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Are You Satisfied By Pgi's Answer About Ecm?


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Poll: Are yo usatisfied by PGI's answer? (722 member(s) have cast votes)

Are you satisfied by PGI's way of balancing ECM?

  1. Yes (310 votes [42.94%])

    Percentage of vote: 42.94%

  2. No (412 votes [57.06%])

    Percentage of vote: 57.06%

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#21 Urdnot Mau

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Posted 03 April 2013 - 10:26 PM

View PostZylo, on 03 April 2013 - 10:05 PM, said:

The problem was never ECM. The problem is the OP nature of STREAKS. As long as ECM continues to keep streaks under control I don't have a problem with it. While the Raven 3L and Commando 2D still run streaks with ECM this is far better than seeing streak cats everywhere.


There's a simple solution to that. Something that the introduction of Spiders demonstrated. Light mechs with missile hardpoints should not carry ECM. Simple. I have nothing against CDA-3M's ECM and SPD-5D's ECM.

About the news on ECM's change: The worse thing about ECM IMO is that they hide friendly units. This might avoid light ECM swarms. :D

Edited by Urdnot Mau, 03 April 2013 - 10:27 PM.


#22 One Medic Army

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Posted 03 April 2013 - 10:27 PM

View PostCelyth, on 03 April 2013 - 10:22 PM, said:

Lawl, if you still think ecm+streak combo is OP since the HSR for lasers and missile splash and damage nerf, I believe you have a L2aim with lasers problem.

Its probably a guarantee that a high skilled 6slas or 6mlas jenner can beat a high skilled raven at this point. BUT the jenner still isn't worth bringing over radar-stealth imo.

No, it's not right now. But it was probably #1 reason why Raven 3Ls were so bad previously. Well possibly #2 after the Raven's terrible hitboxes.

#23 M0rpHeu5

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Posted 03 April 2013 - 10:30 PM

It whould be cool to deruce the bubble a little but now that i will be able to see my teammate on the map i don't really care about ECM

Voted Yes

Edited by M0rpHeu5, 03 April 2013 - 10:30 PM.


#24 Zylo

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Posted 03 April 2013 - 10:32 PM

View PostUrdnot Mau, on 03 April 2013 - 10:26 PM, said:


There's a simple solution to that. Something that the introduction of Spiders demonstrated. Light mechs with missile hardpoints should not carry ECM. Simple. I have nothing against CDA-3M's ECM and SPD-5D's ECM.

About the news on ECM's change: The worse thing about ECM IMO is that they hide friendly units. This might avoid light ECM swarms. :D

It could just as easily be solved by requiring ECM to be switched OFF (a new setting added) to use locking weapons as an ECM mech. It wouldn't make any real difference in light vs light fights because 2 ECM lights fighting each other generally counter each other to use streaks. Not always but that is usually the case.

#25 Wales Grey

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Posted 03 April 2013 - 10:33 PM

View PostShadowsword8, on 03 April 2013 - 10:02 PM, said:


It doesn't need it. If you don't have an opinion on it, then just don't vote.

Unscientific. Dishonoruaburr. Restore family honurerere by sudokku.

#26 Brilig

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Posted 03 April 2013 - 10:36 PM

No, I have read several more interesting ways for it to be implemented. They would require full reworks but would be more interesting and fun. IMHO.

Currently it is just to powerful for what it is. The whole game feels like it revolves around it. I thought for sure back when it first got implemented that we were just waiting for a decent counter to come in that they already had planned. Apparently they don't.

#27 Robert Graham

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Posted 03 April 2013 - 10:41 PM

By rights the active counter in the 'real' game for an ECM running mech is to have a mech running an active probe.. I mean that's the whole reason you normally have your scout lance when running under double blind rule set at level 2 typically running a mech with ECM and ECCM.. heck i've seen games where said light mech has like a single light laser because it's all it could fit but it's role wasn't to do damage it's role was to make their chance to hit me harder and make mine easier.

MW:O ECM would work fine as is.. IF there was an active ECCM counter for it.. at the moment there is not.

#28 CheeseThief

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Posted 03 April 2013 - 10:47 PM

Host state rewind means that the little pests that carry it are going to start getting AC20's to the face more often, and DDC's can be shutdown by PPC's reliably, but that still doesn't make the piece of equipment any less overpowered and fun sucking.

Yes the ECM is getting less and less obnoxious to play against without voice coms and net code improvements are making it easier to destroy the mechs that carry it, but it's still stupidly overpowered compared to other equipment and still makes the varients that can carry it head and shoulders better than ones that can't.


It's going to have to lose a few more 'features' before I'm happy with it.

Namely extending the lockon time when tagged, and no streaks under 180m despite the fact that I have a good enough radar lock to bring up a detailed display of their armour damage.

Edited by CheeseThief, 03 April 2013 - 10:52 PM.


#29 Urdnot Mau

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Posted 03 April 2013 - 10:48 PM

View PostZylo, on 03 April 2013 - 10:32 PM, said:

It could just as easily be solved by requiring ECM to be switched OFF (a new setting added) to use locking weapons as an ECM mech. It wouldn't make any real difference in light vs light fights because 2 ECM lights fighting each other generally counter each other to use streaks. Not always but that is usually the case.


That is a very simple idea and effective at the same time. But.. it's hard to figure why someone would design such piece of equipment and not protect himself against it :D
I confess i would like to see this change implemented though.

#30 Shadowsword8

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Posted 04 April 2013 - 12:43 AM

View PostZylo, on 03 April 2013 - 10:32 PM, said:

It could just as easily be solved by requiring ECM to be switched OFF (a new setting added) to use locking weapons as an ECM mech. It wouldn't make any real difference in light vs light fights because 2 ECM lights fighting each other generally counter each other to use streaks. Not always but that is usually the case.


It would be simple and effective. So PGI would never do it.

#31 jakucha

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Posted 04 April 2013 - 01:00 AM

ECM doesn't hurt me that much so don't really care.

#32 Chief 117

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Posted 04 April 2013 - 01:16 AM

I still think using the TT rules for it would be the best

#33 stjobe

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Posted 04 April 2013 - 01:29 AM

View PostTie Ma, on 03 April 2013 - 09:44 PM, said:

no light mech can carry ER PPC to combat the ECM/sSRM combo.

My ERPPC COM-1D (Ghetto Panther PNT-10K) disagrees with your statement.

As to the topic, well, not really. I'd much rather see ECM split up in the different parts it is now a mix of:
* Guardian ECM
* Angel ECM Suite
* Stealth Armor
* Null Signature System

Each with its own weight and crit slot, and only the TT capabilities.

E.g. Guardian ECM does NOT stop LRM/SSRM lock, Angel ECM Suite does, but then SSRMs can be dumbfired like regular SRMs.

Edited by stjobe, 04 April 2013 - 01:38 AM.


#34 The Amazing Atomic Spaniel

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Posted 04 April 2013 - 01:36 AM

Sounds good to me. The major annoyances with ECM for me have been the combination of ECM+Streaks+Poor-hit-detection converging in the evil, wretched Raven 3L and the way it kills your knowledge of team-mate positions in pugs. Both of these are getting taken care of, so I'm fine with what they propose.

Edited by RocketDog, 04 April 2013 - 01:37 AM.


#35 OneEyed Jack

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Posted 04 April 2013 - 01:41 AM

I'm reading it differently when it comes to those changes, but maybe that's just me. I'm reading it that they are possibilities, rather than certainties. I could care less about the dedicated slot, though I think everything that's restricted to certain mechs/locations should have those. As long as they make the change regarding friendlies, though, I'm fine with ECM as is. That's really the only problem I've had with it for some time.

[Edit]
I find it funny that there's more "no" votes (at the time I write this), but all the comments are people saying "yes."

Edited by OneEyed Jack, 04 April 2013 - 01:44 AM.


#36 Carrioncrows

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Posted 04 April 2013 - 01:48 AM

This is how I feel about the whole ECM issue

Posted Image

View Poststjobe, on 04 April 2013 - 01:29 AM, said:

My ERPPC COM-1D (Ghetto Panther PNT-10K) disagrees with your statement.

As to the topic, well, not really. I'd much rather see ECM split up in the different parts it is now a mix of:
* Guardian ECM
* Angel ECM Suite
* Stealth Armor
* Null Signature System

Each with its own weight and crit slot, and only the TT capabilities.

E.g. Guardian ECM does NOT stop LRM/SSRM lock, Angel ECM Suite does, but then SSRMs can be dumbfired like regular SRMs.



That's funny, that's how i run my Com-2D

#37 jeffsw6

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Posted 04 April 2013 - 01:59 AM

I feel like ECM is a big benefit to my team. If not, I would play my AS7-D-DC less often, and my other Atlases and Stalkers more.

I like that ECM won't hide friendly mechs in the future. It sucks when you have trouble figuring out who is friendly and who is an enemy. That leads to friendly-fire and everybody hates that.

#38 stjobe

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Posted 04 April 2013 - 02:05 AM

View PostCarrioncrows, on 04 April 2013 - 01:48 AM, said:

That's funny, that's how i run my Com-2D

You can run any COM like that except the DK. It's surprisingly effective :D

#39 Carrioncrows

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Posted 04 April 2013 - 02:09 AM

well the ECM + erppc is why i came. Though I can only manage to fit a SRM2 instead of a SRM4+ Arty

#40 xxx WreckinBallRaj xxx

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Posted 04 April 2013 - 02:12 AM

NO, and if this is all they were willing to do, they shouldn't even have bothered baiting us into hoping we'd get real ECM/BAP changes. They took all our feedback, made 3 threads, and this is all we're getting. Either call it a cruel joke, bait and switch, or just an general failure. These changes, like the ones before it, won't change anything. ECM will still be the single most OP device, BAP will still be a pile of trash, and balance between variants still won't exist. 2X, 4X, and K, are all garbage now, and that won't change.



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