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Torso Twist And Minimap Direction Indicators Not Working, But Only On Tourmaline


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#1 Lead Out

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Posted 03 April 2013 - 08:36 PM

Like the title says. The torso twist indicator on the HUD stays fixed in place, and the minimap stays pointing north (although the mech direction indicator continues to move). This only occurs on Tourmaline, not on other maps. It also is new with the current patch.

#2 Dogbreed

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Posted 04 April 2013 - 12:05 PM

Similar problem on that map for me

#3 JeepStuff

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Posted 05 April 2013 - 11:30 AM

Same

#4 Sagamore

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Posted 05 April 2013 - 03:12 PM

This just happened to me twice in a row on River City (one night, one regular). So hard to play a light mech if you don't know how your torso is twisted.

EDIT: The next game was Alpine and it was fine. I've had it on all sorts of maps though, including Forest Colony.

Edited by Sagamore, 05 April 2013 - 03:45 PM.


#5 Deathlike

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Posted 05 April 2013 - 04:32 PM

Maybe Tourmaline increases this buggy behavior somehow. It's pretty consistent IMO especially given the obscene frequency the map was played when it was initially deployed.

Perhaps the devs need to look into their map loading code... because that map might be the biggest map loaded to date... which would explain the behavior.

Edited by Deathlike, 05 April 2013 - 04:32 PM.


#6 senaiboy

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Posted 05 April 2013 - 04:34 PM

Just got that bug on Forest Colony, together with the buggy throttle display.





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