Direct Line Of Site For Artillery/airstrike
#1
Posted 03 April 2013 - 08:35 AM
1. Artillery and Airstrikes should be fired from the minimap, not by direct line of site.
It's kind of the point of artillery and airstrikes, so you can lay down fire in an indirect line of site. In current day modern warfare airstrikes and artillery are called in by calling coordinates, not by a spotter with direct line of site. Precision strikes are called in with line of site and laser guidance. We already have laser guidance in TAG.
#2
Posted 03 April 2013 - 09:24 AM
#3
Posted 03 April 2013 - 09:59 AM
#4
Posted 03 April 2013 - 10:17 AM
#5
Posted 03 April 2013 - 02:09 PM
#6
Posted 03 April 2013 - 02:21 PM
as a side note to that, does anyone know if tucking say a light mech up under the Base Structure might be able to avoid some of the fire? seems sneaky to me haha. heck even my Catapults fit under it.
#7
Posted 03 April 2013 - 02:43 PM
#8
Posted 03 April 2013 - 06:24 PM
#9
Posted 03 April 2013 - 07:20 PM
MaddMaxx, on 03 April 2013 - 09:59 AM, said:
A good point. The way they have arty/air strikes right now precision would be a bit difficult. After seeing how they did it, I think they dropped the ball on that as well though. I'm not saying that they should do more damage per shell, but I think that they surely should have a larger damage radius, and should cover larger areas as well, perhaps with more shells per strike if balancing called for it. If they had planned strikes that way, then your point would be moot; plus someone already mentioned that you can zoom into the map for a more precise strike.
Lucky said:
Zooming into the map will help this, but you're right: as they have strikes right now, with number of shells, radius, etc. it probably wouldn't work well.
Oppressor said:
Tandem pilots, that's interesting. Is there support for this lore-wise? I'm afraid I never read much Battletech. I like the idea though.
FerrolupisXIII said:
They themselves promoted doing this in the patch notes.
Everyone made interesting points, and I agree with you all, that how they did create strikes my idea probably won't work. And I certainly don't advocate them going back to square one with these considering how far behind they are on everything else (considering their "September launch" timetable).
I think it's too bad. they missed a great opportunity here to create a really cool dynamic to the game... I'm bummed now.
#10
Posted 03 April 2013 - 07:32 PM
#11
Posted 04 April 2013 - 03:55 PM
Calamus, on 03 April 2013 - 08:35 AM, said:
1. Artillery and Airstrikes should be fired from the minimap, not by direct line of site.
It's kind of the point of artillery and airstrikes, so you can lay down fire in an indirect line of site. In current day modern warfare airstrikes and artillery are called in by calling coordinates, not by a spotter with direct line of site. Precision strikes are called in with line of site and laser guidance. We already have laser guidance in TAG.
I totally agree, except that I think in order to call in any off-map support, you should have the command console loaded.
#13
Posted 05 April 2013 - 12:03 AM
Depending on the attack strength, using a map grid may be perfectly fine. Line of sight can be retained for more accurate coordinates, and perhaps even enable the usage of NARC/TAG for greater accuracy.
#14
Posted 07 April 2013 - 06:31 AM
#15
Posted 07 April 2013 - 11:13 AM
An artillery airstrike...in fundamental concept is something you call in to a remote location based on a grid lat long/gps. It will splatter everything in that grid with damage...
You can lase the target to increase accuracy...but in concept is at its heart...INDIRECT fire...period
If you are going to play this like a direct fire...I suggest you eliminate the airstrike/artillery strike all together and just substitute the monster howie weapon was was included in MW4... You could shoot that puppy ...and it took virtually all the hardpoints on an assault to do it... It was indirect fire...but you had no clue what it would hit and you would normally have a spotter mech that would call it into you and correct fire for you...
#16
Posted 07 April 2013 - 11:53 AM
Problem is that beginning of match we know where the enemy starts, where they're going before your team even sees them. So by the time you engage them they might have been hit by 2 support fires, Same could happen to you.
Calamus, on 03 April 2013 - 08:35 AM, said:
1. Artillery and Airstrikes should be fired from the minimap, not by direct line of site.
It's kind of the point of artillery and airstrikes, so you can lay down fire in an indirect line of site. In current day modern warfare airstrikes and artillery are called in by calling coordinates, not by a spotter with direct line of site. Precision strikes are called in with line of site and laser guidance. We already have laser guidance in TAG.
#17
Posted 08 April 2013 - 10:35 AM
Kaiser R Metzger, on 07 April 2013 - 11:53 AM, said:
See, that's what I would assume an airstrike should be for as well. At the moment it seems to do so little damage that everyone just stands in the middle of it syaing, 'meh'. It's equal to a single PPC shot...
#18
Posted 08 April 2013 - 12:55 PM
if CW will continue this instead of improving it drastically, I'm out.
#19
Posted 08 April 2013 - 01:32 PM
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