Interesting way to apply 'quirks' e.g. Imaging putting a restriction on the A1 so it could not use SRMS and the catapult was generally used the way it was meant to be (or restricted to a streaks or a certain number?!), or there was a limit of 4 PPC's on the stalker variant..
Its not hugely restrictive but will cut out the extreme cheese builds.
2
Stricter Mechlab-Rules / Strengere Mechlab-Regeln
Started by Cart, Apr 03 2013 05:17 AM
43 replies to this topic
#41
Posted 04 April 2013 - 05:12 PM
#42
Posted 04 April 2013 - 06:03 PM
Thontor, on 04 April 2013 - 12:39 PM, said:
I don't think it would be too confusing... All they would need to do is have an indicator for the critical slots like they do with hardpoints.
Say an A1 has 7 missile critical slots in its arm, and 3 missile hardpoints. If you put 3 SRM6 in there it would say 3/3 missile hardpoints used, and 6/7 missile crits used.
Or if you had two LRM15 in there it would say 2/3 hardpoints and 6/7 missile crits
Or a single LRM20 and two SSRM2 would have 3/3 missile hardpoints and 7/7 missile critical slots.
You could even do some kind of color coding of the critical slots themselves.
What you are suggesting is tantamount to a complete overhaul of the hardpoint system. I think adding this second layer of restriction, without messing with the current hardpoint system, would be much easier to implement.
*7 missile crits is just a number I used for an example, I don't know if that would be the best number to actually used.
Say an A1 has 7 missile critical slots in its arm, and 3 missile hardpoints. If you put 3 SRM6 in there it would say 3/3 missile hardpoints used, and 6/7 missile crits used.
Or if you had two LRM15 in there it would say 2/3 hardpoints and 6/7 missile crits
Or a single LRM20 and two SSRM2 would have 3/3 missile hardpoints and 7/7 missile critical slots.
You could even do some kind of color coding of the critical slots themselves.
What you are suggesting is tantamount to a complete overhaul of the hardpoint system. I think adding this second layer of restriction, without messing with the current hardpoint system, would be much easier to implement.
*7 missile crits is just a number I used for an example, I don't know if that would be the best number to actually used.
That would be the problem with my suggestion, yes.
Color coding sounds about right.
But anyway, the problem steams from somwhere else anyway:
infinite ammounts of Everything!
Lets consider this, if the IS had an Unlimited ammount of every chassis and every weapon to field, how far would the clans have gotten into the IS?
Yep, about 1 planet far.
After they would have simply drowned in AC20 equipped Atlai.
What we really could use would be a better aquisition system, which restricts what you can get and in which ammounts,
i mean, buying 10 Atlai and re fitting them with only AC 20s might be fun, if you have the C-bills, but it puts your Personal Atlas ammount (and AC 20 ammount) equal to what some Factions have at their disposal, you even have more then most medium Merc companys could field, all in your PERSONAL hangar.
So, i think, maybe restricting what can be put where is not a bad idea, if done right, but wouldnt it be better, to simply restrict, what you actually can buy in which ammount?
#43
Posted 04 April 2013 - 06:48 PM
I've searched for a polite way to say this, and I think I've come up with the best response, that most clearly and concisely expresses my feelings on the matter.
**** OFF!
So explain how this stupid idea allows any meaningful variation at all. You say you don't want to be shoe-horned into stock builds, but then propose an idea that leaves no real versatility.
And all these threads are getting just more and more stupid the more times they come up. PGI is simply not going to start over from scratch at this point, which would be what was required if they completely revamped a core mechanic.
**** OFF!
Cart, on 03 April 2013 - 05:17 AM, said:
English:
I think, you are a little to "flexible" in the MechLab at the moment! I mean, we're all piloting normal Inner Sphere Mechs! No Omnis! An esspecially no Clan-Omnis!
I don't want back to Stock-Loadouts, because I would miss to build on my Mechs...but I think it is too free at the moment...just think of perversions like AC/20-Ravens, Splat-Cats, Atlas LRM-Boats...
My Idea is, to split the hardpoint-groups up in more sub-groups.
For example:
For energy-harpoints:
For ballistic-hardpoints:
And for missle-hardpoints maybe:
I think, you are a little to "flexible" in the MechLab at the moment! I mean, we're all piloting normal Inner Sphere Mechs! No Omnis! An esspecially no Clan-Omnis!
I don't want back to Stock-Loadouts, because I would miss to build on my Mechs...but I think it is too free at the moment...just think of perversions like AC/20-Ravens, Splat-Cats, Atlas LRM-Boats...
My Idea is, to split the hardpoint-groups up in more sub-groups.
For example:
For energy-harpoints:
- Light energy (Small-Laser, Small-Pulse-Laser, TAG)
- Medium energy (Medium-Laser, Medium-Pulse-Laser)
- Heavy energy (Large-Pulse-Laser, (ER-)Large-Laser, (ER-)PPC)
For ballistic-hardpoints:
- Light ballistic (Machine-Gun, AC/2)
- Medium ballistic (AC/5, Ultra-AC/5)
- Heavy ballistics (AC/10, LBX/10, AC/20, Gauss)
And for missle-hardpoints maybe:
- Light LRM (LRM5, 10)
- Heavy LRM (LRM15, 20)
- SRM
So explain how this stupid idea allows any meaningful variation at all. You say you don't want to be shoe-horned into stock builds, but then propose an idea that leaves no real versatility.
And all these threads are getting just more and more stupid the more times they come up. PGI is simply not going to start over from scratch at this point, which would be what was required if they completely revamped a core mechanic.
Edited by OneEyed Jack, 04 April 2013 - 06:55 PM.
#44
Posted 04 April 2013 - 06:54 PM
It's fine the way it is.
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