Mc Mechs
#1
Posted 02 April 2013 - 07:37 PM
#2
Posted 02 April 2013 - 07:38 PM
#3
Posted 02 April 2013 - 07:40 PM
#5
Posted 02 April 2013 - 09:41 PM
LTGear, on 02 April 2013 - 07:37 PM, said:
As explained, most mechs are just mechs. MC is just a way to skip the grind for cbills in case you can't wait.
"Hero Mechs" give a 30% cbill bonus (basically it's kind of like having premium for life, but only while you use that mech). Beyond that it is just a different variant. Some go faster. Some can use weapons that others can't (X-5 can use missiles, no other Cicada can). But most people will tell you that the mechs are definitely not powerful enough to call it pay to win.
As someone who has them all, I can tell you every single one of them is designed to have a flaw. The latest one? Pink highlanders are left-side heavy. Blast away the left side, and you remove 90% of their weapons.
#6
Posted 03 April 2013 - 02:50 AM
#7
Posted 03 April 2013 - 06:16 AM
#8
Posted 03 April 2013 - 06:50 AM
Aym, on 03 April 2013 - 06:16 AM, said:
if that is so what advantages does it gives. i really need to know. Are those mechs capable to be mounted with 2 ac 20's?
#9
Posted 03 April 2013 - 08:31 AM
- Hero mechs: they're basically just mechs with a c-bill bonus. A few are better than their peers, most are worse. YMMV.
- Standard mechs: they're the exact same mechs you can purchase with c-bills. They're for sale with MC for people with more money than time to skip the c-bill grind.
LTGear, on 03 April 2013 - 06:50 AM, said:
if that is so what advantages does it gives. i really need to know. Are those mechs capable to be mounted with 2 ac 20's?
+30% c-bills earned per match you play with the hero mech (stacks with Premium Time). Here's a visual example of my scoreboards for a match I played with my DEATHS KNELL:
Edited by focuspark, 03 April 2013 - 08:32 AM.
#11
Posted 03 April 2013 - 11:18 AM
LTGear, on 03 April 2013 - 02:50 AM, said:
That and extra mech bays (can only be purchased with MC at a cost of 300 MC per bay).
LTGear, on 03 April 2013 - 06:50 AM, said:
Hero mechs have different hardpoints, but whether they are actually better than c-bills variants is highly debatable. A matter of taste really. The only undeniable benefit that they have is 30% c-bills boost.
Regarding twin AC20s, as others have mentioned, the only mechs that can mount them are Jagermech (I think all variants) and Catapult K2.
#12
Posted 03 April 2013 - 03:36 PM
#14
Posted 03 April 2013 - 04:06 PM
LTGear, on 03 April 2013 - 03:36 PM, said:
Hard to say witch one is best, many will say the Iliya, i prefer the Pretty Baby.
For an Gaus lover maybe the Iliya.
#15
Posted 03 April 2013 - 04:24 PM
That being said all the hero mechs try to offer something unique for their particular chasis - the Yen-Lo-Wang can mount an AC/20 in its arm thanks to the removal of an actuator, the Death's Knell is an all energy Commando (4 energy hardpoints on the fastest arms in the game), the Pretty Baby is the fastest Awesome. The only hero mech I wouldn't recommend if you want something interesting is the Fang, it just doesn't stand out from the other Dragons. The Flame can at least stake a claim to being a fast Atlas RS.
#16
Posted 03 April 2013 - 05:19 PM
That said, it's not without its uses. It can keep up decently well with another light on a capping raid and lend some weight in the event of hostile encounters. The weaknesses in 1V1 combat against lights are negated if you've got some little birds screening you, or if you're working with, say, another X-5. It's good for poking in and out of brawls and nailing the backsides of distracted larger mechs. 4MLs and two SRM2s can really ruin someone's day if they come from nowhere. And, while the armor isn't the thickest, it's a bit more survivable than a light mech against heavies.
In short, it has its uses, and piloted well it can be very effective, but it HAS to be piloted well. I'm not the best pilot, and generally, I have better luck in my 4SP or my trenchbucket than I do in my X-5.
EDIT: Also, its primary weaponry is woefully short-ranged, with 270 being the optimum range. if you don't want to become LRM-bait in your non-ECM pseudolight, you'd better learn to use cover and be sneaky.
Edited by MustanGrande, 03 April 2013 - 05:24 PM.
#17
Posted 04 April 2013 - 02:02 AM
LTGear, on 03 April 2013 - 03:36 PM, said:
the Ilya can mount two Gauss rifles and it's a Cataphract so levelling it up isn't too painful since there are good c-bill mechs to get that are the same chassis. The Heavy Metal can only mount 1 Gauss Rifle, but it can take 2 PPC's with it, which is a very good build when you learn to aim.
Edited by Aym, 04 April 2013 - 02:02 AM.
#18
Posted 04 April 2013 - 03:31 AM
LTGear, on 03 April 2013 - 06:50 AM, said:
if that is so what advantages does it gives. i really need to know. Are those mechs capable to be mounted with 2 ac 20's?
no but WANG misses an actuator from arm and can therefore carry an ac20 as the only centurion but lacks missile hardpoints to make up for it
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