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Arty And Airstrike Horribly Bugged (But Otherwise Nice)


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#21 Garth Erlam

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Posted 03 April 2013 - 08:40 AM

I get people want to check those things; but it's not '100% complete Testing Grounds!'

It was, quite literally, put in place for new players to learn to move about. Eventually it'll do the rest, but for now, you can see why we put it in as it stands, rather than waiting.

#22 Tragos

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Posted 03 April 2013 - 09:00 AM

Well - more importantly I am happy that this topic was read by Garth :( (and that the strikes are NOT buggy).

#23 Garth Erlam

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Posted 03 April 2013 - 09:07 AM

o7

#24 Scromboid

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Posted 03 April 2013 - 09:10 AM

View PostTragos, on 03 April 2013 - 07:49 AM, said:

Did a few trys with IMPROVED Arty and IMPROVED Airstrike in the testing grounds.

First of all: NO SMOKE dropped for both of them, tried each one many times to be sure. No smoke.

Secondly: The improvement doesn't apply. I couldn't check the reduced radius, but only 6 shells were dropped - and after the non-improved delay.

Therefore: PILOT TREE not working. Great - 40.000 global xp for nothing.

Besides: Air strike surprisingly seemed to do more damage so far - one airstrike did ~20% to a CMD, arty afterwards lowered it to 69%.


Mostly a constructive post, excepting the "Great - 40.000 yada yada".

Thank you for testing and reporting! :(

#25 Henree

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Posted 03 April 2013 - 09:32 AM

i would prefer to have lrms back in the game.
can we not have a missile damage enhancer module?

oh wait!





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