Jump to content

Increasing Spread As A Result Of Heat Build Up


1 reply to this topic

Poll: Do you agree this is a good heat balance? (5 member(s) have cast votes)

Agree with OP?

  1. YEs (4 votes [80.00%] - View)

    Percentage of vote: 80.00%

  2. No. (1 votes [20.00%] - View)

    Percentage of vote: 20.00%

  3. Abstain (0 votes [0.00%])

    Percentage of vote: 0.00%

Vote Guests cannot vote

#1 ManDaisy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,272 posts
  • LocationKing Of Flower Beds

Posted 23 April 2013 - 05:31 PM

Energy weapons have a spread of 0.

Balistics ac have spread

Missiles have spread.


To simulate the effect of heat on a computers ability to stabilize a weapon, increasing heat should increase the random spread of a weapon.

For laser it would work like this: Instead of coming out strait, their trajectory would deviate from the norm by a bit, which could be fixed by manually adjusting on the users part.

For ppcs and oter ballistics: trajectory would be affected on the first shot, thus making you not fire strait. This of course can be mitigated by getting in close where a trajecotry will not affect you as much.
==========================================
Dont let this get buried, if you vote give it a bump
==========================================

Edited by ManDaisy, 23 April 2013 - 05:48 PM.


#2 Fabe

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 1,041 posts

Posted 23 April 2013 - 06:08 PM

Yes I would also like to see heat affect accuracy, along with mechs slowing down as heat builds. These are TT rules that can actually be implemented in a real time game. It also might curb some boat builds since they would be more penalties for carrying 6 PPCs .





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users