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Consecutively Overheated Mechs Should Be Penalized...


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#1 Acid Phase

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Posted 02 May 2013 - 10:53 AM

Keeping in mind the descriptions in battletech novels, when a pilot overheats his mech repeatedly over a short period of time, the mech should start to see component damage, HUD distortion and finally complete coring.

Sorry buddy, should have handled your heat better. MechWarrior pilot 101.

#2 DerSpecht

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Posted 02 May 2013 - 11:00 AM

They are exposed and cant fire their cheesebuild constantly. Thats enough penalty if you ask me.... at least i can punish them enough for being careless :D

#3 MaddMaxx

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Posted 02 May 2013 - 11:15 AM

View PostDerSpecht, on 02 May 2013 - 11:00 AM, said:

They are exposed and cant fire their cheesebuild constantly. Thats enough penalty if you ask me.... at least i can punish them enough for being careless :D


If only that were true. That building they (poptart) jumps up from behind is still there when they overheat and fall back down behind it. Those who overheat out in the open already pay the toll. If allowed to persist, the Poptarts need that Toll extended to them as well.

#4 Monky

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Posted 02 May 2013 - 11:24 AM

There isn't really much of a DPS loss for overheating, you still have the ability to fire instantly on coming up. You might miss some opportune shots, but the real disadvantage is being a sitting duck right now.

I would like to see some damage as a possibility for recurring overheats (maybe a 'first one is free' type of thing.)

#5 Jasen

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Posted 02 May 2013 - 11:24 AM

If you fall out of the sky under no power it should destroy both your legs and you die.


PGI is too soft to do this though, they need to think about it for 3 months too long.

#6 Braggart

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Posted 02 May 2013 - 11:26 AM

How about a heatsink is blown everytime you overheat.

Not to significant, but definately hurts.

I know i overheat alot, but I do it as a planned overheat. Oh look i have 97% heat, im gonna back up and fire my full alpha because my by the time I come to a stop, ill be back in full cover.

Edited by Braggart, 02 May 2013 - 11:28 AM.


#7 Acid Phase

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Posted 02 May 2013 - 02:19 PM

View PostBraggart, on 02 May 2013 - 11:26 AM, said:

How about a heatsink is blown everytime you overheat.

Not to significant, but definately hurts.

I know i overheat alot, but I do it as a planned overheat. Oh look i have 97% heat, im gonna back up and fire my full alpha because my by the time I come to a stop, ill be back in full cover.


I figure that is the first component to go, considering they are the closest equipment for heat purge.

#8 TVMA Doc

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Posted 02 May 2013 - 02:57 PM

View PostDerSpecht, on 02 May 2013 - 11:00 AM, said:

They are exposed and cant fire their cheesebuild constantly. Thats enough penalty if you ask me.... at least i can punish them enough for being careless :)

View PostMaddMaxx, on 02 May 2013 - 11:15 AM, said:


If only that were true. That building they (poptart) jumps up from behind is still there when they overheat and fall back down behind it. Those who overheat out in the open already pay the toll. If allowed to persist, the Poptarts need that Toll extended to them as well.

You both have valid points. For most mechs overheating means a quick pummelling. Even if you are lucky enough to survive it you will most likely have a lot of armor stripped/weapons destroyed, etc.

The mech that CAN get away with this is the poptart. They can jump, fire and even overheat in midair. Even if they fall without jjs, they only suffer minor leg damage and typically fall behind cover.

Repeated overheating should melt your endostructure so that you turn into a puddle. If you dont' want it to be that extreme, perhaps adding component damage/component penalties (even if temporary) for overheats. I know that you can have ammo cook off, but it is entirely random and not a concern for mechs boating all energy weapons.

#9 skullman86

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Posted 02 May 2013 - 04:54 PM

Lower the rate that heat is expelled after start up so that users have to wait longer before their next shot is "safe" or just have heat penalties (need a wider variety of penalties) kick in earlier on the heat scale.

We already have ammo explosions when overheating right after an override, so there is a system in place to deal with excessive overheating...it just needs to be fleshed out a little bit.

#10 Acid Phase

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Posted 03 May 2013 - 06:31 AM

I would gladly welcome mech damage effects. You don't know how ridiculous it looks on Alpine, when I spectate a Stalker 6PPC just Alpha strike from the top of a mountain and just not care about about overheating. After all, when he starts up, it's as if nothing happened. You should be penalized hard for firing those builds so wrecklessly. Learn to control heat, otherwise watch yourself lose your arms, your legs and torso for abusing high heat firing.

#11 silentD11

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Posted 03 May 2013 - 06:38 AM

Might be fun to try having the weapons that caused you to overheat take a bit of damage from it. Maybe not killing the mech itself, but if you keep doing it eventually your PPC blows up.

#12 Agent KI7KO

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Posted 03 May 2013 - 02:58 PM

While you are brainstorming ways to stop poptarts, please consider that some of us brawlers overheat/override to finish off something before it kills us, or in this case, finish off a 3L before it runs.

Posted Image

Edited by Afoxi, 03 May 2013 - 02:58 PM.


#13 Scryed

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Posted 03 May 2013 - 03:02 PM

View PostDerSpecht, on 02 May 2013 - 11:00 AM, said:

They are exposed and cant fire their cheesebuild constantly. Thats enough penalty if you ask me.... at least i can punish them enough for being careless ;)


It is not enough, they need to have meltdowns or effin explosions, it happened in most of the other games, why not this one?

#14 Profiteer

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Posted 03 May 2013 - 03:10 PM

1st Overheat: -25 to engine size due to damage (a 300 engine becomes a 275).
2nd Overheat: -25 to engine size.
3rd Overheat: BOOM!

#15 Zordicron

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Posted 03 May 2013 - 03:16 PM

two things come to mind when I think of heatpenalty:

General: In previous MW titles, the effects were quite varied. I feel MW3 was in the ballpark for this- Heat scale had a "step" in it. So, small size step- basic heat managment, had its own little reddish color zone on top if i recall right, but then graduated to larger size step= alarm is sounding to warn you about heat level, radar display starts to static over, maximum speed reduced, target retical fuzzies up and dissapears. Get into the 90% range, Betty tells you shut down immenent.

now at this point, in MWO you would point your 6 PPC stalker at something and shoot, because you are going to OH anyway. In MW3, you do that, you essssplode!!! MWO should have at the least, ammo explosions with tiered possibility based on how much you OH. I would say inner structure damage also. Go 10% over? Ehh, shouldnt be too bad, if you are really unlucky your SRM are going to blow and cripple you, but otherwise you should be fairly safe. 20-30%. Uh oh. amo is probably blowing up, might lose the location where the OH weapons are located(if it is CT uh oh) more then that? Probably should just blow up if you go 50% into OH.

I do not know if PGI will ever do something like this. It is probalby seen as too harsh for the CoD bois.

the other thing, pertaining to poptarts more, overheat should disable jump jets for like 20 or 30 seconds IMO. Poptard overheats, falls, but then has to sit and wait if he wants to pull that BS again. If I recall right, Jump jets have their own fuel(might be wrong) so to me, over heat should have a chance to blow a jump jet to bits too if the fuel ignited.

In conclusion:
Over heat should cause, with varying chance:
Jump jet explosion
Ammo explosion
Internals dmg

Overheat should reduce maximum speed temporarily, disable jump jets temporarily, and cause other things like fuzzy radar and disapearing crosshairs.

#16 pencilboom

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Posted 03 May 2013 - 06:58 PM

View PostBryan Ekman, on 03 May 2013 - 01:53 PM, said:

Ask the Devs #37

Snowseth: Are there any plans to expand on the current heat system? Where running too hot is an actual threat with actual consequences beyond interrupting a shutdown?
A: Yes, we are exploring permanent (match) damage caused by overheating.



probably an answer to our question? yay? ;)

#17 Fate 6

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Posted 03 May 2013 - 07:27 PM

View PostJasen, on 02 May 2013 - 11:24 AM, said:

If you fall out of the sky under no power it should destroy both your legs and you die.


PGI is too soft to do this though, they need to think about it for 3 months too long.

At the very least should should fall down.

#18 Agent KI7KO

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Posted 03 May 2013 - 07:40 PM

I like this. Fall down and some damage.

#19 Levi Porphyrogenitus

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Posted 03 May 2013 - 09:02 PM

Until a graduated heat scale is added, I don't see any meaningful changes to the "shoot until you overheat and then shoot some more" tactic. Collisions might affect poptarts, since they may well wind up taking more damage from falling and/or falling over when they land while shut down, but that's scheduled for after community warfare, no?





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