Dude, Wheres My Team?
#1
Posted 01 April 2013 - 12:25 AM
Normally I wouldn't think much of it, except that that exact situation (7drop + an additional disconnect) happened in 1/3 of the drops.
So I have to ask PGI.... Dude, Wheres my team?
#2
Posted 01 April 2013 - 12:29 AM
lost by 50 points on desert because of number disadvantage
this ones more typical.
Edited by Battlecruiser, 01 April 2013 - 12:32 AM.
#3
Posted 01 April 2013 - 12:49 AM
#4
Posted 01 April 2013 - 12:57 AM
Barnaby Jones, on 01 April 2013 - 12:25 AM, said:
Normally I wouldn't think much of it, except that that exact situation (7drop + an additional disconnect) happened in 1/3 of the drops.
So I have to ask PGI.... Dude, Wheres my team?
I'm curious, did those maps happen to be River City Night and the new desert map? There seems to be an issue with players avoiding those maps by making some minor file changes on their end.
#5
Posted 01 April 2013 - 01:23 AM
The interesting thing is that I kept getting an immediate disconnect on my team as well.
#6
Posted 01 April 2013 - 01:26 AM
#7
Posted 01 April 2013 - 01:33 AM
#8
Posted 01 April 2013 - 01:36 AM
Arkikim, on 01 April 2013 - 01:26 AM, said:
unrealistic build variations in a game that involves giant stompy robots shooting artillery and lightning at eachother. hoooooookay, someone needs a reality check.
#9
Posted 01 April 2013 - 01:37 AM
#10
Posted 01 April 2013 - 01:40 AM
LegoPirate, on 01 April 2013 - 01:36 AM, said:
unrealistic build variations in a game that involves giant stompy robots shooting artillery and lightning at eachother. hoooooookay, someone needs a reality check.
Cause lets take the abstract and twist it to assume that physics just don't apply in a game because it's set in a futuristic environment in fiction. Interesting argument, too bad it's the argument of a child.
#11
Posted 01 April 2013 - 01:45 AM
Arkikim, on 01 April 2013 - 01:40 AM, said:
Cause lets take the abstract and twist it to assume that physics just don't apply in a game because it's set in a futuristic environment in fiction. Interesting argument, too bad it's the argument of a child.
Even in the future if we do get mechwarriors, they won't be like these ones because lasers aren't actually visible the way they are in the game. Maybe some kind of plasma weapons might be though.
#12
Posted 01 April 2013 - 01:46 AM
Arkikim, on 01 April 2013 - 01:40 AM, said:
Cause lets take the abstract and twist it to assume that physics just don't apply in a game because it's set in a futuristic environment in fiction. Interesting argument, too bad it's the argument of a child.
a futuristic game enviroment where the mechs slide down mountains and walk straight up cliffs, and ragdoll like fleshy bodies when they die. what were you saying about physics?
#13
Posted 01 April 2013 - 01:46 AM
1. The 8 vs. 7 matches is due to timeout on matchmaking. PGI stated, IIRC, that there is not to be more than a 2 minute wait for games. So if the matchmaker can't find another clown with a ELO in the range even after broadening it, 7 clowns will drop. This is done for user experience, so it's a tradeoff.
2. The immediate disconnect may not be anything to do with PGI. It may be the disconnector exploiting the system to avoid a map. This will be particularly true for River Night and to a lesser extent, Frozen, and maybe Tourmaline (due to the high frequency lately). This exploit will cause the user to disconnect/ crash to client when a map he exploited is set for the game he joined, and has little to do with PGI's server.
Edited by Lynx7725, 01 April 2013 - 01:47 AM.
#14
Posted 01 April 2013 - 01:52 AM
LegoPirate, on 01 April 2013 - 01:46 AM, said:
a futuristic game enviroment where the mechs slide down mountains and walk straight up cliffs, and ragdoll like fleshy bodies when they die. what were you saying about physics?
I agree with the terrain, again, part of my original complaint, crap terrain. As far as rag doll physics, ever seen a human break a leg? Seems about the same, some extremes do apply. They are bi-pedal with joints btw.
Edited by Arkikim, 01 April 2013 - 01:53 AM.
#15
Posted 01 April 2013 - 02:02 AM
MentalPatient, on 01 April 2013 - 01:45 AM, said:
Some lasers are visible. It depends on the type of laser, aka which reaction the energy is responding to, gas, diode, etc. Hell, you can buy a laser that emits a green or blue beam and can burn paper, pop balloons, and heat small metal for a few hundred bucks and they are 100% visible, some by miles.Oh and burn holes in the human cornea, so yeah, there is that too.
Edited by Arkikim, 01 April 2013 - 02:03 AM.
#16
Posted 01 April 2013 - 02:14 AM
LegoPirate, on 01 April 2013 - 01:46 AM, said:
a futuristic game enviroment where the mechs slide down mountains and walk straight up cliffs, and ragdoll like fleshy bodies when they die. what were you saying about physics?
Funny thing, I recently started reading BT books (Stackpole and whatnot /they are actually pretty decent reads/), and 90% of time destroyed mechs behave like in this game.
Maybe "ragdoll deaths" are considered canon?
Edited by ssm, 01 April 2013 - 02:14 AM.
#17
Posted 01 April 2013 - 02:33 AM
#18
Posted 01 April 2013 - 03:59 AM
Countless battles I'm up against 3 or more mechs without a single teammate backing me up because they suddenly turned in another direction. So I'm stomping along thinking yeee I got some backup, engage then I find I'm all alone. Be nice if the game can reward bravery
Anyway the point I'm trying to make is even if teams are not balanced, which happens in every PC PvP I know, the match can still go badly and it can still be won by the team with the least. Don't chuck it in or give up.
6 flanking and finding a couple of mechs on their own can get some quick XP and possibly even things out swiftly. Look at it as a challenge as I do, or not if you hate the idea lol
#19
Posted 01 April 2013 - 05:00 AM
ssm, on 01 April 2013 - 02:14 AM, said:
Maybe "ragdoll deaths" are considered canon?
It would make sense since the have a sort of artifical muscular structure based on the function of real muscle. There is no reason an artificial skeleton and muscular system couldn't behave in a similar way to a real one when it's "killed" and just collapse in a heap.
#20
Posted 01 April 2013 - 08:13 AM
in fact, I'm considering trading in the jagermech for a D-DC just so i can increase my chance of winning as elo is apparently my enemy.
Edited by Battlecruiser, 01 April 2013 - 08:16 AM.
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