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Dude, Wheres My Team?


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#1 Barnaby Jones

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Posted 01 April 2013 - 12:25 AM

Over the course of 25 or so matches last night, 10 of my drops ended up with only 7 dropping, AND THEN included a disconnect, thereby creating 6v8 games.

Normally I wouldn't think much of it, except that that exact situation (7drop + an additional disconnect) happened in 1/3 of the drops.

So I have to ask PGI.... Dude, Wheres my team?

#2 Reported for Inappropriate Name

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Posted 01 April 2013 - 12:29 AM

the **** did i do do consistently get teams like this pgi? 7 load in, 1 disconnects almost every ******* game. fix your **** k thx.

lost by 50 points on desert because of number disadvantage
Spoiler


this ones more typical.
Spoiler

Edited by Battlecruiser, 01 April 2013 - 12:32 AM.


#3 Reported for Inappropriate Name

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Posted 01 April 2013 - 12:49 AM

first time it hasn't happened to me. but LOL.

Spoiler


#4 Zylo

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Posted 01 April 2013 - 12:57 AM

View PostBarnaby Jones, on 01 April 2013 - 12:25 AM, said:

Over the course of 25 or so matches last night, 10 of my drops ended up with only 7 dropping, AND THEN included a disconnect, thereby creating 6v8 games.

Normally I wouldn't think much of it, except that that exact situation (7drop + an additional disconnect) happened in 1/3 of the drops.

So I have to ask PGI.... Dude, Wheres my team?


I'm curious, did those maps happen to be River City Night and the new desert map? There seems to be an issue with players avoiding those maps by making some minor file changes on their end.

#5 Barnaby Jones

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Posted 01 April 2013 - 01:23 AM

Yep Zylo... I am aware of the method to avoid certain maps and it leading to dropping with 7 (or fewer).

The interesting thing is that I kept getting an immediate disconnect on my team as well.

#6 Naelobo

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Posted 01 April 2013 - 01:26 AM

We had a 5 on 8 earlier. Hey, its ok, soon you'll be able to see yourself getting stuck on terrain in third person and it will literally fix all problems with MWO. The aimbots, crashes, bugs, crap terrain, op unrealistic build variations due to no recoil, will all get fixed once third person gets in the game, just wait!

#7 Tank

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Posted 01 April 2013 - 01:33 AM

If you think you had it hard, you are wrong - pray that you won't ever be in this guy situation. :)
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#8 LegoPirate

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Posted 01 April 2013 - 01:36 AM

View PostArkikim, on 01 April 2013 - 01:26 AM, said:

We had a 5 on 8 earlier. Hey, its ok, soon you'll be able to see yourself getting stuck on terrain in third person and it will literally fix all problems with MWO. The aimbots, crashes, bugs, crap terrain, op unrealistic build variations due to no recoil, will all get fixed once third person gets in the game, just wait!


unrealistic build variations in a game that involves giant stompy robots shooting artillery and lightning at eachother. hoooooookay, someone needs a reality check.

#9 Major Derps

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Posted 01 April 2013 - 01:37 AM

Last I played, it was similar for me, with one bad game in particular. It was a 6v7 drop, with 3 disconnects on our team, and 1 on theirs so it was a 3v6 match. Thats not the worst part, on our team, even before disconnects, there were no assaults, but on the final score board, the enemy had 3 atlases, and an awesome. So even if we had all players, we would have been over 400 tonnes down. They really screwed up the MM this time, it's too hit and miss. One night will be fun, with even win loss ratio, and then the next night will be 100% steam roll loses. I don't want this, I want to run the game, knowing that reagardless of win or loss, I'm going to have fun...but I just don't. But that's just my opinion from my experience, and has actually driven me to stop playing.

#10 Naelobo

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Posted 01 April 2013 - 01:40 AM

View PostLegoPirate, on 01 April 2013 - 01:36 AM, said:


unrealistic build variations in a game that involves giant stompy robots shooting artillery and lightning at eachother. hoooooookay, someone needs a reality check.


Cause lets take the abstract and twist it to assume that physics just don't apply in a game because it's set in a futuristic environment in fiction. Interesting argument, too bad it's the argument of a child.

#11 MentalPatient

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Posted 01 April 2013 - 01:45 AM

View PostArkikim, on 01 April 2013 - 01:40 AM, said:


Cause lets take the abstract and twist it to assume that physics just don't apply in a game because it's set in a futuristic environment in fiction. Interesting argument, too bad it's the argument of a child.

Even in the future if we do get mechwarriors, they won't be like these ones because lasers aren't actually visible the way they are in the game. Maybe some kind of plasma weapons might be though.

#12 LegoPirate

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Posted 01 April 2013 - 01:46 AM

View PostArkikim, on 01 April 2013 - 01:40 AM, said:


Cause lets take the abstract and twist it to assume that physics just don't apply in a game because it's set in a futuristic environment in fiction. Interesting argument, too bad it's the argument of a child.


a futuristic game enviroment where the mechs slide down mountains and walk straight up cliffs, and ragdoll like fleshy bodies when they die. what were you saying about physics?

#13 Lynx7725

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Posted 01 April 2013 - 01:46 AM

To be fair to PGI (which some of you might not be interested in):

1. The 8 vs. 7 matches is due to timeout on matchmaking. PGI stated, IIRC, that there is not to be more than a 2 minute wait for games. So if the matchmaker can't find another clown with a ELO in the range even after broadening it, 7 clowns will drop. This is done for user experience, so it's a tradeoff.

2. The immediate disconnect may not be anything to do with PGI. It may be the disconnector exploiting the system to avoid a map. This will be particularly true for River Night and to a lesser extent, Frozen, and maybe Tourmaline (due to the high frequency lately). This exploit will cause the user to disconnect/ crash to client when a map he exploited is set for the game he joined, and has little to do with PGI's server.

Edited by Lynx7725, 01 April 2013 - 01:47 AM.


#14 Naelobo

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Posted 01 April 2013 - 01:52 AM

View PostLegoPirate, on 01 April 2013 - 01:46 AM, said:


a futuristic game enviroment where the mechs slide down mountains and walk straight up cliffs, and ragdoll like fleshy bodies when they die. what were you saying about physics?


I agree with the terrain, again, part of my original complaint, crap terrain. As far as rag doll physics, ever seen a human break a leg? Seems about the same, some extremes do apply. They are bi-pedal with joints btw.

Edited by Arkikim, 01 April 2013 - 01:53 AM.


#15 Naelobo

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Posted 01 April 2013 - 02:02 AM

View PostMentalPatient, on 01 April 2013 - 01:45 AM, said:

Even in the future if we do get mechwarriors, they won't be like these ones because lasers aren't actually visible the way they are in the game. Maybe some kind of plasma weapons might be though.


Some lasers are visible. It depends on the type of laser, aka which reaction the energy is responding to, gas, diode, etc. Hell, you can buy a laser that emits a green or blue beam and can burn paper, pop balloons, and heat small metal for a few hundred bucks and they are 100% visible, some by miles.Oh and burn holes in the human cornea, so yeah, there is that too.

Edited by Arkikim, 01 April 2013 - 02:03 AM.


#16 ssm

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Posted 01 April 2013 - 02:14 AM

View PostLegoPirate, on 01 April 2013 - 01:46 AM, said:


a futuristic game enviroment where the mechs slide down mountains and walk straight up cliffs, and ragdoll like fleshy bodies when they die. what were you saying about physics?

Funny thing, I recently started reading BT books (Stackpole and whatnot /they are actually pretty decent reads/), and 90% of time destroyed mechs behave like in this game.

Maybe "ragdoll deaths" are considered canon?

Edited by ssm, 01 April 2013 - 02:14 AM.


#17 xxx WreckinBallRaj xxx

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Posted 01 April 2013 - 02:33 AM

It's happening a lot because people are just dropping at the start when they get a map they don't want. Others reject the maps entirely, meaning they never drop into it and you get an empty slot on the team they are suppose to be on. I'm not going to tell you how here however as it would only get negative Mod attention.

#18 GHQCommander

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Posted 01 April 2013 - 03:59 AM

Dude I ask the same question even when teams are balanced lol

Countless battles I'm up against 3 or more mechs without a single teammate backing me up because they suddenly turned in another direction. So I'm stomping along thinking yeee I got some backup, engage then I find I'm all alone. Be nice if the game can reward bravery :)

Anyway the point I'm trying to make is even if teams are not balanced, which happens in every PC PvP I know, the match can still go badly and it can still be won by the team with the least. Don't chuck it in or give up.

6 flanking and finding a couple of mechs on their own can get some quick XP and possibly even things out swiftly. Look at it as a challenge as I do, or not if you hate the idea lol

#19 Tenzek

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Posted 01 April 2013 - 05:00 AM

View Postssm, on 01 April 2013 - 02:14 AM, said:

Funny thing, I recently started reading BT books (Stackpole and whatnot /they are actually pretty decent reads/), and 90% of time destroyed mechs behave like in this game.

Maybe "ragdoll deaths" are considered canon?


It would make sense since the have a sort of artifical muscular structure based on the function of real muscle. There is no reason an artificial skeleton and muscular system couldn't behave in a similar way to a real one when it's "killed" and just collapse in a heap.

#20 Reported for Inappropriate Name

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Posted 01 April 2013 - 08:13 AM

i also noticed whenever i get on a winning streak elo just puts 8 good players on the opposite team to stop me (nevermind how it'll put all the assaults on one team, namely not mine), since my teammates are usually not the reason for my team winning. usually. So i'm wondering just how elo is designed if it's making teams of good players driving assaults and pitting them up 1 or 2 good players and 6 bad ones.

in fact, I'm considering trading in the jagermech for a D-DC just so i can increase my chance of winning as elo is apparently my enemy.

Edited by Battlecruiser, 01 April 2013 - 08:16 AM.






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