction

Edited by Eboli, 02 April 2013 - 01:27 AM.


#8 Marcus Cvellus

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Posted 02 April 2013 - 01:06 AM

View PostEboli, on 02 April 2013 - 12:47 AM, said:

How is only allowing the light mechs to get knocked down a compromise? You must be an assault mech player I can only assume.

I played closed beta with the knock down in place and learned the hard ropes about intentional knockdowns in order to blast a light while down or just have gotten up. I think I could accept knock downs coming back in but it would have to be for all mechs.

My main concern would be that if knock downs did come back in you will see an already diminished population of light players become even scarcer. Even now I don't see as many lights (sometimes swarms of them though) and even mediums are not as popular. With the recent improvements lasers aim is true and once ballitics get sorted the life of a light pilot will become even more challenging.

Remember - a heavy/assault mech can make a mistake or 2 and get punished for it and will walk away fro mthe hits, a light pilot just need to make one mistake and GAME OVER...

It would be a sad day if MWO game play became Assualt/Heavy class heavy.

Yep - I am a light (Jenner) player. Bring it in for all mechs or for none at all.

Cheers all!
Eboli


Actually, there is already less and less lights, and those that are playing are usually ECM ones. Doubt there will be any in next couple of months. Simply, speed does not protect you, (it is as easy to cockpit jenner as much as any other mech, in full speed, zig zagging), you have next to no armor, no minimum/maximum range per se on enemies weapons to be in safe zone, and every mech is agile enough to get you within its sights with ease. Once it gets you in his sights it is instaleg or instacore. depending of the twitch.

I just dont get it what OP needs more exept nearly free kills lights are now? Button in cockpit to send "you are dead" message to all enemy light pilots in match and subsequently overload their reactor?

#9 XSerjo

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Posted 02 April 2013 - 01:28 AM

View PostMarcus Cvellus, on 02 April 2013 - 01:06 AM, said:

Actually, there is already less and less lights, and those that are playing are usually ECM ones. Doubt there will be any in next couple of months. Simply, speed does not protect you, (it is as easy to cockpit jenner as much as any other mech, in full speed, zig zagging), you have next to no armor, no minimum/maximum range per se on enemies weapons to be in safe zone, and every mech is agile enough to get you within its sights with ease. Once it gets you in his sights it is instaleg or instacore. depending of the twitch.
...


Lights for today is good for scout, but they can play this role only in 4- or 8-man group with VOIP. Because ECM makes radar-scouting useless and you just can't type and scout at the same time.
With knockdowns lights will be useful in groups - they can knock-down enemy's light (I hope this will force ECM-carriers to stay away from your group)!

And I hope, light mechs with jump jets will be able to knock-down assaults (30 tonns falling from above on 100 ton mech - that should be painful).

#10 Marcus Cvellus

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Posted 02 April 2013 - 01:36 AM

View PostXSerjo, on 02 April 2013 - 01:28 AM, said:


Lights for today is good for scout, but they can play this role only in 4- or 8-man group with VOIP. Because ECM makes radar-scouting useless and you just can't type and scout at the same time.
With knockdowns lights will be useful in groups - they can knock-down enemy's light (I hope this will force ECM-carriers to stay away from your group)!

And I hope, light mechs with jump jets will be able to knock-down assaults (30 tonns falling from above on 100 ton mech - that should be painful).


View PostXSerjo, on 02 April 2013 - 01:28 AM, said:


Lights for today is good for scout, but they can play this role only in 4- or 8-man group with VOIP. Because ECM makes radar-scouting useless and you just can't type and scout at the same time.
With knockdowns lights will be useful in groups - they can knock-down enemy's light (I hope this will force ECM-carriers to stay away from your group)!

And I hope, light mechs with jump jets will be able to knock-down assaults (30 tonns falling from above on 100 ton mech - that should be painful).



If that happened we will have first ever Mechwarrior American football league.

#11 Corwin Vickers

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Posted 02 April 2013 - 01:56 AM

You know what Mechwarrior needs? A stun, how about a mez, snares? Then we need to add in healing, respawns...

How about some Vtols that kill everyone on the field after you reach 5 kills?

Sounds like fun!

#12 ciller

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Posted 02 April 2013 - 02:11 AM

Did I miss some sort of info dump that they wont be re-implementing collisions? As far as i know they are still planning on bringing them back and the last time it was mentioned they wanted to bring it back when they introduce the Highlander. So I expect we will see knockdowns either this patch or the next.


Also, PGI does not communicate enough compared to other dev teams out there that are involved in crowd funding. There is too much guess work about upcoming patches and as always, incomplete patch notes. Hope they fix or at least work on that.

#13 Marcus Cvellus

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Posted 02 April 2013 - 02:58 AM

View Postciller, on 02 April 2013 - 02:11 AM, said:

Did I miss some sort of info dump that they wont be re-implementing collisions? As far as i know they are still planning on bringing them back and the last time it was mentioned they wanted to bring it back when they introduce the Highlander. So I expect we will see knockdowns either this patch or the next.


Also, PGI does not communicate enough compared to other dev teams out there that are involved in crowd funding. There is too much guess work about upcoming patches and as always, incomplete patch notes. Hope they fix or at least work on that.



They are small team, so communicating with us on forum is not really easy. Considering patch notes, that is already something else altogether. Sometimes nothing is 100% sure and it is reverted pretty fast.

#14 aniviron

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Posted 02 April 2013 - 03:03 AM

View PostMarcus Cvellus, on 02 April 2013 - 01:36 AM, said:

If that happened we will have first ever Mechwarrior American football league.


Funny you should mention that...



#15 PurpleNinja

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Posted 02 April 2013 - 03:18 AM

Posted Image

#16 Ralgas

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Posted 02 April 2013 - 03:27 AM

Have faith!! i do remember netcode and a couple of other bugbears had to be dealt with 1st, pretty sure collision detection still needs some sorting before they go whole hog.....

#17 Teralitha

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Posted 02 April 2013 - 03:42 AM

View PostMarcus Cvellus, on 02 April 2013 - 02:58 AM, said:

They are small team, so communicating with us on forum is not really easy. Considering patch notes, that is already something else altogether. Sometimes nothing is 100% sure and it is reverted pretty fast.


They dont communicate with us hardly at all because IGP told them not to.

View PostCorwin Vickers, on 02 April 2013 - 01:56 AM, said:

You know what Mechwarrior needs? A stun, how about a mez, snares? Then we need to add in healing, respawns...

How about some Vtols that kill everyone on the field after you reach 5 kills?

Sounds like fun!



No, mechwarriior needs a higher skill curve, collision/knockdowns helps to accomplish this. Then they just need to remove DHS from the game and all is well.

#18 Roadbeer

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Posted 02 April 2013 - 04:54 AM

Knockdowns will be coming back.

Haven't had enough coffee to bother researching it, but if it's that big of a deal to you, look for it yourself.

#19 Sephlock

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Posted 02 April 2013 - 03:22 PM

View PostMarcus Cvellus, on 01 April 2013 - 10:12 PM, said:

Lol. You would reaaaaly like to turn your mech in to stompy death that can only be bothered by whole enemy team of assaults?
When we are at it, why we dont add 3 auto fire ac20 turrets on back of your atlas so those pesky spiders and jenners dont bother while your royal highness reaps kills?


Yes please. Being in an assault mech and fighting lights/mediums should be like this:



Quote

I am for collision in game, but there is profound hatred by you for light mechs.
Newsflash: most of lights are now instakilled (like most of other stuff), and i am surprised that you didnt realized that there is fewer and fewer them around.

So, if some pilot actually made your day worse by actually getting near you, you should actually take your hat of for him, because that is actually feat now with all alfa strikes flying around.


Mmmm alf alfa strikes...

View PostTeralitha, on 01 April 2013 - 10:13 PM, said:

Where did they say that knockdowns arent coming back?


They said they're coming back... and...

....

....

that was a while ago, and...

...

...

yeah...

View PostEboli, on 02 April 2013 - 12:47 AM, said:

How is only allowing the light mechs to get knocked down a compromise? You must be an assault mech player I can only assume.


I actually haven't been for quite some time. Truthfully, when knockdown was still implemented, I mostly played as a light.





Quote

I played closed beta with the knock down in place and learned the hard ropes about intentional knockdowns in order to blast a light while down or just have gotten up. I think I could accept knock downs coming back in but it would have to be for all mechs.

My main concern would be that if knock downs did come back in you will see an already diminished population of light players become even scarcer. Even now I don't see as many lights (sometimes swarms of them though) and even mediums are not as popular. With the recent improvements in true laser aims (roll back) and once ballistics get sorted the life of a light pilot will become even more challenging.

Remember - a heavy/assault mech can make a mistake or 2 and get punished for it and will walk away from the hits, a light pilot just need to make one mistake and GAME OVER...


"Just one mistake" is a bit of an exaggeration unless you are making REALLY boneheaded mistakes like running out into the open in front of an assault mech firing squad...

View PostMarcus Cvellus, on 02 April 2013 - 01:06 AM, said:

I just dont get it what OP needs more exept nearly free kills lights are now? Button in cockpit to send "you are dead" message to all enemy light pilots in match and subsequently overload their reactor?


Yes please.

#20 XIRUSPHERE

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Posted 02 April 2013 - 03:29 PM

Hows about they actually learn how to fix the problems with their engine rather than implementing some silly stop gap. What's the probability of said stop gap even being entertained when after 9 months we are only just starting to see the implementation of bog standard things like HSR. It's going to be a damn good clip of time before any real progress is made.





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