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Are You Satisfied By Pgi's Answer About Ecm?


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Poll: Are yo usatisfied by PGI's answer? (722 member(s) have cast votes)

Are you satisfied by PGI's way of balancing ECM?

  1. Yes (310 votes [42.94%])

    Percentage of vote: 42.94%

  2. No (412 votes [57.06%])

    Percentage of vote: 57.06%

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#41 stjobe

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Posted 04 April 2013 - 02:17 AM

View PostCarrioncrows, on 04 April 2013 - 02:09 AM, said:

well the ECM + erppc is why i came. Though I can only manage to fit a SRM2 instead of a SRM4+ Arty

Drop the Artemis and you can fit a SRM-4.
Or drop in a single SSRM-2, a ton of ammo, and half a ton of armour.

#42 GODzillaGSPB

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Posted 04 April 2013 - 02:20 AM

I've never used ECM and was always on the receiving end of it's capabilities and still...I don't like the second change. It is part of information warfare and especially mechs like the Raven are build for exactly this: To spread confusion among the enemy team.

To be honest I like the challenge to memorize where my team stands when ecm mechs hit our frontline. I may have been blown to bits by this tactic a thousand times and may have even whined about it in the chat...doesn't change how I feel about it in retrospective. :D

I think it should stay. What they could do is add a feature to the beagle active probe to counter that specific function of ecm. So when you have BAP, your allies are not hidden by ecm. That's also give more incentive to use BAP at all.

#43 Windsaw

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Posted 04 April 2013 - 02:52 AM

Question: Why does the title on the thread ask a completely different question than the poll?

I can see why you could be satisfied by the announced balancing (although I am not) but the "answer about ECM" was very, very disappointing.

#44 Revorn

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Posted 04 April 2013 - 03:00 AM

I prefare to play LRMing, so i guess you know my Answer. :D

#45 Demos

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Posted 04 April 2013 - 03:04 AM

The two changes are okay, but IMHO not enough.
Lock-on of LRM/SSRM should be possible even jammed by ECM (but take a longer time).
When this would be implemented, too, I'd be fine with ECM (and they could remove this silly 'hit by PPC creates EMP effect').

#46 jakucha

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Posted 04 April 2013 - 03:06 AM

View PostDemos, on 04 April 2013 - 03:04 AM, said:

(and they could remove this silly 'hit by PPC creates EMP effect').


I don't think it's silly, makes sense to me.

#47 James DeGriz

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Posted 04 April 2013 - 03:17 AM

Within the scope of what they're trying to achieve for ECM and it's place overall in the game, then yes I am happy with it. Yes it's powerful, yes 3Ls are a royal PITA if you have a mech whose only way of dealing with light mechs is SSRMS, but I think HSR for ballistics and some of the lancemate teamup options in the pipeline will make dealing with ECM a whole lot easier. I do notice how a lot of the complainers are suggesting the PPC option is not a viable counter because of its weight for smaller mechs. Perhaps that's the point; there are plenty of mechs that can and do house PPCs so perhaps this mechanic is one that emphasises the need for co-ordinated teamwork?

I do agree though that as it stands at the moment there is little to no use for BAP, especially on a build that's on the tight side. i think tweaks to it to help the countering of ECM would be a step in the right direction.

#48 stjobe

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Posted 04 April 2013 - 03:18 AM

View Postjakucha, on 04 April 2013 - 03:06 AM, said:

I don't think it's silly, makes sense to me.

Yep. Huge electronic surge from charged particles hitting your sensitive ECM system should play havoc with them, at least for a while.

The PPC is a better ECM-counter than TAG, since it allows me (the scout in the ERPPC Commando) to also dish out some damage while exposing the ECM 'mechs to LRM fire. It's also usable within the ECM bubble, which TAG is not for some weird reason.

Hit a D-DC with a PPC and he's all of a sudden priority target #1.

#49 charov

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Posted 04 April 2013 - 03:20 AM

As I wrote in the other thread:

Quote

Only noobs and newbies can have any problem with ECM. I suppose the reason is that they can't use their "skill-intensive" SSRM and LRM. Veterans and competitive players almost only use direct-fire weapons (gauss, ER PPC/PPC, etc). Therefore, the only advantage of carring an ECM is the ability to sneak around your enemy in lager maps like tourmaline desert.

Moreover, with the current nerf of SSRM, jenners are back as the best light-hunter and I really don't understand why, when we play as a 8-men premade, we still find so many ravens (promptly butchered by our Jenners).


So yes, I'm quite happy of PGI's answer.

#50 Berserker

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Posted 04 April 2013 - 03:22 AM

I think inability to read paper doll damage on ecm protected targets is too huge an advantage and taking it away would not dampen stealth or anti-lock properties of ECM. The problem is targeted damage by focused team or specified fire is critical to success in the specific MWO way damage is handled. It makes ECM protected mechs a black box regarding damage and thus massively more survivable.

#51 Berserker

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Posted 04 April 2013 - 03:25 AM

and my vote is no but only by increment, proposed progress is good step just needs a little more over time

#52 Tennex

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Posted 04 April 2013 - 04:24 AM

View PostZylo, on 03 April 2013 - 10:05 PM, said:

The problem was never ECM. The problem is the OP nature of STREAKS. As long as ECM continues to keep streaks under control I don't have a problem with it. While the Raven 3L and Commando 2D still run streaks with ECM this is far better than seeing streak cats everywhere.


not so sure about that 3Ls could mount streaks before ECM. but before ECM, jenners were OP. 3Ls only became OP when ECM was implemented.

#53 Livewyr

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Posted 04 April 2013 - 04:36 AM

Didn't vote:

There was no option for: "Ask me a serious question."

They made one minor actual adjustment to it (the only thing that actually effect THEIR gameplay style) and called it "where they want it.."

At least that's true, it where "they" want it.. but where they want it, and a very large chunk of their player base want it are two different places. It's a good thing PGI devs are funding their own game... :D

#54 Belorion

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Posted 04 April 2013 - 04:41 AM

View PostBerserker, on 04 April 2013 - 03:22 AM, said:

I think inability to read paper doll damage on ecm protected targets is too huge an advantage and taking it away would not dampen stealth or anti-lock properties of ECM. The problem is targeted damage by focused team or specified fire is critical to success in the specific MWO way damage is handled. It makes ECM protected mechs a black box regarding damage and thus massively more survivable.


If you are playing in a team, you can create standard areas to hit mechs, thereby nullifying this advantage.

#55 Fishbulb333

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Posted 04 April 2013 - 04:42 AM

ECM and streaks still dominate light vs light.

PPC, NARC, TAG and even having a friendly light counter an ECM mech, can all be completely nullified by simply adding a second ECM mech to team.

Hardpoint location will affect DDC, no real impact on the others.

Great.

#56 Grimstein

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Posted 04 April 2013 - 04:43 AM

ECM is fine unless you are an lrm boat. The fact people still complain about this is c[color="#000000"]omical.[/color]

#57 Belorion

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Posted 04 April 2013 - 04:44 AM

I would rather they make adjustments slowly, than the huge buff/nerf thing they have got going on with LRMs.

#58 Livewyr

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Posted 04 April 2013 - 04:48 AM

View PostBelorion, on 04 April 2013 - 04:44 AM, said:

I would rather they make adjustments slowly, than the huge buff/nerf thing they have got going on with LRMs.


It's been 5 months and they're happy with about where it's at. Exactly how slowly do you want?

#59 Pakidis79

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Posted 04 April 2013 - 04:52 AM

These forums make me giggle. There were about 5 threads going about ECM and the 3L being broken and needing balancing just last week (yes, I am being conservative here). Now, they are using some of the more common suggestions and people are already QQing about the fix...need to pick a side folks.

Personally, I dont see ANY reason why ECM should shield friendlys, other than the equippeed unit. All that does is make a flock of ravens THE dominant lance in the game, which, to anyone that has ever encountered that, knows IS the case now. This will at least give each ECM mode its own weaknesses and not make the ravens supremely better. Also, with the AC fix coming combined with this, lights will be able to be dealt with by players with good aim, while maneuverability and piloting ability will be key, as it should be in MW. SO, I think its a good thing. The 3L can no longer nerf SSRMs and LRMs for an entire lance and Atlas' can now have theirs targeted by knowing the location, without having the speed or armor be mitigated. Seems well thought out...now for execution :D

#60 General Taskeen

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Posted 04 April 2013 - 04:57 AM

ECM doesn't block missiles from locking onto an ECM unit, as has been the truth from the original game it came from and from every Mech Warrior game ever, except MWO.

Now that PGI is satisified, expect lock on missile systems (like streaks) to stay ridiculous as they are. That is the real reason they are satisified, so they don't have to do the hard work to change fundamental flaws of both.

This game is now a close range combat WoT Herp Derp with Mechs.

Edited by General Taskeen, 04 April 2013 - 04:58 AM.




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